Alexander Dergay said:
It's easy to get focused on bad things instead of the good ones. ANY amount of voters or Greenlight viewers is more than what would a developer have without Greenlight. Why not being grateful at least for that? And while as a dev I would love Valve to do all the work for me on promotion, looking at things realistically I know this is not happening and to get attention to my game is my responsibility. Valve can do some steps to further make Greenlight better but what's in place now is not bad at all.
Thanks for showing responsibility and self-reliance as a dev. Of course, these things coming through the media means I am only going to hear the most unbalanced statements out there (and often taken out of context). My understanding is that Greenlight was a response to players complaining that certain games weren't being allowed on Steam that they wanted. As a gamer on Steam, I am all for Greenlight being made into a better service for both devs and players. The sticking point is that players don't have a good reason to go to Greenlight. No amount of promotion will fix that either. Seriously, I see the Greenlight ads all the time and I purposely ignore them. The service needs to become more enticing to players.
There are tons of great games out there that I can already spend money on and there is no reason I need to go hunting for one. I mean, my already owned and to be played list is already long enough to last me for a two or three years. I also have access to almost infinite resources to describe to me what games may be interesting to me and while I am ultimately responsible for curating my own game collection, I don't have the time to curate every idea someone posts (even after the 100 dollar requirement). Maybe if the service allowed my steam-friends to make recommendations to me and I could look through those and I could make recommendations to my friends, I would have a tool to allow me to narrow down the effort required to give it attention and this could bring me back to using the service. Perhaps if I could use a filter to help narrow down the list, that would help as well. At any rate, in considering where this moves, steam and the developers need to consider what the service means to their customers. There doesn't need to be freebees or anything. The system just needs to be set up so that players don't feel like they are doing a job when they expected to be relaxing.
Developers also need to learn to better use the service. I would say that over half of all game previews I watch on Greenlight don't reveal anything about the game until a solid minute has passed. It's particularly grating when they try to do that dark ambiance opening BS which is just a complete waste of time. The very worst case, and I've seen this more than once, is making it 40 seconds into the preview without actually seeing anything. That's 40 seconds of a dark screen. If you're Bethesda and you're making the next Elder Scrolls game, I'll sit through it. Otherwise, I don't have the time. If I am expected to look through twenty games on a Saturday afternoon, I don't have five minutes per game. That would mean that I would be spending an hour and forty minutes of my scarce time off doing a chore in an effort to help other people whom I've never met. It's disrespectful of me and my time. So to be clear, if your video doesn't catch my attention and get me excited about the game in the first 20 seconds, I'm voting the game down and moving on.
I know that indie developers put everything they can into their games. It's like their children. I respect that. However, developers need to respect their customers. We're individuals with busy lives and precious little free time. It's not like Indie games are largely bought by kids with all the free time in the world. Most of your customers are older (well, in their thirties) and have acquired finer tastes in games. With that age comes responsibilities. This often means 60-hour a week jobs, marriage, possibly kids, a dog, a cat, paying a mortgage, keeping up with old friends and who knows what other responsibilities. For people that fit that description, gaming requires a sacrifice but we do it anyways because we love what the medium can be. Now I believe there are lots of devs with awesome games out there that aren't getting attention. Most of the time, however, that's the fault of the devs. Learn who your audience is and realize what needs to be done to connect with them. Otherwise, you'll be ignored and it will be your time you are wasting.