I would agree. For all the faults in games' storytelling and writing, there has been a general progression towards the recognition that it helps make them more interesting. Even the CoD writers play with their alphabety-spaghetti until they get some key words for a plot and dialogue.Gaiacarra said:Is this ACTUALLY true? People have been saying that developers sacrifice story and gameplay for the sake of graphics for years, but I haven't seen any evidence in support of the idea. It just seems to be people going for graphics whores as the easy scapegoat because they happen to be annoying.Experimental said:the better the graphics looks, the more anxiety developers get to make spectacular cinematics...
For one thing, back in the SNES days games rarely even HAD stories.
There's certainly the argument to say that for RPGs, a focus on graphics (and voice acting) a lot of the complexity has been lost (although some developers are going to lengths to correct that; CD Projekt, Eidos Montreal), but for a lot of games I don't think graphics have particularly had an impact.
That's not a particularly good argument; you're trying to undermine his points on an entirely subjective issue ("you say these things are bad yet my favourite story does all of them and is still great").Ukomba said:I'm impressed. You seemed to have a certain game on your mind while you wrote this, yet you never use the words Effect or Mass.
While there is a charm to the tight story line, that shouldn't be the only focus of games. Epic story lines can and have been done very effectively. Trying to say they're best with this tighter type of story foolish. It's all about how the story is executed. Mass Effect pretty much touches every single point you call out as bad, yet it has one of the best stories in gaming.