Indie Devs Aren't Happy With Steam Greenlight

Steven Bogos

The Taco Man
Jan 17, 2013
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Indie Devs Aren't Happy With Steam Greenlight


"Poor visibility" is the biggest complaint some developers have with Valve's community based-selection indie game selection tool.

Steam Greenlight is a kind of community-based selection tool for indie games on Valve's Steam platform. Developers pay an initial fee, submit their game to the service, and Steam users can vote for games they think warrant a Steam release. Despite Steam constantly touching-up the service, recently branching out to allow concepts [http://www.escapistmagazine.com/news/view/120195-Steam-Greenlight-Branches-Out] as well as already-in-development games, some indie devs claim that it's simply not enough.

"Many people I know don't visit Greenlight pages because they forget it exists," wrote a representative from indie developer Intravenous Software in an online conference hosted by Valve. Valve's Tom Bui responded by saying that Greenlight has attracted roughly two million voters since its inception. "I understand that but it's not enough. You have millions of members and maybe 15k regular Greenlight viewers. Something is wrong," countered the developer.

The developer clarified by saying that votes and visitors are very different, and that most games on Greenlight will have a splurge of around 15k initial viewers, which will then rapidly drop off. "That tells me you have 15k people who come look at Greenlight on a weekly basis, and about 5k who check it once a month. Considering you have millions of members, don't you think those numbers are very low? Only games that get media attention get any more visitors than that." Developer Space Bullet also chimed in, suggesting that there have been sharp declines in traffic since Greenlight's launch.

Valve also disagreed with this. "Traffic in Greenlight has actually been pretty steady since after the big spike at launch," replied Valve's Alden Kroll.

Gabe "Austrian Santa Claus" Newell has stated previously that he plans to eventually do away with Greenlight entirely, and offer an even more community-based alternative. "But there's a lot of unknowns and a bunch of work between here and there. Steam and Greenlight will evolve over time as we iterate and improve the system with your input," said Kroll.

In the meantime, indie developers can look forward to the Steam API being made available to them before their project actually gets approval. "This is something we are actively looking into," said Bui, who wasn't able to give a solid time frame for the feature's implementation.

Source: Develop Online [http://www.develop-online.net/news/44157/Steams-Greenlight-visibility-not-enough]

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RaikuFA

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Jun 12, 2009
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I kinda agree. Greenlight is good on paper but the finished product is... well... it just isn't good. It can't even get Mutant Mudds on there.
 

SecondPrize

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Mar 12, 2012
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I had thought that games were approved based on the number of yes votes received compared to other greenlight games. What does a low percentage of steam users in general visiting the thing have to do with anything? If 15k visit and you're 20th on the list of votes received it's the same as if three million were to visit and you're 20th on the list.
That being said, it isn't very easy to find things I might be interested in on greenlight. I generally go to greenlight to vote for a game only after seeing it mentioned in 'Worth Reading' or elsewhere on the internets.
 

SecondPrize

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Mar 12, 2012
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hmmm. Hate it when you lie and tell me that didn't post the first time. Why all the lies, Mr. LiePants?
 

MetalMagpie

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Jun 13, 2011
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SecondPrize said:
I had thought that games were approved based on the number of yes votes received compared to other greenlight games.
That appears to be the basic idea. But the whole process is surrounded by a real fog of mystery. A lot of games seem to get through on the mysterious quality of "getting traction".

It would be nice to be able to see where a particular game is currently sitting on the list, or at least some indication of how they're doing. I think the developers can see what their current ranking is (because some of them post updates with it).
 

mdqp

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Oct 21, 2011
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That's a very weird complain for developers to have. Do they expect Steam to actively promote greenlight more than what they already do? I don't think Steam users would like a more aggressive attempt to draw attention to it. Greenlight costs just 100$ to get in, do they really want more free publicity out of it? Also, game that get media attention are always going to have more votes than anonymous games, because that's just the way it is. I don't live to promote games, and I assume nobody does, so expecting millions of people to just fire greenlight on a regular basis is probably asking too much, at least for what greenlight is right now.
 

Ed130 The Vanguard

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Sep 10, 2008
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Desert Punk said:
Honestly, I forget it exists too until I go over a games kickstarter page and they go "Vote for us on steam greenlight!"
This is pretty much what happens with me as well. It seems some devs think Greenlight will automatically promote their game. It does, but they need to put in some legwork as well to get up to the top.
 

MetalMagpie

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Desert Punk said:
MetalMagpie said:
SecondPrize said:
I had thought that games were approved based on the number of yes votes received compared to other greenlight games.
That appears to be the basic idea. But the whole process is surrounded by a real fog of mystery. A lot of games seem to get through on the mysterious quality of "getting traction".

It would be nice to be able to see where a particular game is currently sitting on the list, or at least some indication of how they're doing. I think the developers can see what their current ranking is (because some of them post updates with it).
They have a little meter that fills up for various tiers of preorders for tiered bonuses, like they did with Xcom and the like.

Should be too hard to adapt that to put on the page so if someone click yay it fills up a bit, then if the game fills its meter they get published.
They did originally have a meter that filled up as more people voted (with a percentage of "votes required"), but it was taken down. I think the main reason for losing it was that it was causing a lot of confusion as Valve changed the "votes required" number in the background, causing the "progress" on various games to fluctuate madly.

But I agree that bringing back some sort of meter (and doing it better this time!) would help a lot with making voting on Greenlight more compulsive. People like meters.
 

Doom972

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Dec 25, 2008
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I'm pretty sure that Greenlight, by design, is intended to provide an alternative to the regular process of getting an indie game to Steam. I don't think it was ever intended as a promotion tool. If developers want to promote their game, they should invest in it themselves.
 

