268: Hey, Listen, I Like Navi

Grayjack

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Jan 22, 2009
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zala-taichou said:
And right you are. I love Navi. Always at your side when things are dire, helping you to tackle your problems.

Then again, I liked the Water Temple as well, so maybe I'm just weird that way...
Same with me. She's not really annoying.
 

sig_mid

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Mar 15, 2010
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I loved Navi, but i gotta go with Midna. Not only was she useful, she had attitude and could turn u into a wolf!
 

Sniper Team 4

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Apr 28, 2010
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I liked Navi because she actually talked to Link and stuck around (basically everything this article said). That's why the ending of the game bothered me so much. She just leaves! No good bye, no packing bags. It's just "Well, you killed Ganon and you're staring at the pointy-eared princess so hard your eyes are goning to pop out. Guess you don't need me anymore. I'll just...go." Poor Navi.
 

Keirgo

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Mar 19, 2010
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I really never got why people didn't like Navi. I mean, the most people say is 'her voice and that she talks alot' but frankly if I were in a dungeon filled with Lava and fully aware that I'm not capable of defending myself at all I'd get a bit nervous too.

That's really why I loved Navi. She was completely powerless to affect things and could only do all she could to direct you to the right path. Any of the dangers you faced could have snuffed her in an instant, and yet she's the only friend you meet in the game who mans up and comes with you.

Zelda, runs off, becomes a Ninja, shows up occasionally to teach you a song and give you one small hint.

Navi, tiny fairy, the legendary scout, sticks with you through the zombies, flames, dragons and amazons.

Who's really more useless?
 

NotEnoughGolds

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May 31, 2010
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On my nth playthrough of this game, Navi decided that there was something I needed to know RIGHT NOW. I kept ignoring her Hey! Listen! cries during the Great Deku Tree temple, but she wouldn't just leave it alone.
So finally, I'm jumping a gap over a bottomless pit, and she decides that if I'm not going to hit C-Up, well damn it she's going to talk to me anyway.
She interrupts me mid-jump, I scroll through some dialog, then fall down the pit.

If this were real life, I wouldn't be out half a heart. I would be dead.
This is why I hate Navi.
 

Charli

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Nov 23, 2008
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She is the reason somedays I have played OOT on mute, as much as I appreciate all that she is and what she does for me, it is just SLICED by a razor thin blade of HEY! LISTEN!

I'm sorry Navi and yes I AM a terrible person but why do you do that, what brain addled Sound director thought you speaking like that was a good idea.
 

nukiju

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Sep 20, 2009
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Navi did not annoy me the first time I played the game. She made it so I didn't need to read the instruction manual and she gave a lot of useful reminders on where to head next on the many occasions where it wasn't entirely clear. She only became something to be endured my second time through the game. By my fourth play through she was the bane of Ocarina of Time. Being told what to do as a new frequently lost player was wonderful. Being told what to do when I knew the game inside and out as a fourth time veteran was a completely different story. I would have been very grateful if Navi had an off button (except for the z-targeting, that was always essential).
 

IckleMissMayhem

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Oct 18, 2009
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My ire when playing Zelda games was all reserved for the Owl. Navi was helpful, and I just wish she'd been around in Link's Awakening... especially after around the 4th/5th dungeon. That was a hard game for my little 6 year old self...
 

NeutralDrow

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Mar 23, 2009
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FINALLY.

Someone writes an article that echoes my own feelings. I didn't mind Navi at all when I played the game. And after I found out that she's the internet's whipping-fairy, I started to appreciate her all the more, because all of the stuff she did that people complained about was genuinely helpful, and the stuff that wasn't complained about was unfairly passed over.

Besides, even if I'd never realized all that, she'd already won me over with one line.

"<color=blue>There's no way he's going to hold me back again! This time, we fight together!"

Zeromaeus said:
I never had any personal beef with Navi or Tat'l, but I always found other people's annoyance rather humorous. To me, her rattling on was just another sound affect, like the sound of your sword swinging through the air, or Link's constant "Huh, Hyah, Yaaaah"s.
And honestly, her voice isn't all that annoying anyway. If I know what she's going to say, it takes literally two seconds to acknowledge her and continue on my way. You'd think a group that prides themselves on training and muscle memory as much as us would just ignore that out of hand, wouldn't you?
 

