Carmack: Rage is Designed for Consoles

Andy Chalk

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Nov 12, 2002
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Carmack: Rage is Designed for Consoles


New details about id's upcoming shooter Rage [http://www.aftertheimpact.com] have been revealed, along with a statement by John Carmack that the game is designed first and foremost to be played on consoles.

Rage begins when the player wakes from suspended animation deep beneath a landscape left shattered by a major asteroid strike. The world above is a desert wasteland filled with bandits, mutants and a mysterious group known as "the Authority," which will eventually become the focus of the game as players investigate who they are, what they're doing and why everyone is so scared of them.

The latest issue of Game Informer says the game has a heavy focus on "car racing and heavy weapons building," with weapon upgrades, multiple types of ammunition and an engineering system that allows players to build things like sentry turrets and remote-controlled bombs if they have the proper blueprints and parts. Cars in the game will also be customizable, with upgrades available for both mechanical and combat systems; vehicular combat will be a big part of the races and power-ups and ammo will be spread around the various racetracks.

And despite id's [http://www.idsoftware.com/] well-established roots as a PC developer, Carmack said Rage is being designed for the controller, not the mouse. "The largest chunk of our market's going to be on consoles," he said. "I mean, yes, you can use the mouse for it but it's critical that the controller be the way that we design the game."

He also noted that id is having some difficulty determining how to make the game fit onto DVDs for the Xbox 360 [http://www.xbox.com]. "We would love to set the thing up where it filled one Blu-ray disc versus three DVDs, which is about the right mix, but the game just... We can't cut it into a third like that," he said. "We can cut it into two pieces. We've got two large wastelands on there. We just couldn't make an arbitrary cut."

Rage is currently in development for the Xbox 360, PlayStation 3 [http://www.playstation.com], Mac and PC. No release date has been set but the game is expected to launch sometime in 2010.

Source: VG247 [http://www.computerandvideogames.com/article.php?id=219925]



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AmrasCalmacil

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A post apocalyptic racing game?

With guns?

I don't know what to say, this is either going to be brilliant or the worst thing I've ever seen.
 

TxMxRonin

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id has probably realized the PC gaming market is slowing dying, especially in terms of sales. but then again, it's never a bad thing to try something different at least once.
 

Credge

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More Fun To Compute said:
360 is the main development platform. He said as much years ago before he even announced the name of the game.
That's not what I'm asking about.

"I mean, yes, you can use the mouse for it but it's critical that the controller be the way that we design the game."

That doesn't even make sense. At all.

It's CRITICAL? What?

Edit: Nevermind. I read that entirely wrong. I've been up all night.

I read that as ""I mean, yes, you can use the mouse for it but it's critical that the controller be the way that you play the game."

Further edit: And yeah, I agree. If you're going to make a console game, you'd better make it for console.

I also disagree with PC being a dying platform. It's not dying. It's settling. It does this very often. It will pick up when SC2 comes out, and everyone will be buying gaming PC's and then people will be buying more PC games. And then D3 will come out and the same thing will happen again. And then people will develop for the PC to attempt to grasp at SC2 and D3 sales numbers.

This is what has always happened in PC gaming. It goes through ups and down. People have been saying that PC gaming is dying for a long, long, long time and it's not going away.

The four companies keeping PC gaming relevant are EA with games like The Sims, Blizzard with everything they create, Valve (same thing), and Bethesda (same thing). You'll notice that if you don't have the PC version of these games it's generally considered that you're playing the lesser version of it due to mods.

And that is why PC gaming won't die. That is, until I can actually mod my games on a console.

Wow, a long edit.
 

Sewblon

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Is it me or does this game sound allot like Fallout 3? I know that Zenimax owns id now but that doesn't mean they should start copying Bethesda Softworks. Granted,Bethesda did not create Fallout and Fallout did not create the post-apocalyptic genre, but this description is just to similar to Fallout 3 specifically. If this does not count as ripping off Fallout 3, I don't know what does.
 

More Fun To Compute

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Credge said:
More Fun To Compute said:
360 is the main development platform. He said as much years ago before he even announced the name of the game.
That's not what I'm asking about.

"I mean, yes, you can use the mouse for it but it's critical that the controller be the way that we design the game."

That doesn't even make sense. At all.

