Veterinari said:
Jumplion said:
I tend to dislike these articles, they end up saying that this particular industy is absolute hell and that only the crazy-ly determined people go through with them.
To be fair, this can be very true in a lot of companies. As mentioned in the article most of us grunts in the industry could use our skills outside of it for more money and respect(convincing you in-laws that making art for videogames is a real job isn't easy) and usually a lot better working conditions. So it's not like we're stuck. As a result only the die-hards tend to hang around for long in the harsher enviroments. That being said there's a screening process already during school that beats a lot of the "making games is like one big party" out of people(ea_spouse really should be required reading), so the truly disillusioned seldom ever get out into the industry.
The thing is, you can say the same about any industry. I'm sure the marketing industry isn't entirely as sweet compared to the video games industry (though I don't know marketing, so I could be talking bullshit).
To be perfectly frank, though, if you think that video games
is all just "fun and games" (har har) then you deserve a wakeup call like this. Developing video games is just like any other industry, it takes hard work, determination, and passion to really pull through with it. Like you said, only a few dellusional people really think that it's just all play and no work, but they are the few.
For the "sane" people, we know that the industry is tough. We know that it's hardwork and we know that it's not always going to have a pretty light at the end of a tunnel. But really, what I got from this article was "It's PURE HELL for ANYONE who goes through with it, only the EXTREME of people live for that SMALL SATISFACTION and they are NEVER THE SAME!@#!@"
Again, I'm not trying to downplay the article, just saying what I got from it. Overall it was a good read, but I just find it a bit too overly negative in tone.
EDIT: Oh, I almost forgot, this has also made me wonder this particular question;
Do video games have a set development cycle? Like you know how with movies there are certain stages, Pre-production, production, and Post-production, with certain things going on in each stage so it's (hopefully) organized. Do video games have a similar thing? Because I've read different developers takes on how to develop a game and most of them are actually pretty different.