How to Talk About Games #2

VoltySquirrel

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Ishal said:
Ahh but acknowledging faults is a sign of weakness. Haven't you heard, Grey? If you give even a tiny bit of ground, its blood in the water! You'll be forced that much further from your point. Jeez Grey, you need to learn more from Fox News.

edit: but I will say Master Chief has the most character out of those three. Lul.
Well, that's only because he isn't strictly silent (like Freeman) and what he does say aren't variations on his name and YAHOOOOO (like Mario). And, I'd argue that Halo 4 made him a much more interesting character. However, he still isn't anywhere near a list topper.
 

Phrozenflame500

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Oh God, you said Gordon Freeman may not have been a good character.

http://s17.postimg.org/3lqhbffrz/sailor_says_there_be_a_shit_storm_brewing.jpg
 

TiberiusEsuriens

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Stevepinto3 said:
Thank you. I'm so sick of saying "I'm tired of silent protagonists" only to be met with "What about Gordon Freeman, HOW CAN YOU NOT LIKE GORDON FREEMAN?"

Freeman was never what made Half-life good, it was everything happening around Freeman that was. It's just odd that Half-life 2 is so character driven despite the fact the protagonist never talks. Still not as bad as it gets in Dishonored (which again I like, but COME ON CORVO SAY SOMETHING). Also I guess I am REALLY FOND OF CAPS TODAY. So SUE ME.

Giving a protagonist a personality shouldn't be thought of as creating a barrier between player and character. Sure you could pick a personality that a given player doesn't like, but having them stay silent, especially when it makes no sense in the game's context, creates more problems.
I totally agree. Every time a game is lauded for it's great story or character, typically either isn't actually fleshed out. Not saying they're bad, but what makes all those games so great is the detailed environments. It's everything BUT the protagonist or antagonist.
 

Azahul

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VoltySquirrel said:
Ishal said:
Ahh but acknowledging faults is a sign of weakness. Haven't you heard, Grey? If you give even a tiny bit of ground, its blood in the water! You'll be forced that much further from your point. Jeez Grey, you need to learn more from Fox News.

edit: but I will say Master Chief has the most character out of those three. Lul.
Well, that's only because he isn't strictly silent (like Freeman) and what he does say aren't variations on his name and YAHOOOOO (like Mario). And, I'd argue that Halo 4 made him a much more interesting character. However, he still isn't anywhere near a list topper.
After reading the books, it's actually rather hard to reconcile yourself to the idea that some people think that Master Chief doesn't have a character. Of course, until Halo 4 they never really tried to bring that across in the games, which was a mighty shame. Even in Halo 4, which starts to investigate a bit about the Master Chief's personality, doesn't really capture the best of the exploration of the character as found in the books. Most them revolve around his interactions with the other Spartans and how he copes without them, mind you. The closest the games ever get to the books on that level is the opening cutscene of Halo 4 bringing up the possibility that all Spartans are sociopaths/"at their core, broken".
 

Thaluikhain

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Heh, good point, well made.

Phrozenflame500 said:
Oh God, you said Gordon Freeman may not have been a good character.
Oops, your image didn't quite work.
 

Ishal

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Azahul said:
VoltySquirrel said:
Ishal said:
Ahh but acknowledging faults is a sign of weakness. Haven't you heard, Grey? If you give even a tiny bit of ground, its blood in the water! You'll be forced that much further from your point. Jeez Grey, you need to learn more from Fox News.

edit: but I will say Master Chief has the most character out of those three. Lul.
Well, that's only because he isn't strictly silent (like Freeman) and what he does say aren't variations on his name and YAHOOOOO (like Mario). And, I'd argue that Halo 4 made him a much more interesting character. However, he still isn't anywhere near a list topper.
After reading the books, it's actually rather hard to reconcile yourself to the idea that some people think that Master Chief doesn't have a character. Of course, until Halo 4 they never really tried to bring that across in the games, which was a mighty shame. Even in Halo 4, which starts to investigate a bit about the Master Chief's personality, doesn't really capture the best of the exploration of the character as found in the books. Most them revolve around his interactions with the other Spartans and how he copes without them, mind you. The closest the games ever get to the books on that level is the opening cutscene of Halo 4 bringing up the possibility that all Spartans are sociopaths/"at their core, broken".
Well 90% of people who you'll find saying the things Grey is talking about usually haven't read the books. Fall of Reach gave him the most character, and when compared to the other two he is leagues ahead of them in terms of "being a character."

