Indie Devs Aren't Happy With Steam Greenlight

Alexander Dergay

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Dec 28, 2012
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albino boo said:
I have had look at your game on greenlight and your presentation looks professional and I voted for you. I think you have missed a trick though in not using your steam group. A few years ago I was one of the admins that setup the no heros tf2 servers and we found in the early days that the steam group was a good way of promoting the servers. The admins invited anyone who played on the server to the steam group and about once per day we used the announcement system to fill the server. I think you could go through the people that made comments on your greenlight page and invite them to your steam group and encourage them to invite their friends to it as well (you can manually go through their friends list and invite them too but that takes a lot time). You could make an announcement about once a month or so and hopefully that will bring you more votes.
Thank you! I was actually trying to figure out how these Steam groups work! But none of my friends or colleagues could explain it to me and I am myself not familiar with that. I will start on it tomorrow, and yes, we have 900+ comments, so we could invite already lots of people. Brilliant! I hope there are no other cool tricks we missed. And now I feel a bit stupid not thinking about this myself, oh well, at least I am willing to learn :)
 

Alexander Dergay

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Dec 28, 2012
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grigjd3 said:
Alexander Dergay, if you go with a reviewer, make sure you state up front on the video that this is a promotional video and not a review. You don't want to run into the kind of crap that the big publishers do.
Hmm, thanks for this advice, we are still pondering how to frame all that. I thought for lets play videos it wasn't that important, because it would be more a review rather than promotional. But after your words I think it's better to be safe and make this disclaimer to avoid any sort of confusion.
 

RicoADF

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Jun 2, 2009
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RaikuFA said:
I kinda agree. Greenlight is good on paper but the finished product is... well... it just isn't good. It can't even get Mutant Mudds on there.
Personally it's the UI that's the worse, it's a pain to navigate which is sad. They need to revamp it.
 

Vzzdak

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May 7, 2010
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I like Greenlight just fine. However, the thing to keep in mind is that it can take a while to investigate the details of a game. The search filtering mechanism seems to work fine, so that you can quickly find games that are roughly the sort of title you're looking for. But keep in mind you need to read the description, and perhaps watch some long videos before you have a sense of what the game is about. This is essentially volunteer work, so don't expect people to be doing it continuously; just when they have some spare time and have a spot of interest.

In a couple cases, the "new" game was essentially something that I'd completed previously (one last year, the other a few years ago). The only novelty for these games was that they were now on Steam. In the case of Project Zomboid, that puppy looked quite entertaining, but it was greenlighted last autumn, but half a year later it still isn't available for sale.

Same issue with a kind of mad max rpg derby type game (name eludes me), which I'm not sure if it's even been greenlighted. Man, the derby game had a lot to it though, including long gameplay videos that took some effort to work through. Don't get me wrong. The videos were quite worthwhile for understanding the gameplay. But it's an example of the effort that evaluating a title sometimes requires.
 

Strazdas

Robots will replace your job
May 28, 2011
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seriuosly? thats your complain? not enough people go to look at your games? make them want to perhaps?
You know why i dont visit greenlight? becasue i dont care. i dont want to see those games or vote on them.
 

misg

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Apr 13, 2013
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I personally have voted on 120+ games on Greenlight so far and I enjoy it greatly. I don't see why this dev is complaining most likely their game is crap like a large percentage of the games on greenlight. The games there that do well have lots of videos, pics, and a very well outlined description of what they are making, these games have I've seen in the usually 500+ comments. I think people should also remember another feature in steam that allows you to recommend a game. Even Bioshock infinite only has 12k recommends on it and it's probably had 1 million purchases and a massive marketing budget to boot. Most games on steam even very good ones if they pass the 1k mark is really good for a recommend on steam. Only a small percentage of people who will buy your game will take the time to comment and vote. Those who did take notice and find it's a good game will tell 20+ friends but only after it's out and it's proven it's self

The problem is about 50% seem to think this is an app store and they will get their game approved simply because it's there. This is a place of real gamers, that are hard judges and will bite your head off if you deliver garbage. I'll continue to vote and promote games I find enjoyable and fun. Also my numbers aren't 100% but I did my best to give my view of how greenlight works
 

Alexander Dergay

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Dec 28, 2012
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We barely started working on more things regarding promotion for our Greenlight campaign and we got greenlit today! Thank you all for your thoughts and suggestions!