268: Hey, Listen, I Like Navi

Ophiuchus

8 miles high and falling fast
Mar 31, 2008
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I didn't really find Navi particularly annoying - like y'said, she's actually pretty helpful. Admittedly I didn't play Ocarina Of Time as much as most other people, but I have a very low tolerance for irritating things, so it really would've evened out if she were the sort of character that I couldn't put up with.

Also: I now have a major urge to play that game, which is something of an achievement 'cos I was never much of a fan. I haven't even seen the Water Temple. What can I say, I was a PS1 player back in those days.
 

theaceplaya

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Jul 20, 2009
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Respect. Fantastic article. I think lots of people started up with the 'Navi hate' after have played through the game a couple of times. The first time you're playing and don't what things are, she's the greatest thing ever.
 

Maur DL

Boredom Slayer
Jul 8, 2009
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Never played the game but the arguement sounds sound.

Also shouldn't this be "than" instead of "then"?
that means more to me then the annoying voice
 

Eldarion

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Sep 30, 2009
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Cool article, I got her in the sidekick quiz.

But I think sparks from spyro the dragon is the better sidekick. He does everything mentioned in the article without being annoying. :p
 

Smorlock

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Feb 7, 2010
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Thank the lord! I've always felt so perplexingly alone in my love for Navi. That magical voice basically raised me. The main complaint against her I never found very sound either. Even ignoring all the excellent points brought up in the article, she never even pipes up that much. Once every 45 minutes maybe? And she just chimes in with a quick "Hey!"? You can even just ignore it! I think that the whole thing was bandwagoned by the masses and blown way out of proportion. Navi, you always have a place here.
 

nerdpride

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Dec 15, 2009
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No.

Sure, you could enjoy the company of the annoying sidekick character. It's an acceptable thing, unlike pedophilia. It will work on a mainstream level, too, OoT paves the way with rave reviews.

The thing is, it doesn't enhance any of the things that games do really well. Developing a sidekick character like this only imitates workings of other media, and mostly produces a poor imitation. If you're a true game designer, not just a person out looking for money, I think you'll focus on the interaction of a player with the world, including its characters.

Yes, you should be able to part company with that fairy, maybe even hurt her feelings or crush her into narcotic paste. If you like Navi, then you'll like her even more when you keep deciding not to end it. That would be much better than, "Do you want to listen to Navi? No? Too bad! Maybe you'll learn to like her in the next few hours." The thing where you can't change anything, that's what books and movies are for.

The only way the fairy should be associated with the Z-targetting system is if you can play the game without the fairy and without the Z-targetting. And I would. Especially if pressing the Z button still allowed the leaping attack.

But all this, the entire article and follow-up, ignores the real problem. The Exposition Owl must go down.
 

Danzaivar

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Jul 13, 2004
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I'm always in two minds about navi.

That fight against Ganondorf where it can't help you, it's actually quite a weird feeling for Navi to not help out; you just sort of get used to it.

On the other hand, the way they say "Listen!" is really, really annoying.
 

Zeromaeus

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Aug 19, 2009
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Well, you could ask for Midna...
Although I believe she was a one-shot deal.

I never had any personal beef with Navi or Tat'l, but I always found other people's annoyance rather humorous. To me, her rattling on was just another sound affect, like the sound of your sword swinging through the air, or Link's constant "Huh, Hyah, Yaaaah"s.
 

Brendan Main

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Jul 17, 2009
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nerdpride said:
But all this, the entire article and follow-up, ignores the real problem. The Exposition Owl must go down.
On this point, I agree. Exposition Owl is a menace to society.

You'll be bopping along, minding your own business, and then BAM. It's him. And he wants to talk.

But it's not even talking. It's more like.. wordsing. Pages and pages of color-coded words. He doesn't so much describe the plot as puke it out in weird, dense pellets, all mixed-in with half digested mice bones and scraps of fur.

And finally, when he's all finished, he wipes the spittle from his lips and asks, "Did you get all that?" And the top answer is NO.

NO, as in, NO I didn't read it. I clicked through it and then clicked NO by accident, and now I have to hear it again, NO I don't want to hear it again, but NO, you won't let me leave.

No as in NOOOOOOOOOOO.

~

And don't even get me started on the time he ate my tootsie-roll pop.

What a jerk. "Three" indeed.
 

randommaster

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Sep 10, 2008
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Navi was annoying...sometimes, but Tatl was completely useless. I'd rather have Navi as a sidekick any day of the week.
 

Ellesurreal

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Aug 22, 2010
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The only time she was really that annoying was when you were going through on your umpteenth playthrough and knew everything already. Even then she was mostly like a nagging Mom. "Yes, Mooooommm. I know I have to flip that switch before the door opens! Geeeez, get off my back." :p
 

Ben V

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Jun 27, 2010
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Excellent article! Not many writers can walk the line between fanboy and objectivity so well and with such humour.
 

randommaster

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Sep 10, 2008
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Brendan Main said:
nerdpride said:
But all this, the entire article and follow-up, ignores the real problem. The Exposition Owl must go down.
On this point, I agree. Exposition Owl is a menace to society.
Well, at least he gives you a lift from the lake so that you can see Zelda get kidnapped slightly faster than if you had gone across the overworld.