Its available for $20 on Steam.
Doesnt support WinXP 64, curse my 6gb of RAM! I always wanted to try this game, sigh.
Doesnt support WinXP 64, curse my 6gb of RAM! I always wanted to try this game, sigh.
and unfortunately K2 is also their BEST game to date and made from Bioware's leftovers to make things even less impressive. That's a decline.Killian Kalthorne said:Bloodlines was Troika's third game. KotOR2 was Obsidian's first game.
Let's do that. I would like to play a decent RPG again. I don't have anything against Obs, but sofar I haven't been impressed yet.When Alpha Protocol is released, lets compare it to Bloodlines.
http://www.rockpapershotgun.com/2009/04/06/interview-without-a-vampire-bloodlines-b-mitsoda/A lot of this is due to designers (including myself) shooting too high within the scope. Sometimes overpromising features to the publisher causes it. Adapting one type of gameplay for a different interface - like sneaking and melee, for instance, which pose a lot different animation, design, and AI challenges in an FPS - and not realizing how long it takes to prototype and refine those systems, can cause problems. A simple refusal to cut or lock content generation is also a culprit in bloated scope. I think Bloodlines suffered from all of these, but despite its flaws, I think we managed to do some things exceedingly well.
"You have made a powerful enemy, tonight."The_root_of_all_evil said:
"NO, YOU STOP!"
And I expect people to act with respect towards each other on the Internet. All three of these expectations are rather unrealistic.Doc Cannon said:I never actually played this game for more than 3 hours. I expected something completely different from a VTM game. More freedom maybe or a more faithful translation of the rules... I don't really know.
I'm afraid I must agree with you there. While I never experienced any bugs during my playthroughs, I've heard some horror stories about corrupted data and collision glitches. And yes, the combat sucked like a turbocharged vacuum cleaner. But as for the first impression...Doc Cannon said:I just felt it was too buggy and unfinished, combat was awful and the city was just 3 deserted blocks with one street. Sure, I didn't get to other cities and I didn't have time to get into the story, but the first impression is very important, and they screwed that up.
I must name Borderlands then for the minimal amount of freedom I expected back then. I mean, there was a lot of hype when I found out about the game, so I was kind of imagined some serious free roaming (to be honest I wanted a smaller GTA-like city, but what I wanted isn't relevant), a lot of buildings with innocent families to feed from and being able to break down wooden doors. Hell, I would have been horribly happy with Haloesque repeating-buildings as long as you could go in and suck the lifeforce out of a dude watching his TV at 10pm. You know, the kind of thing you could do in Oblivion if you were transformed into a vampire. That's pretty much what I expected: a Morrowind-like/Oblivion-like game.bobknowsall said:And I expect people to act with respect towards each other on the Internet. All three of these expectations are rather unrealistic.
The amount of freedom in VTM:B is quite stunning for a six-year-old game. Actually, it's pretty impressive for a game of any age. Deus Ex might well surpass it, but name one modern (by which I mean non-isometric and real-time or thereabouts) RPG that gives you more freedom.
If you want totally accurate rules, play the P&P game. The VTM rules would have been too cumbersome, and they wouldn't have suited the medium.