But he is still no Nathan Drake or other more realized hero. Chief is a vehicle through which you experience the rest of the Halo universe, Bungie even stated as much. He just happens to have a bit of character in him in the games, and even more in the books.
 

sethisjimmy

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Bit of a cheap shot to bit-era music there. Chiptune music isn't terrible at all. It had limitations, but sometimes limitations are what makes art so great. Bit-era composers couldn't focus on sound quality or variation so they were forced to come up with unique and creative chord progression and accompaniment. The minimalism is in fact what makes them great. I think many chiptune soundtracks still completely stand up today, and that's not gaming nostalgia talking; I often enjoy listening to bit-era songs from games I've never even played.

I think what's actually happening is that you're projecting: You think because a type of music is old, it's inherently bad, which just isn't true.

Also before anyone kills me, I get that it was an offhand comment probably not meant to be taken seriously, but it just irked me.
 

Robot-Jesus

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thanatos388 said:
Thank god you said something about silent protagonists. I can't believe people become fans of those walking shells.
Because they got to write their own character and the game never did anything to break that illusion. really the great thing about Gordon Freeman is how people react to him and fill in details on the setting without ever taking you out of the character you've been building in your head.

As for Mario he's full of characterization. it's not exactly deep, but he's way more developed then may early silent cartoons. No one would accuse Tom or Jerry of being non characters, but we know way more about Mario's personality then either of those one dimensional characters.


I can't really comment on Master Chief, he seems about as interesting at the Doom Marine to me.

Azahul said:
After reading the books, it's actually rather hard to reconcile yourself to the idea that some people think that Master Chief doesn't have a character. Of course, until Halo 4 they never really tried to bring that across in the games, which was a mighty shame. Even in Halo 4, which starts to investigate a bit about the Master Chief's personality, doesn't really capture the best of the exploration of the character as found in the books. Most them revolve around his interactions with the other Spartans and how he copes without them, mind you. The closest the games ever get to the books on that level is the opening cutscene of Halo 4 bringing up the possibility that all Spartans are sociopaths/"at their core, broken".
If you have to read the books to understand how a character, then the game has poor characterization of that character.
 

rembrandtqeinstein

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I don't get the rip on 16 bit soundtracks. There are some 8 bit soundtracks that sound great considering the limitations.

Batman


Double Dragon


Castlevania, etc etc etc.
 

major_chaos

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Feb 3, 2011
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Versuvius said:
16 bit anything is bad. Period.
Yea no. You are just wrong. You personally may care too much about graphics to enjoy 16 bit classics, but that doesn't make them bad.

OT: All good points except for the jab at 16 bit music that I can only assume was a joke (or, this being Grey, good old fashioned trolling). Also which Resident Evil game had you shooting lizardmen while riding on the back of a giant spider? Because I need to play that now.
 

PhiMed

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Ishal said:
Azahul said:
VoltySquirrel said:
Ishal said:
Ahh but acknowledging faults is a sign of weakness. Haven't you heard, Grey? If you give even a tiny bit of ground, its blood in the water! You'll be forced that much further from your point. Jeez Grey, you need to learn more from Fox News.

edit: but I will say Master Chief has the most character out of those three. Lul.
Well, that's only because he isn't strictly silent (like Freeman) and what he does say aren't variations on his name and YAHOOOOO (like Mario). And, I'd argue that Halo 4 made him a much more interesting character. However, he still isn't anywhere near a list topper.
After reading the books, it's actually rather hard to reconcile yourself to the idea that some people think that Master Chief doesn't have a character. Of course, until Halo 4 they never really tried to bring that across in the games, which was a mighty shame. Even in Halo 4, which starts to investigate a bit about the Master Chief's personality, doesn't really capture the best of the exploration of the character as found in the books. Most them revolve around his interactions with the other Spartans and how he copes without them, mind you. The closest the games ever get to the books on that level is the opening cutscene of Halo 4 bringing up the possibility that all Spartans are sociopaths/"at their core, broken".
Well 90% of people who you'll find saying the things Grey is talking about usually haven't read the books. Fall of Reach gave him the most character, and when compared to the other two he is leagues ahead of them in terms of "being a character."

But he is still no Nathan Drake or other more realized hero. Chief is a vehicle through which you experience the rest of the Halo universe, Bungie even stated as much. He just happens to have a bit of character in him in the games, and even more in the books.
Characterization that occurred in another work doesn't count when you're talking about characterization within that work. Especially when you're talking about work that occurred in a completely different medium. We don't give movie adaptations a pass when characters fall flat in translation, and those are the same stories. Why would we give a video game a pass, and say, "Oh, I know his character is shitty in this work (which is the exposure 99.9% of consumers get), but he's actually an awesome character because of this completely separate work that is pretty much the definition of niche. You have to consume both of them in order to get it." The master chief that exists in the game is poorly characterized. The books don't make up for that.

