Violent Videogames are Awesome

Shamus Young

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Violent Videogames are Awesome

We shouldn't have to list the reasons they're awesome, but we're going to do it anyway.

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ZZoMBiE13

Ate My Neighbors
Oct 10, 2007
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I can give you a clear benefit of violent video games. They provide a cathartic stress relief in a constructive way rather than a destructive one. If I've had a crap day, what can I do to mitigate that once I'm home? A movie is one option. But it lacks that sense of agency that a game provides. I use games as a release pretty often. I ball up all my anger and frustration (usually caused by people like Couric) and I get all those aggressive feelings out in a nice safe virtual world.

And ask anyone who knows me, I'm the nicest most well adjusted fellow among my peers. 41 years old and I've played EVERY violent video game ever made. And I've also never shot anyone, never punched anyone in anger (at least not thrown the first punch). Unless "snark" counts as violence, you won't find a happier bloke than I.
 

Shadowsetzer

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Jul 15, 2010
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Great article. It'd be nice if anyone who hadn't formed an opinion on this got a chance to read it.
 
Dec 15, 2009
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Your fifth point really reminds me of what Penn Jillette of Penn & Teller says: Don't call it violence, there is no violence in video games there is the artistic representation of violence.

That, to me, is the point that none of these pundits seems to realize, when I shoot someone in Far Cry 3 NO ONE GETS HURT!
 

crackfool

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Mar 13, 2010
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I will concede that violent videogames probably have the effect of desensitizing kids to violence... in videogames. Now, if someone wants to do a study to prove that this leads to desensitizing kids to actual violence, and then prove that this makes them more likely to perpetrate acts of violence, and then see if that effect is widespread and not just limited to "certain individuals" who likely have problems with violence regardless of how they consume it, and if you want to establish that this effect is any worse than the same thing in books and movies, and if you want to show that kids are playing these games in anomalously high numbers despite all the safeguards we have in place... well, you've got your work cut out for you. Get the research done (hint: you don't do research on talk shows) and then maybe we can talk about violent games being a threat.
This was perfect. Too bad it's more than 140 characters.
 

Jumwa

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Jun 21, 2010
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ZZoMBiE13 said:
I can give you a clear benefit of violent video games. They provide a cathartic stress relief in a constructive way rather than a destructive one.
Actually, in regards to rage and violence, catharsis does not work: http://youarenotsosmart.com/2010/08/11/catharsis/

The so-called cathartic relief of acting out violently is just some temporary satisfaction, that does nothing to reduce violent tendencies. The belief in catharsis is proven to make people want to seek it out, however. For what that's worth.

However, the one thing violent video games definitely do accomplish is distracting violent people. It occupies them so that they're not acting out violently. It's the same reason why after-school programs are the most effective means of curbing petty crimes, it keeps kids out of trouble (and kids are a high crime group).

I recall a study from many years ago that showed during the premier of violent movies, crime tended to drop in these particularly violent neighborhoods. The violent crime rate only dropped for the period the movies were playing, however, and then went right back to normal thereafter. The explanation? Violent people consumed the violent media, but then went right back to being violent with no change in disposition.
 

DTWolfwood

Better than Vash!
Oct 20, 2009
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When you have an agenda, you can make anything look your way so long as you can find an example. As long as there are exceptions to the rule, you can always argue against it.

Amazing how general consensus can shift when you site something extraordinary, as in it is now de facto truth instead of an anomaly.

Also sensationalism sells. As if we all don't know that.
 

Nimzabaat

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I think the problem with our media becoming more violent, and our real lives becoming less so, is that when violence does happen it's more frightening. We're becoming desensitized to virtual violence and more sensitive to real violence. That's a good thing. Real life violence should be rare (ideally non-existent) and therefore shocking when it happens. The problem is that people are lazy and go for the laziest solutions. We pick scapegoats instead of looking for real causative factors because that's just easier. I guess the bright side is that while the government may or may not be addressing the real problems, they also don't seem to be taking the alarmists too seriously.
 

ben---neb

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Apr 22, 2009
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I agree with the article but I was thinking the matter over the other day and there is to me, still a downside, to violent videogames. It's when it gets into your thoughts. For example, having played three assassin creed games I find that often when I'm walking behind a random person I get the mental picture in my hand of using the hidden blade to kill them.

Obviously, this isn't going to happen and I recognize that it's a similar impulse to wanting to jump off stuff and fly but I heartily dislike the idea of a game getting into my thinking that way. But I also would argue that this is just my opinion and I wouldn't want assassins' creed banned or anything.

I think its important though that we recognise that the media we consume does affect our thinking.
 

Jubbert

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Apr 3, 2010
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As much as I love this article, it's too bad we have to state and re-state the points made in it every time a tragedy occurs.
 

PunkRex

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Feb 19, 2010
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I gambled in Pokemon when I was 10
I drank alcohol in Mass Effect when I was 18
I took drugs in Fallout 3 when I was 19

I do none of these in real life, yet I have no problem with those who do (well, maybe alcohol). The idea that fiction and real life interlink in such a way is interesting but goes far beyond 'he shot that zombie, he's a killer I tells ya!'

Scaremongering. Scaremongering never changes.
 

