How to Talk About Games #2

LadyRhian

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May 13, 2010
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This is true. Just as, even though any protagonist of Baldur's Gate and Baldur's Gate 2 is interchangable with any other you can create, the fact that you can flesh your character out with the choices you make in the game allows you to have choices beyond "Paragon" or "Renegade".
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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DVS BSTrD said:
"Horrible 16 bit soundtracks"? You and I need to have a little chat outside Carter.
He's right, though. The soundtracks are way better played on different instruments. See: Video Games Live, Smooth Mcgroove.

EDIT: Not only did I use an unexplained acronym, I used the wrong one. D:
 

Stevepinto3

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Jun 4, 2009
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Thank you. I'm so sick of saying "I'm tired of silent protagonists" only to be met with "What about Gordon Freeman, HOW CAN YOU NOT LIKE GORDON FREEMAN?"

Freeman was never what made Half-life good, it was everything happening around Freeman that was. It's just odd that Half-life 2 is so character driven despite the fact the protagonist never talks. Still not as bad as it gets in Dishonored (which again I like, but COME ON CORVO SAY SOMETHING). Also I guess I am REALLY FOND OF CAPS TODAY. So SUE ME.

Giving a protagonist a personality shouldn't be thought of as creating a barrier between player and character. Sure you could pick a personality that a given player doesn't like, but having them stay silent, especially when it makes no sense in the game's context, creates more problems.
 

Danceofmasks

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Jul 16, 2010
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Did you just insult Seiken Densetsu 3's soundtrack?
Them's fightin' words.

Outside. Now.
Pistols at 20.
 

GrimGrimoire

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Aug 11, 2011
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Horrible 16-bit soundtracks?

While I do agree that the might be better played on other instruments, games like Final Fantasy VI and Chrono Trigger still have great soundtracks.
 

thanatos388

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Apr 24, 2012
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Thank god you said something about silent protagonists. I can't believe people become fans of those walking shells. And just what IS wrong with catchy chip tunes? Their simplicity is what makes them special and stick with you after you have played even if they are not as complex as the orchestral tracks of today, its like you remember them anyway you finish playing.
 

vid87

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May 17, 2010
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I'm actually of the mind that the Street Fighter narrative could be hammered into something that's not only functional but interesting if it focused on Ryu and his relationships with Ken and Akuma. I haven't read all of them, but the Alpha manga set up the "Evil Ryu" scenario nicely.
 

Teoes

Poof, poof, sparkles!
Jun 1, 2010
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That was a very divisive comic strip, methinks. Something in there for everyone to take exception to! Bravo.
 

Fappy

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Jan 4, 2010
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Speak for yourself. I love some of the OSTs that came out of the 16-bit era. Different strokes for different folks.
 

JarinArenos

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Jan 31, 2012
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Aside from the soundtrack bit (there's some really damn good SNES music), I completely agree with every point here. This needs to be required reading to discuss any game, anywhere.
 

iniudan

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Apr 27, 2011
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DVS BSTrD said:
"Horrible 16 bit soundtracks"? You and I need to have a little chat outside Carter.
And what should I bring if I tag along to help you ?
 

Sehnsucht Engel

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Apr 18, 2009
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Good one. I've never understood how Gordon Freeman and the rest you mentioned can be popular characters, when they don't have a single charateristic. That might be why I don't care for the mario games, despite loving several other platform games. Alice, Ratchet, Spyro and others have clear personalities.
 

Ishal

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Oct 30, 2012
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Ahh but acknowledging faults is a sign of weakness. Haven't you heard, Grey? If you give even a tiny bit of ground, its blood in the water! You'll be forced that much further from your point. Jeez Grey, you need to learn more from Fox News.

edit: but I will say Master Chief has the most character out of those three. Lul.
 

DrunkOnEstus

In the name of Harman...
May 11, 2012
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Speak for yourself about the chiptunes, man. They're memorable, I can access the SNES jukebox in my head of over like 100 games, of fantastically composed stuff. Nowadays, the memorable stuff is...the "ahhh" from Halo, the God of War intro, the Colossus battles in SotC, and now I'm having issues coming up with more, and those don't exactly cement in your mind.

But I just thought of something: OCRemix. Either that site is so hugely packed with 16-bit era songs because they were amazing and tons of musicians loves them, or they were good and could have really used being played with different instruments/electronics in order to truly unleash the melodies that were there. I'm not sure about that one.

Right on point about the Resident Evil, though.

/musicianjammingopinionsdownthroat
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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I think this is my favourite Critical Miss yet, especially the part about silent protagonists.