Kickstarter: Proceed with Caution
Shamus takes a peek into Kickstarter game funding.
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Shamus takes a peek into Kickstarter game funding.
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I think the problem is that people already don't treat buying a game off a shelf as buying a game off a shelf. There are already far too many assumptions about the game being made specifically for their tastes and in perfect form technically despite sometimes mountains of evidence that may suggest (or downright state outright) otherwise. And this is for completed titles that they have had months or even years of "warnings" about.DustyDrB said:Maybe I'm naive, but I assume everyone (OK...just about everyone) knows that backing a project on Kickstarter isn't like buying a game off a shelf. The details will be fuzzy, and there will always be a risk. I just assume that people in general accept that risk.
I know cynicism soon follows the tide of goodwill, but hopefully people won't overreact when a project fails. You're not buying a game, you're backing the development of it. Receiving the game (assuming you donated enough, which usually isn't that much) is a bonus. Despite the risk and the inevitable blowback in reaction to scams or failure, Kickstarter is great to me because it can reinvigorate niche genres.
Here's the thing about this statement though. I (and many others) are perfectly fine with assuming the risk if it means its the developers getting the money and not publishers. A lot (not the majority, but still a lot) of the support these games have gotten is coming from this sentiment. If Wasteland 2 fails I'm out $50. So what? At least I enabled a developer to continue having a job without having their passion for making games get sucked dry by a publisher. I am so fucking sick of every developer I love lose their jobs to the epitomes of human excrement that make up a publisher's executive board.albino boo said:All the risk is being carried by the consumer and all the rewards are sitting with the developers. This level of imbalance between risk/reward is going to unwind at some point.
Actually this is what pisses me off about gamers. The fucking entitlement. That because you bought a game, you have a right to sth other than what you bought off the shelf. Usually its just criticism you hear, wich is fine, criticism and opinions are good for quality check. But then you get shit like Mass Effect 3, with the PUTTING A PETITION WITH THE FCC FOR SUEING BIOWARE and that guilt trick called Retake Mass Effect. Or when you hear about Project 10 dollar or About some Day One DLC, as if the consumer has a say on how the developer makes the game hes selling. People need to diferentiate between what you have a right to and what you dont. This is nothing to do with criticism or with feeling betrayed. Thats ok, you can have those feelings and express them and make them public. Criticism is ok. whats not ok, is telling someone that they screwed you over and that you have a right to sth more, because you bought a 60 dollar game and thought it was gonna be sth it wasnt.StriderShinryu said:I think the problem is that people already don't treat buying a game off a shelf as buying a game off a shelf. There are already far too many assumptions about the game being made specifically for their tastes and in perfect form technically despite sometimes mountains of evidence that may suggest (or downright state outright) otherwise. And this is for completed titles that they have had months or even years of "warnings" about.DustyDrB said:Maybe I'm naive, but I assume everyone (OK...just about everyone) knows that backing a project on Kickstarter isn't like buying a game off a shelf. The details will be fuzzy, and there will always be a risk. I just assume that people in general accept that risk.
I know cynicism soon follows the tide of goodwill, but hopefully people won't overreact when a project fails. You're not buying a game, you're backing the development of it. Receiving the game (assuming you donated enough, which usually isn't that much) is a bonus. Despite the risk and the inevitable blowback in reaction to scams or failure, Kickstarter is great to me because it can reinvigorate niche genres.
I would rather not take the cynical stance but pre-ownership was already a problem before KickStarter became the big thing so it's rather hard not to.
matrix3509 said:Here's the thing about this statement though. I (and many others) are perfectly fine with assuming the risk if it means its the developers getting the money and not publishers. A lot (not the majority, but still a lot) of the support these games have gotten is coming from this sentiment. If Wasteland 2 fails I'm out $50. So what? At least I enabled a developer to continue having a job without having their passion for making games get sucked dry by a publisher. I am so fucking sick of every developer I love lose their jobs to the epitomes of human excrement that make up a publisher's executive board.albino boo said:All the risk is being carried by the consumer and all the rewards are sitting with the developers. This level of imbalance between risk/reward is going to unwind at some point.
I agree that all the backers aren't going to feel the same as I do, which is why I had that caveat. I will bet the total money I spent on Kickstarter these past few months (which is a lot) that many people DO feel that way. Why? Because we've seen evidence that the developers themselves feel this way. I realize its dangerous to make this assumption, but I'm going with my gut feeling, and I'm sticking with it to the end. I can only assume I won't be the only one.albino boo said:matrix3509 said:Here's the thing about this statement though. I (and many others) are perfectly fine with assuming the risk if it means its the developers getting the money and not publishers. A lot (not the majority, but still a lot) of the support these games have gotten is coming from this sentiment. If Wasteland 2 fails I'm out $50. So what? At least I enabled a developer to continue having a job without having their passion for making games get sucked dry by a publisher. I am so fucking sick of every developer I love lose their jobs to the epitomes of human excrement that make up a publisher's executive board.albino boo said:All the risk is being carried by the consumer and all the rewards are sitting with the developers. This level of imbalance between risk/reward is going to unwind at some point.
