244: The Tragedy of Alone in the Dark

Idocreating

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Apr 16, 2009
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Oh the "Car jumps 2 miles into the air" thing is a pretty common bug? I thought i'd just destroyed the engine of Midnight Club 2 that one time.

This article was pretty great, shows a sign of Yahtzee that you don't really get from ZP.
 

ZippyDSMlee

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Sep 1, 2007
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Shooty implementation is what hurts most games these days, since I been playing games since the late 80s I focus more on gameplay than story (thus why I can;t get over bioshock failing so hard).

I dunno whats worse not trying enough to finish a game or instead of finishing it you fill it with spam....
 

Soren91

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Jul 27, 2009
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I actually enjoyed Alone in the Dark, although I don't have a huge standard when it comes to getting some fun out of a game. It helped that the game's combat was pretty much "kill it with fire". Alone in the Dark had it's problems but I did see potential in it, shame it didn't live up to it overall though.
 

BehattedWanderer

Fell off the Alligator.
Jun 24, 2009
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That reminds me of something I heard years ago, about the difference between famous and infamous--that there isn't one.
 

MrP0padopolis

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Mar 21, 2010
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"The main problem with point-and-click adventure games like Monkey Island is that the puzzles only ever follow one particular thread of logic; a cooking pot could be used as a crash helmet, for example, but not to hammer in a nail." It is unusual for me to say this, but this article got me to think of uses for things such as Natal and Move, I've always been under the impression that the two were nothing more than gimmicks alluding to something like the much greater like the Holodeck. Taking the above quote into consideration I think I dare say this could be an actual revolution in the adventure game genre, or even games in general. Crazy? I think so. But imagine the things that could be lying around in a game world, this harkens (thought that was a word) back to when I would wander around the rooms of Portal looking for the possible uses of the items lying backstage. I would try to jump on the water bottles just to peek up a ledge to place a portal in an area just out of reach of conventional portal-placing methods. Now imagine if we could take something like those everyday items or that stupid paint game Natal and Move have been showing off and instituting such a feel into a Half-Life 3 or an adventure-type game such as Alone in The Dark and being able to use the items lying around (with in-game physics) that is realistically possible such as nailing in something without a hammer or even leaving messages for someone in a multi-player puzzle game, this could successfully recreate the Ratman feel in newer games without us HAVING to solve the puzzle the way our predecessors have, madman scribbles everywhere and vague references to items that may not even exist anymore. Using human spatial ingenuity and creating multiple threads of logic in a game, admittedly level design would have to up itself a great many notches, is a very fascinating prospect.
 

comadorcrack

The Master of Speilingz
Mar 19, 2009
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yourbeliefs said:
I'd really like to see him try out the PS3 version. That was basically the "We fixed most of the major fuck-ups of the 360 version" version of the game. I played the demo and found it to be quite functional and easy to get into.
Ooooo Beaten to the punch.
Yeah Inferno on the PS3 fixes a lot of the issues that were in the 360 version. Its by no means perfect but I'd suggest its worth playing to yahtzee just to see them sidestep those rakes
 

ALPHATT

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Aug 15, 2009
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I was one of the few people, who played through the entire game, and let me tell you something: It was hard. All the car sections are incredibly hard to pass, and the game has so many problems it's hillarious, BUT everytime I got so enranged I thought I hated the game a new concept was introduced that was intruiging and functional enough to use. If you're really resilient I reccomend buying the game.
 

samaugsch

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Oct 13, 2010
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Nurb said:
I remember playing the demo and playing with fire in it, but since then I've completely forgotten about the game until this article!

Also, was anyone else creeped out when they played the original "OMG THE MONSTER IS SHAMBLING OVER SLOWLY FIND THE SWITCH! FIND THE SWI-*DEAD*" Poly-rific AITD?

yes, kids, there was a time when this was creepy to folks
That still creeps me out a little. In fact, the main character creeped me out.
 

steveosek

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Jul 6, 2011
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yahtzee, I would recommend trying the PS3 version, subtitled "inferno" if you get a chance. it's completely reworked. new driving mechanics, new controls, glitch fixes, additional content, you run instead of walk now, going into inventory pauses the game, etc.. it goes from a 4/10 game on 360, to a 7/10 game on ps3.
 

deserteagleeye

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Sep 8, 2010
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Ninjamedic said:
I think i might try the PS3 version as it it rumored to be improved.
Same. I was stuck with the Wii version and I knew this couldn't be what everybody was talking about.
 

Chewster

It's yer man Chewy here!
Apr 24, 2008
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I think his final statement was sound.

I used to think the same about papers I used to grade. There were basically three categories: the great, the average and the horrible. The horrible were awesome, because they were hilarious and nonsensical. The were awesome because they were well-written and easy to grade. The ones that wanted to great really make you hang yourself, however, were the average ones. Not bad enough to be funny, but not good enough to whip through. Just, pure bland. A chore to read and mark.

So I get where he is coming from.
 

samaugsch

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Oct 13, 2010
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Nurb said:
I remember playing the demo and playing with fire in it, but since then I've completely forgotten about the game until this article!

Also, was anyone else creeped out when they played the original "OMG THE MONSTER IS SHAMBLING OVER SLOWLY FIND THE SWITCH! FIND THE SWI-*DEAD*" Poly-rific AITD?

yes, kids, there was a time when this was creepy to folks
Actually, I still find that disturbing. Then again, I find the protagonists disturbing, too. Their eyes glow like the Little Sisters in Bioshock ffs.

Edit: Apparently, I made a post similar to this one a while back already. Whoops.