I may be wrong, but that just sounds like an intrusive thought. Regardless of whether or not you play games, you'll still imagine yourself throwing babies down stairs and such. The fact that it's game-related just means you've been thinking about a certain game lately. I really don't see that as a game getting into my head in any insidious way.ben---neb said:I agree with the article but I was thinking the matter over the other day and there is to me, still a downside, to violent videogames. It's when it gets into your thoughts. For example, having played three assassin creed games I find that often when I'm walking behind a random person I get the mental picture in my hand of using the hidden blade to kill them.
Obviously, this isn't going to happen and I recognize that it's a similar impulse to wanting to jump off stuff and fly but I heartily dislike the idea of a game getting into my thinking that way. But I also would argue that this is just my opinion and I wouldn't want assassins' creed banned or anything.
I think its important though that we recognise that the media we consume does affect our thinking.
ZZoMBiE13 said:Likewise, thanks. : )Jumwa said:I would still say there is merit to gaming as a tool though. It provides such a unique level of immersion, agency, and even if cathartic release isn't "ideal", it's different than punching a heavy bag because you're pushing buttons instead of undertaking the actions yourself. I'd posit that the repetitive action of pressing the buttons could have a calming effect in some cases.
Of course there is no way to say as statistics rarely speak to the individual. What calms one person can enrage another. It's an interesting thing to ponder though.
For my experience, I've had a very fortunate upbringing. We didn't always have a lot of money or anything, but I had parents who always told me they loved me and offered positive reinforcement. And in turn I've done that same thing with my children. That in itself could be why gaming, a medium that by it's very design constantly gives rewards and positive reinforcement has always had a calming effect on me in times of anger or adversity. I always just assumed it was my little tool to help me work through the tough stuff. I lose myself for a couple of hours beating Ryu to a bloody pulp while my subconscious cranks through the garbage rolling around in my head.
This has been fun. Thanks for the discussion.
Yeah, there's a definite difference in hitting a punching bag and playing a game, no argument there. And I saw a study not too long that had kids play violent games then tested them in mild ways to see how they responded verbally, and that it increased their "aggression levels". Though in this case the manifestations of "aggression" were incredibly mild, which made the supposition that violent games led to violent behaviour silly.
Like as pointed out in the article, aggressive sports would trouble me far more than video game violence ever could.
I think the individual-factor is something everyone is quick to overlook in the race to come up with broad ranging catch-all rules.
It's because there's an agenda that these media puppets are following either knowingly or unwittingly. That goes for political figures too. If you follow the money trail used to fund this nonsense I bet it will provide us with better answers to why they scaremonger the public. But this kind of crap worked better in the 90s with the whole Mortal Kombat controversy as an example. Nowadays gaming is so mainstream that these kind of arguments are just looking more and more foolish to more people. Give it 30 years and the media will have found a new scapegoat because there will be noone left alive who will believe their bullshit.tzimize said:I get so depressed when I read articles like this.
The logic and argumentation is so flawless, and so simple. I just fail to understand why other people cannot grasp these facts. Why are there so many god damn idiots on this planet? :|
Incorrect. I many times feel that I want to shoot things. Pretend shoot things, but shoot things none the less. Maybe you don't, but I sure do, and almost everyone I've talked to (that plays games) gives the impression of enjoying seeing things explode into bits because they pulled the trigger.DragonStorm247 said:I would add a sixth point:
Violent games are not actually about violence. Nobody loads up a game saying "Yeah! I'm ready to shoot/decapitate/murder someone!" because that's not the experience its meant to deliver. They're more about problem solving, overcoming challenges, etc. Anyone who asks "Why would anyone want to play a game where you do these horrible things?" is asking the wrong question.
But but but... research takes time, money and has ethical constraints, not to mention best put through trial-by-ordeal via peer reviewed publication (anything not peer reviewed may as well have been scrawl on a toilet wall). That's a lot of resources that wouldn't be put into generating moral outrage for ratings... plus you can't trust that the findings will be suitable for, or twistable to, your needs.Shamus Young said:Get the research done (hint: you don't do research on talk shows) and then maybe we can talk about violent games being a threat.
Indeed. I'm a pretty nonviolent individual. I will fight to defend myself, but even then I'm worried about harming an attacker. I'm not sure my psyche could actually handle it if I killed someone, even if it was justified or accidental.You Can said:Your fifth point really reminds me of what Penn Jillette of Penn & Teller says: Don't call it violence, there is no violence in video games there is the artistic representation of violence.
That, to me, is the point that none of these pundits seems to realize, when I shoot someone in Far Cry 3 NO ONE GETS HURT!
Yeah...but that doesnt really help. A new scapegoat? What will that be? VR gaming? Something entirely different? I just dont see how humanity cant seem to LEARN more. For all the progress we make there are oceans of idiots refusing to evolve, I just dont get it. Sometimes I'm just shocked at the lack of rational thought in some people. I'm not expecting people to be rocket scientists...but to just...think a bit.Nowhere Man said:It's because there's an agenda that these media puppets are following either knowingly or unwittingly. That goes for political figures too. If you follow the money trail used to fund this nonsense I bet it will provide us with better answers to why they scaremonger the public. But this kind of crap worked better in the 90s with the whole Mortal Kombat controversy as an example. Nowadays gaming is so mainstream that these kind of arguments are just looking more and more foolish to more people. Give it 30 years and the media will have found a new scapegoat because there will be noone left alive who will believe their bullshit.tzimize said:I get so depressed when I read articles like this.
The logic and argumentation is so flawless, and so simple. I just fail to understand why other people cannot grasp these facts. Why are there so many god damn idiots on this planet? :|
I sincerely hope someone sends Katie the link to this article. But something gives me the feeling that deep down she doesn't believe that games cause violence either.
You misunderstand. I do not deny that virtual violence and the direct input/effect of trigger to exploding heads is enjoyable and satisfying. But it's not the fundamental core of the game. In an FPS it's mostly about the skill and tactics involved. If you designed a game otherwise, with it only involving the feature you just described (ie just press button to make things die), it would objectively be a terrible game.Braedan said:Incorrect. I many times feel that I want to shoot things. Pretend shoot things, but shoot things none the less. Maybe you don't, but I sure do, and almost everyone I've talked to (that plays games) gives the impression of enjoying seeing things explode into bits because they pulled the trigger.DragonStorm247 said:I would add a sixth point:
Violent games are not actually about violence. Nobody loads up a game saying "Yeah! I'm ready to shoot/decapitate/murder someone!" because that's not the experience its meant to deliver. They're more about problem solving, overcoming challenges, etc. Anyone who asks "Why would anyone want to play a game where you do these horrible things?" is asking the wrong question.
I like destruction, mayhem and carnage. I also like being the cause of these things. Why? Not sure. Maybe it's because explosions look pretty. Violent videogames are a way to enjoy these things without anyone or anything getting hurt/damaged/killed/destroyed.Braedan said:Incorrect. I many times feel that I want to shoot things. Pretend shoot things, but shoot things none the less. Maybe you don't, but I sure do, and almost everyone I've talked to (that plays games) gives the impression of enjoying seeing things explode into bits because they pulled the trigger.DragonStorm247 said:I would add a sixth point:
Violent games are not actually about violence. Nobody loads up a game saying "Yeah! I'm ready to shoot/decapitate/murder someone!" because that's not the experience its meant to deliver. They're more about problem solving, overcoming challenges, etc. Anyone who asks "Why would anyone want to play a game where you do these horrible things?" is asking the wrong question.