I was already familiar with these concepts from a couple of years ago (and quite a while before that) when I was much more in to Magic than I am now and read magicthegathering.com daily. Now I just get together with a group of friends each time a new set is released and we have our own little sealed tournament, which is a fun way to see the new cards in a fairly relaxed atmosphere, and without having to spend a whole heap of money on top-notch constructed decks (seriously, why is it that lands almost always being the most expensive part of a constructed deck? Damn you dual lands!).
As for what profile I fit, I'd say I'm a Timmy/Johnny (and former Vorthos, although MaRo did say that Matt Cavotta's fourth demographic wasn't quite a proper fit with the original three.) I like decks with big creatures, meaning I primarily play red (for dragons), Black (for demons and other things that go bump in the night) and Green (for everything that isn't an elf). But I do like building, well, not combo-decks of the infinite damage or creatures or mana variety, but ones built around the clever synergy of a couple of cards. But even they often end up with a big creature (or several) if I can find a way to make it work, such as my Dragon/Bidding deck, which centred around getting a bunch of Kokusho, the Evening Star in the graveyard and reanimating them all at once, only for the legend rule to kill them all off again and deliver a massive life swing. As tournament efficient as Goblin/Bidding was? No, not really. Fun when you use it in a 5 player free for all multiplayer game and each opponent loses 15 life and you gain 60 life in one turn? Oh yes.
As for what profile I fit, I'd say I'm a Timmy/Johnny (and former Vorthos, although MaRo did say that Matt Cavotta's fourth demographic wasn't quite a proper fit with the original three.) I like decks with big creatures, meaning I primarily play red (for dragons), Black (for demons and other things that go bump in the night) and Green (for everything that isn't an elf). But I do like building, well, not combo-decks of the infinite damage or creatures or mana variety, but ones built around the clever synergy of a couple of cards. But even they often end up with a big creature (or several) if I can find a way to make it work, such as my Dragon/Bidding deck, which centred around getting a bunch of Kokusho, the Evening Star in the graveyard and reanimating them all at once, only for the legend rule to kill them all off again and deliver a massive life swing. As tournament efficient as Goblin/Bidding was? No, not really. Fun when you use it in a 5 player free for all multiplayer game and each opponent loses 15 life and you gain 60 life in one turn? Oh yes.