The problem lies not with your thinking but the assumption that all 87,142 people that have contributed to the double fine kickstarter are going to feel the same permanently. This is gamers that we are talking about here after all. Things go in cycles, just look the forums here 2-3 years ago steam was evil and now its not and I bet in 2 years time it will be hated again. Tim Schafer has record of shooting his mouth off, can you be sure he won't say something in the next 6 months that will make him figure of hate. This the internet we are dealing with here, a place were the opinions swap from one extreme to the other in the blink of an eye, not always with good reason.
Please... just please fucking stop using the word entitlement, its the goddamned Godwin's Law of gaming discussion, its hyperbolic at best, and disengenuous at worst. When you advertise every game you make as being the best fucking thing ever, not to mention outright lie about game content, do not be surprised when people get pissed. You don't see other products offering free blowjobs with every purchase, hence why other industries don't have to deal with this shit.draythefingerless said:Actually this is what pisses me off about gamers. The fucking entitlement. That because you bought a game, you have a right to sth other than what you bought off the shelf. Usually its just criticism you hear, wich is fine, criticism and opinions are good for quality check. But then you get shit like Mass Effect 3, with the PUTTING A PETITION WITH THE FCC FOR SUEING BIOWARE and that guilt trick called Retake Mass Effect. Or when you hear about Project 10 dollar or About some Day One DLC, as if the consumer has a say on how the developer makes the game hes selling. People need to diferentiate between what you have a right to and what you dont. This is nothing to do with criticism or with feeling betrayed. Thats ok, you can have those feelings and express them and make them public. Criticism is ok. whats not ok, is telling someone that they screwed you over and that you have a right to sth more, because you bought a 60 dollar game and thought it was gonna be sth it wasnt.
MvC3 didnt come with some characters? ok say that was a bad move, dont say youre entitled to it.
Prothean Day One DLC? Ok say that you feel as if they should of given this with the game, dont say youre entitled to it.
ME3 ending sucks? ok. say it was bad. dont fucking SUE THEM cause it was bad.
Tekken vs SF characters unlockable thru payment? Ok, say this is anti consumerist and a negative note on the game, dont fucking sue them and demand them to unlock it.
People love seeing things in black and white.
And i know, not everyone is lke this, but the outcries out there are like this.
Shamus Young said:Kickstarter: Proceed with Caution
Shamus takes a peek into Kickstarter game funding.
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That's some of the beauty - they're not trying to make a large profit. Since they owe precisely $0 dollars to publishers and investors, the game's up-front budget will keep the developers in food and shelter while allowing them to do the job that they love best. If they're so inclined (after proving that the system works), rinse and repeat ad infinitum.SirBryghtside said:...have you never seen beer adverts?matrix3509 said:You don't see other products offering free blowjobs with every purchase, hence why other industries don't have to deal with this shit.
Anyway, my main confusion with Kickstarter is all in the profit margin. Presumably, most of the people who will end up buying Wasteland 2... already have. And the devs have put this into their creation budget. They've basically taken a ridiculously large sales cut before the game is even out of the gate, and I'm really not sure how they're supposed to make that back.
Well what you also need to take into account is the country that the games are made in, eg wages in the Czech Republic (ARMA 2), Ukraine (STALKER, Metro 2033), and Poland (Witcher) are a fair bit lower than in North America, Japan, or west Europe, so you can get a far larger game with a lot less cash. If STALKER had been made in the US, it would probably have cost just as much as your typical mid-tier big-budget shooter (eg, a Black or a Prey rather than a CoD or a Bioshock).Scrumpmonkey said:To be honest we can do this kind of market ajustment without crowdfunding. The big publishers are just to retarded to sit up and take notice. Here is a list of fabulous games that hit the $1-$3 million sweet spot;
**Ahem**
ARMA II
Mount and Blade
Mount & Blade: Warband
Stalker; Shadow of Chernobly
Stalker; Clear Sky
Stalker; Call of Pripyat
The Witcher
Metro 2033
Sins of a Solar Empire
Sins of a Solar Empire; Entrenchment/Dipolmacy
All of these games reportedly made a profit, all were PC games and with the exception of Sins of a solar empire all of them were made in europe.
Why can't we fund a team of hungry developers in say, Manchester England for a modest £500,000 project? Why make one big game were you can make a whole crop of medium sized games with actually not that much difference in quality. A good, lean team on a tight budget with creative ideas can produce a game like Metro 2033 for a fraction of the risk of a game like Homefront. When you fail, you don't lose it all and that means that you can afford to take creative risks.
What does this mean? Well it means greater IP creation, greater change of finding and developing AAA tandard teams with good ideas and generally more good games for everyone. When a MW3 or an Old Republic fails it can take a company with it. You have to sell millions upon millions to recoup your losses. A game like Metro 2033 can sell in the region of 200K and still turn a profit.