While Iain may be an old woman at times, he is NOT my mother!The Random One said:Excellent article. Such seemingly small things are why some games succeed and some games fail, and also why some games can be a hit with the sales, get high scores on every review, and be forgotten a year later. Now finding the precise point exactly between a breach of the social contract and needed suspension of disbelief, that's the tricky part.
Wow, your mother sounds really angry!IvanRosski said:Great article old bean. But I simply must say, if you ever use the word "mom" again, I'm going to come round your gaffe and wrap your 360 right around your noggin.
You say "potato", I say "carbohydrate rich root crop of the genus Solanum"...ReverseEngineered said:I don't know if "social contract" is the right phrase, though. I think "expectation" might be a better way of describing it. (Maybe they are the same thing?)
Joking (and academic tendencies to use overly complex language) aside, I think there is a difference. In my opinion, it comes down to the degree of upset that breaking the convention causes. Expectations are a little easier to break with. You just need to look at the sense of "the computer is cheating" type comments here to see that we do perceive these things as rules, rather than just conventions.
There's also something in the social contract idea that implies two-way traffic. Although I didn't talk about our obligations as gamers as much, we do give as well as take in this relationship. (And not just in monetary terms.) Suspension of disbelief is one, but other things, like not being able to perform certain actions or allowing some degree of railroading is part of it too. How often have you thought "this would be much easier in real life" while playing a game? But we don't hold that against the game, because we understand, albeit subconsciously, that letting this slide this is our end of the bargain.