MrHero17

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Jul 11, 2008
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When I was playing the game as a little kid I didn't find her that annoying, might have had something to do with young kids having high pitched voices already. I never found her that helpful though, I played the game with friends so we were never really lost.
 

ditto9

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Apr 27, 2010
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One of my favourite articles I've ever read. I purely love Navi, and I loved the continuation of Link and her in Majora's Mask.
Me and my friend have even had her 'Hey!' and 'Hello' as our text tones before. We're diehards.
Midna was great and all, but in some aspects didnt feel as helpful as the little floating puffball fairy.
I also likes Tatl, she was a more in-your-face version, and I enjoyed her as a character too.
Excellent article, I laughed my head off C:
 

FollowUp

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Mar 25, 2010
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I have always liked navi. Probably 'cause I was alone with very few friends in the immediate vicinity when I was playing this at around 8 years old. More likely it's because I like the omnipresence thing of someone who's ALWAYS there.
 

ultimasupersaiyan

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Dec 9, 2008
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I don't hate Navi, I just hate how there is no option to shut her off. During the first few playthroughs of the game I didn't mind her advice and hints, but when you know every square inche of the game and can gather everything in the game and finish it in under 30 hours she becomes a nuisance. Nintendo proved that she's not needed in Twilight Princess and admittedly I did miss her but they replaced her with Midna as an advisor and she wasn't annoying even in multiple playthroughs. I also think Twilight Princess was too easy. Come to think of it, Wind Waker did the same thing as well with the Red Lion. Navi is important and was a great game mechanic and was a vital character, but she ruined replaying the game. She may have given us the advisor mechanic in the newer Zelda games but that still doesn't make her any less annoying. Navi is a character that only gets hate because of how frequently she nags you to do something when your doing something else. I still find it annoying when I'm collecting all the heart pieces I can as a child before pulling out the Master Sword (approx. enough for a total of 11 hearts for Adulthood if memory serves me correctly) and she keeps reminding me to go to the Temple of Time. My mother even calls her 'Naggy' because of how often she's heard the Navi sound bites. When your mother finds Navi annoying, you know she's annoying. Sure it sounds like I hate her but my sister is annoying and I don't hate her or her annoying kid.
 

Georgie_Leech

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Nov 10, 2009
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For the colour-coded part was occasionally useful, I find it overwhelmed by the nags and lack of any real personality or opinion of her own. And I have to disagree with attributing Z-targeting to her. Give me one solid reason why it wouldn't work without her. Good luck; WW and TP both had Z-targetting sans fairy.
 

Denizen

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Jan 29, 2010
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I never knew Navi was annoying 'til i first heard it on the internetz. In other words, I thought Navi was an excellent "navigator" (ha ha) for the player. Ocarina of Time is still one of my favorite games of all time(side note).
 

oathblade

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Aug 16, 2009
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"seem to exist solely to drag ass, spout inane dialogue, and absorb bullets like a sponge with a death wish. "

A little off topic from Navi, but I had a great argument about this point. If developers would just tune the game better you wouldn't need meat shields. But with NPCs dying and bouncing back they can be lazier or simply devote more work on other things. Sidekicks in that sense mean less worry about if thre should be 4 or 5 shooters in a room and how much damage their bullets can do before 'That's it man, game over man, game over!' :)
 

Bobipine

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Jan 22, 2010
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Well, for what it's worth....... I didn't really disliked Navi, even before reading this. Everyone seemed to hate her so I jump on the wagon for the lulz (I do dislike these expressions so none will be had after this). To be honest, I can't really remember Navi saying anything while I was playing other then "Watch out!", or Look out, as I was hearing it. No.. Ocarina of time had something much, much, more sinister.. it's the owl, Capera Gaebora. See, speaking French and being used to 'Yes' means continue in any game, when he asked if you wanted him to repeat what he said, keeping saying 'Yes' for a longer time then required while skipping text can change your opinion of him. But I digress. I would agree that sidekicks are underrated, since I don't remember, or think much about most of them while playing, they are more plot devices to me, so I am ashamed yes. Oh, I forgot to greet you, where are my manners.
 

Protocol95

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May 19, 2010
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I've never had that much of a problem with Navi, though I did get slightly annoyed with her. Also I liked the water temple. The only reason I got stuck there for so long was because a "Oh god. I'm such an idiot." puzzle near the end.