ZZoMBiE13

Ate My Neighbors
Oct 10, 2007
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Jumwa said:
ZZoMBiE13 said:
I can give you a clear benefit of violent video games. They provide a cathartic stress relief in a constructive way rather than a destructive one.
Actually, in regards to rage and violence, catharsis does not work: http://youarenotsosmart.com/2010/08/11/catharsis/

The so-called cathartic relief of acting out violently is just some temporary satisfaction, that does nothing to reduce violent tendencies. The belief in catharsis is proven to make people want to seek it out, however. For what that's worth.

However, the one thing violent video games definitely do accomplish is distracting violent people. It occupies them so that they're not acting out violently. It's the same reason why after-school programs are the most effective means of curbing petty crimes, it keeps kids out of trouble (and kids are a high crime group).

I recall a study from many years ago that showed during the premier of violent movies, crime tended to drop in these particularly violent neighborhoods. The violent crime rate only dropped for the period the movies were playing, however, and then went right back to normal thereafter. The explanation? Violent people consumed the violent media, but then went right back to being violent with no change in disposition.
That was an interesting read. And I would never claim to have "all the facts". I can only speak to my personal experiences as I am neither a philosopher nor a psychologist.

Society still has a long way to go before we understand "everything" I suppose. Still, thanks for the link.
 

Jumwa

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Jun 21, 2010
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ZZoMBiE13 said:
That was an interesting read. And I would never claim to have "all the facts". I can only speak to my personal experiences as I am neither a philosopher nor a psychologist.

Society still has a long way to go before we understand "everything" I suppose. Still, thanks for the link.
My pleasure! I used to think the same myself, and am a very mellow person in real life.

However, over the years past I had issues with anxiety and anger. I thought distracting myself with violent games was having a cathartic release effect on me, but as I've moved away from those experiences and conquered my anxiety/rage, looking back, I can see how it's likely it wasn't doing anything for me.

I certainly never hurt anyone, but it perhaps made dealing with those feelings more frustrating rather than easier.

Life's a learning experience, and though I certainly don't see any evidence that violent games increase violent tendencies in normal people, I stick to more calming titles mostly these days.
 

Izanagi009_v1legacy

Anime Nerds Unite
Apr 25, 2013
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Great article with a clear thought out statement.

I honestly wish that news pundits and talk show hosts didn't have the brain of a bloody mouse. All of this moralizing is just making it more difficult to actually focus on real issues such as social problems in high school, the ease of access to guns, and our abysmal mental health care. Instead, we would rather distract ourselves with these pointless crusades.

One can make the argument that games distract violent people from their impulses and I can argue that these meaningless crusades are coping mechanisms for the whole society afraid to take actions against the real causes
 

ExileNZ

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Dec 15, 2007
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Here's an idea:

Since Couric only allows 140 characters or less in responses, let's give them to her:

Links to articles, videos and studies making counterpoints.

Every time some nutjob on a soapbox goes off on video games, a bunch of people write (and sometimes even *gasp* research) counter arguments to said nutjobs. So all we need to do is give her as many links to arguments against her bullshit soapbox logic as possible - 140 characters at a time...
 

ZZoMBiE13

Ate My Neighbors
Oct 10, 2007
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Jumwa said:
ZZoMBiE13 said:
That was an interesting read. And I would never claim to have "all the facts". I can only speak to my personal experiences as I am neither a philosopher nor a psychologist.

Society still has a long way to go before we understand "everything" I suppose. Still, thanks for the link.
My pleasure! I used to think the same myself, and am a very mellow person in real life.

However, over the years past I had issues with anxiety and anger. I thought distracting myself with violent games was having a cathartic release effect on me, but as I've moved away from those experiences and conquered my anxiety/rage, looking back, I can see how it's likely it wasn't doing anything for me.

I certainly never hurt anyone, but it perhaps made dealing with those feelings more frustrating rather than easier.

Life's a learning experience, and though I certainly don't see any evidence that violent games increase violent tendencies in normal people, I stick to more calming titles mostly these days.
I would still say there is merit to gaming as a tool though. It provides such a unique level of immersion, agency, and even if cathartic release isn't "ideal", it's different than punching a heavy bag because you're pushing buttons instead of undertaking the actions yourself. I'd posit that the repetitive action of pressing the buttons could have a calming effect in some cases.

Of course there is no way to say as statistics rarely speak to the individual. What calms one person can enrage another. It's an interesting thing to ponder though.

For my experience, I've had a very fortunate upbringing. We didn't always have a lot of money or anything, but I had parents who always told me they loved me and offered positive reinforcement. And in turn I've done that same thing with my children. That in itself could be why gaming, a medium that by it's very design constantly gives rewards and positive reinforcement has always had a calming effect on me in times of anger or adversity. I always just assumed it was my little tool to help me work through the tough stuff. I lose myself for a couple of hours beating Ryu to a bloody pulp while my subconscious cranks through the garbage rolling around in my head.

This has been fun. Thanks for the discussion. :)
 

LysanderNemoinis

Noble and oppressed Kekistani
Nov 8, 2010
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Since everyone else is making compelling and wholly correct arguments against the notion that video games cause violence, I'd just like to mention that this came as absolutely no surprise to me. Not because some talking head on the news is making things up about video games, but the fact that it seems to be news that Katie Couric is doing this. I mean, it's ABC for God's sake. These people wouldn't know the truth if it jumped up and down in front of them. And this story should tie directly into the other one on The Escapist (my favorite gaming website) about Joe Biden, considering how happily ABC licks this administration's boots.