Andy of Comix Inc

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Apr 2, 2010
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I really do think that this is all, at the end of the day, on the users. Sure, Valve could do their bit to make it more visible, and they'd probably see results in doing so. But the "millions of users" of Steam are the ones not doing anything, and they're the ones you have to motivate. I mean, how many people won't even click Youtube links for one-minute videos?

Getting people to care about products and ideas they literally know nothing about is hard fucking work. I wouldn't expect Valve not to pull that weight but, you gotta understand how hard it is to make people who don't literally do not care give a shit.
 

lancar

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Aug 11, 2009
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Oh, come on. There is only so much exposure to something the human mind can comfortably handle without dismissing it as background static. Valve has to limit this on the front page or it'll all turn into a blurry clusterfuck of ads.

The indy devs are dissapointed they aren't getting their particular games visible... ok, fine. They may have paid a fee to get onto Steam Greenlight, but that fee does not include guaranteed views of their games. It's up to them to arrange that. SG is not some sort of magical pay-and-you're-instantly-popular service, it's a voting system and nothing more, and as we all know, not that many people are interested in voting... for anything.
Seriously... the only reason we still vote for politicians is because we literally cannot escape them shoving their messages down our throats come election time.

Don't get me wrong, it's great that Gabe is working on a way to improve the service, but I think these devs are just feeling jealous of those that actually do get the required buzz to get known (and, lets face it, why wouldnt they be?).
 

Elithraradril

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Oct 30, 2010
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1) Greenlight filtering is unfinished at best, search results are full of games I'm nowhere to be interested in.

2) The fact that you can't see a progress the game you liked is making, isn't helping really.

3) Valve said it wants to make Linux alternative to MS Windows as PC gaming platform...well, I can't really say they're trying hard leaving indie developers on their own like this.
 

J Tyran

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Dec 15, 2011
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Would targeted notifications on Greenlight nominations work? For me personally I do not look at the Greenlight page, very few of the games catch my interest and I do not check regularly and wade through everything to find the occasional project that does.

If Steam notified users about nominated games similar to ones the user has already bought or voted for in Greenlght would it attract more interest? Or would it just piss people off?
 

mdqp

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Oct 21, 2011
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Desert Punk said:
Honestly, I forget it exists too until I go over a games kickstarter page and they go "Vote for us on steam greenlight!"

They could make it more visible without pushing it on people, for example if they remove it from the Community sub menu and stick it next to the store button along the top bar.

They did the same thing for Big Picture mode, wouldn't be too intrusive to put an icon on the main bar for it.
I get what you mean, but I don't think that would make a huge difference (although doing it certainly wouldn't hurt). Unless you like to go there and open a few windows at random, there are way too many games to just browse them all. And that's what you'd need to do, if you hope to find anything you like enough to want to push it, unless you already heard about it elsewhere.

The system probably needs to be changed in some way, for it to be more useful to the devs, but it's still going to be hard for the majority of them to really get something other than some basic publicity out of it.
 

Kuala BangoDango

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Mar 19, 2009
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Steam Greenlight is right there on the main store page. If Steam users aren't visiting it it's because we don't care enough. Maybe both you, as the developer, and Steam should get together and find out WHY so few Steam users vote instead of blaming it on Steam. There are ways to do polls and such.

Here. I'll give you my input now.

1) Greenlight is for me to vote for games I want to buy on Steam. However, I'm currently unemployed, so I can't buy your game anyway therefore I'm not worried about getting your game accepted.

2) Many of the games on Greenlight are not even done yet. Out of the first 10 recent submissions on Greenlight 1 is a released game (except only on other platforms). 1 is scheduled to have been released a few days ago but has not been updated to say whether it actually has been released or not. 1 says it won't release until it's Greenlit. The other 7 won't even be done until later this Summer or Fall. I'm NOT gonna go vote so I can buy your game if it's not even done yet. I've voted on 1 unfinished indie game so far and I now kinda regret it because since I voted for it it has been taken over by a major publisher, changed around, and now is not much of what it used to be at the time of my vote.

Anyway, as has been said by others above, Steam Greenlight is not an advertisement service (unless I've totally misunderstood the system). With thousands of Greenlight games there's no way each individual game can get noticed by Steam users. You would have to have a special place near the top for each game...sort of like the daily deal but instead the daily Greenlight game. And because there's thousands of them it couldn't be daily...each game could only be shown for what? An hour? Half-hour? A few minutes?

Or maybe if you really want your indie game to get that front page notice we could have a separate vote to see which Greenlight game deserves to have the front page view for an entire day or week...sort of a Greenlight Games Pre-Vote Vote. Vote to have your game on the front page so that it can get enough attention for voters to vote for your game to be accepted on Greenlight so that it can be put back on the front page for voters to finally buy.
 

Halceon

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Jan 31, 2009
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Steam can make Greenlight more visible, but there's no way it can maintain the service's intended function, while increasing visibility of the games themselves. I've voted for some, but many of the games included are still utter dross. And now I can't be arsed to open Greenlight even when I'm presently aware of its existence.

That is the nature of anything that allows unchecked submissions.
 

templar1138a

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Dec 1, 2010
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Oh cry me a river. I use Greenlight regularly, and most of the games I vote on aren't even worth the down-vote I give them.

Also, it's been pointed out that Greenlight is already quite visible and that Steam and Indie developers should be looking into why the users aren't interested in it.
 

Alien Mole

The Quite Obscure
Oct 6, 2009
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I might be drunk (or confused on the man's genealogy), but isn't Gabe Newell closer to the Australian Santa Claus (or Father Christmas, psh) than the Austrian one?

Also, I haven't seen Greenlight being pushed much myself, outside of the Kickstarters I've thrown money at.