What i liked was that every car-model is hacked the same, so the red one had a different wiring, and the policecar and so on. That meant an experienced player would hop into a car and hack it in no time, while an inexperienced player would fumble around with the wiring and sound the horn, or turn on the lights before hitting the right one, a moment that almost always unnerved me, because i never cared to check if nearby monsters react to the horn or lights suddenly turning on (and if you come within a mile of them, they knew you where there anyway<.<).
So the Game had it´s moments...sure...i remember the first levels being totally taken away by the gameplay and i was astounded enough to save an fumble around with my inventory to see what cool gadjets i´d come up with, and how many things i can smash and light up aflame.
Also the detail that in the Trash, you find almost empty aerosol hands, empty bottles and stuff, and in cardboards and lockers, you´d find full stuff.
I was laughing when i found a full bottle of Jacky D´s in a Policecar.
But after it took to Central Park, it all went downhill. I ran out of ammo pretty fast because at some points, the Central Park BOMBARDS you with enemies, and you need to hit the itty bitty lines on their bodys with flamable bullets to actually do something (especialy the big ones)...
I like games were the weakpoint is a big bulb on their torso, called HEAD.
Also the Black Mass was a cool idea, yet it was badly made. The Glowsticks pretty much only worked when thrown into (great you could pack 7 of them in one "pocket" so you really had enough) and the Flashlight was outright useless...so i usually used flaming chairs or tablelegs when possible.
And also, if it was a linear game, i bet it would have been much better recieved.