It's CRITICAL? What?

Edit: Nevermind. I read that entirely wrong. I've been up all night.

I read that as ""I mean, yes, you can use the mouse for it but it's critical that the controller be the way that you play the game."
It's critical because the game is being made with 360 as the lead platform and nobody uses mouse to control games on that platform.

Edit: missed your edit before replying.
 

Amnestic

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Sewblon said:
Is it me or does this game sound allot like Fallout 3? I know that Bethesda owns id now but that doesn't mean they should start copying Bethesda Softworks.
Fallout is not the only post-apocalyptic game out there. Nor does it have a copyright on the post-apocalyptic genre.
 

Abedeus

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So what's stopping PC gamers from using Xbox 360 controllers or other gamepads, like Logitech Dual Action ones?
 

Sewblon

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Amnestic said:
Sewblon said:
Is it me or does this game sound allot like Fallout 3? I know that Bethesda owns id now but that doesn't mean they should start copying Bethesda Softworks.
Fallout is not the only post-apocalyptic game out there. Nor does it have a copyright on the post-apocalyptic genre.
You wake up underground(like in a vault) discover a mysterious authority(like The Enclave) and get to build weapons(like that feature that Bethesda showed us at E3 08.) If that doesn't count as theft, what does?
 

Firenz

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CarrionRoc said:
id has probably realized the PC gaming market is slowing dying, especially in terms of sales. but then again, it's never a bad thing to try something different at least once.
I don't think it's correct to say that the Pc market is slowly dying (look at the best selling game of all time (the Sims franchise)and which platform that is on).

Consoles are, unfortunately where the money is. The ability to buy a game, place it in the dvd/blu ray drive tray, and play it has opened up the market a lot to those who would otherwise not play videogames. unfortunately this means that many companies are shifting their primary development platforms to consoles.

If anyone can pull off a decent cross-platform FPS then Id can. Hell the if the guys that invented the damn genre can't then who can??
 

Sebenko

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Credge said:
This is what has always happened in PC gaming. It goes through ups and down. People have been saying that PC gaming is dying for a long, long, long time and it's not going away.
I hope to god that you're right.
 

DeadlyYellow

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Amnestic said:
Sewblon said:
Is it me or does this game sound allot like Fallout 3? I know that Bethesda owns id now but that doesn't mean they should start copying Bethesda Softworks.
Fallout is not the only post-apocalyptic game out there. Nor does it have a copyright on the post-apocalyptic genre.
Actually, going by the first paragraph, it does sound pretty much like a Fallout C&P with the names changed. Even more so when you remember that both Bethesda and iD are owned by ZeniMax.
 

johnman

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Sewblon said:
Amnestic said:
Sewblon said:
Is it me or does this game sound allot like Fallout 3? I know that Bethesda owns id now but that doesn't mean they should start copying Bethesda Softworks.
Fallout is not the only post-apocalyptic game out there. Nor does it have a copyright on the post-apocalyptic genre.
You wake up underground(like in a vault) discover a mysterious authority(like The Enclave) and get to build weapons(like that feature that Bethesda showed us at E3 08.) If that doesn't count as theft, what does?
Well since they have been making RAGE for a few years now, I dont see how they are copying Bethesda to much. And your forgetting that that Bethesda were merely copying Obsidian, who had made three fallout games before hand.
 

Credge

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Sebenko said:
I hope to god that you're right.
It's been like that for about 20 years or so, going up and down in popularity as certain games and consoles are released. It's got an ebb and flow to it.

And seeing as how PC games still break sales charts nearly monthly, repeatedly... no, it's not going anywhere any time soon. ESPECIALLY not with BLOCKBUSTER games that entire countries parade for.

What HAS been dying are developers making full priced titles that should be budget priced. THAT has died for sure. I mean, looking at the number of PC titles that cost $10-20 is astounding, and you can thank piracy for that one. But there's no denying that specific franchises sell incredibly well on PC, better than console games do, despite 'heavy piracy'.
 

Bored Tomatoe

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AmrasCalmacil said:
A post apocalyptic racing game?

With guns?

I don't know what to say, this is either going to be brilliant or the worst thing I've ever seen.
It's Mad Max: The Game being made by id Software, how could this possibly go wrong...