I mean, we frequently overlook this:
http://image.com.com/gamespot/images/2006/332/564210_20061128_790screen001.jpg
when we're talking about the quality of the Zelda's character, and that's in the same medium. Because the works are to be consumed separately, independently. Why would the books have any bearing on the perception of Master Chief as a video game character?
 

PhiMed

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rembrandtqeinstein said:
I don't get the rip on 16 bit soundtracks. There are some 8 bit soundtracks that sound great considering the limitations.

Batman


Double Dragon


Castlevania, etc etc etc.
Everything you named is 8-bit, not 16.
 

Ishal

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Oct 30, 2012
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PhiMed said:
Ishal said:
Azahul said:
VoltySquirrel said:
Ishal said:
Ahh but acknowledging faults is a sign of weakness. Haven't you heard, Grey? If you give even a tiny bit of ground, its blood in the water! You'll be forced that much further from your point. Jeez Grey, you need to learn more from Fox News.

edit: but I will say Master Chief has the most character out of those three. Lul.
Well, that's only because he isn't strictly silent (like Freeman) and what he does say aren't variations on his name and YAHOOOOO (like Mario). And, I'd argue that Halo 4 made him a much more interesting character. However, he still isn't anywhere near a list topper.
After reading the books, it's actually rather hard to reconcile yourself to the idea that some people think that Master Chief doesn't have a character. Of course, until Halo 4 they never really tried to bring that across in the games, which was a mighty shame. Even in Halo 4, which starts to investigate a bit about the Master Chief's personality, doesn't really capture the best of the exploration of the character as found in the books. Most them revolve around his interactions with the other Spartans and how he copes without them, mind you. The closest the games ever get to the books on that level is the opening cutscene of Halo 4 bringing up the possibility that all Spartans are sociopaths/"at their core, broken".
Well 90% of people who you'll find saying the things Grey is talking about usually haven't read the books. Fall of Reach gave him the most character, and when compared to the other two he is leagues ahead of them in terms of "being a character."

But he is still no Nathan Drake or other more realized hero. Chief is a vehicle through which you experience the rest of the Halo universe, Bungie even stated as much. He just happens to have a bit of character in him in the games, and even more in the books.
Characterization that occurred in another work doesn't count when you're talking about characterization within that work. Especially when you're talking about work that occurred in a completely different medium. We don't give movie adaptations a pass when characters fall flat in translation, and those are the same stories. Why would we give a video game a pass, and say, "Oh, I know his character is shitty in this work (which is the exposure 99.9% of consumers get), but he's actually an awesome character because of this completely separate work that is pretty much the definition of niche. You have to consume both of them in order to get it." The master chief that exists in the game is poorly characterized. The books don't make up for that.

I mean, we frequently overlook this:
http://image.com.com/gamespot/images/2006/332/564210_20061128_790screen001.jpg
when we're talking about the quality of the Zelda's character, and that's in the same medium. Because the works are to be consumed separately, independently. Why would the books have any bearing on the perception of Master Chief as a video game character?
Not sure who this is for.. since I agree with everything you said. Literally all of it.

My statement was simply that most people criticizing the chief don't know he is expanded upon further in the books. Strictly in terms of the games, there isn't much there as far as his characterization goes, and that was intended. If people want to judge him based solely on the games, they should do so. I think its perfectly fine to judge games in a vacuum, so to speak.

But in terms of the Halo universe, there is more to him than in just the games.
 

PunkRex

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Whats Dynasty Warriors about again... setting boats on fire? Who cares, KILL THE DUDES!
 

Deathfish15

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I appreciated the old comics of Erin's decent into madness caused by the brain injury she obtained from the car accident from her coworker. THOSE need to return. The ones where she talks to imaginary video game characters.

These current comics based on cynicism and criticism of random news pieces related to video games as of late,...they suck. They're too drawn out, there's far too much text contained within. If it requires one or two paragraphs to explain the point of a comic, then the comic is probably not that good.


Edit: This one comic wouldn't have been too shabby had it just been the 3-panel strip about Resident Evil. Leaving that strip alone with a title of "Quality Projected", and then the rest of the paragraphs of opinion below the comic as was before. That would have worked just fine.
 

Madmanonfire

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PhiMed said:
Everything you named is 8-bit, not 16.
Did you even read what he said above his examples? "There are some 8 bit soundtracks that sound great considering the limitations." He meant to choose 8-bit soundtracks.