ESA Survey Finds Nearly Half of All U.S. Gamers Are Female

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
45,698
1
0
ESA Survey Finds Nearly Half of All U.S. Gamers Are Female


The Entertainment Software Association study also found that there are a lot more adult females playing games these days than teenage boys.

It may or may not be true that chicks cannot hold their smoke (dat's what it is), but it is an indisputable fact that they play a lot of video games - virtually as many as the dude half of the gaming audience, according to the Entertainment Software Association's 2014 Essential Facts About the Computer and Video Game Industry report. The study found that 59 percent of of Americans play video games, and of that number, 52 percent are male and 48 percent are female. I don't know about statistical significance, but where I come from that's close enough to half-and-half to call it.

Some other interesting facts: The average age of the "most frequent" video game purchaser is 35, and the male/female divide among them is a straight-up 50/50. The number of female gamers aged 50 and older increased by 32 percent between 2012 and 2013, and women aged 18 or older now represent 39 percent of the game-playing population, compared to the relatively piddling 17 percent made up of males aged 18 or younger.

In the "Turning Kids Into Killers" department, 91 percent of parents whose children play games reported that they are present when the games are purchased or rented, and 87 percent said that parental controls on consoles are "useful." Only a little more than half - 56 percent - described video games as a "positive part of their child's life," but a whopping 95 percent said they "pay attention to the content of the games their children play."

"People of all ages play video games," Jason Allaire, associate professor of psychology at North Carolina State University and co-director of the Gains Through Gaming Lab, said. "There is no longer a 'stereotype gamer,' but instead a game player could be your grandparent, your boss, or even your professor."

The ESA figures bear that out, but I think declaring that there's no longer a "stereotype gamer" is maybe a bit optimistic. Gaming is universal but gamers themselves can sometimes be a little less flexible in their attitudes, and stereotypes have a way of dying hard, especially when their foundations are viewed with suspicion by a significant portion of the population. The wheels are turning, but we've got a way to go yet.

Source: Entertainment Software Association [http://www.theesa.com/facts/pdfs/ESA_EF_2014.pdf]


Permalink
 

major_chaos

Ruining videogames
Feb 3, 2011
1,314
0
0
One thing to keep in mind is that these numbers probably have a lot to do with casual/mobile gaming. I think it would be interesting to see what the numbers look like if you filter out all the respondents who just play peggle/angry birds/cut the rope/ ect.
 

ShakerSilver

Professional Procrastinator
Nov 13, 2009
885
0
0
major_chaos said:
One thing to keep in mind is that these numbers probably have a lot to do with casual/mobile gaming. I think it would be interesting to see what the numbers look like if you filter out all the respondents who just play peggle/angry birds/cut the rope/ ect.
Or solitaire, or free cell, or minesweeper...

I think this video is relevant
 

Aerosteam

Get out while you still can
Sep 22, 2011
4,267
0
0
And so, the cycle continues...

Seriously, "gamer" is such a vague term nowadays it refers to too many people- these kind of surveys are useless.
 

Church185

New member
Apr 15, 2009
609
0
0
major_chaos said:
One thing to keep in mind is that these numbers probably have a lot to do with casual/mobile gaming. I think it would be interesting to see what the numbers look like if you filter out all the respondents who just play peggle/angry birds/cut the rope/ ect.
Damn, you beat me to it.

The information here is really interesting, but I'm afraid it really doesn't say anything without telling us what these people are buying. If we found out that 50% of the FPS market is female, we might actually see genres shaken up, but we'll never know without more information. I'm inclined to believe that a large percentage of those females are playing mobile/browser games.
 

medv4380

The Crazy One
Feb 26, 2010
672
4
23
The report is more interesting. The demographics is boring because all it says is that the Gamer population reflects the general populations demographics. So it's no longer just a "kids" thing, or a "boy" thing, or any other thing for that matter.

Page 12 is what is worrisome. We're at a 4 year gaming recession looking at unit sales. Looking at dollar figures we're only up a little to the point were it's easily a measurement error to say we're finally out of it.

Where is the huge upswing people who saying would happen from the PS4 and XBO? Another year of this, and who knows what'll happen.
 

SonOfVoorhees

New member
Aug 3, 2011
3,509
0
0
Why is this a surprise? I have 3 sisters, all have been gaming for over 20 years, on Atari, Spectrum, C64 and PC. Now the worst issue is, woman pretending they are men so they dont get harassed while gaming. Not saying all women hide, but i think its just easier for them to not say their gender. When i worked in a nightclub, the female staff found it easier to accept and bin mens phone numbers than to argue with them about not taking it.
 

Ishigami

New member
Sep 1, 2011
830
0
0
My Mother is a hardcore gamer, she plays some serious Spider Solitaire on the Windows PC I installed for her. You bet your ass that she gets at least 6 hours playtime down a week!
Now come the fuck on industry and make multimillion AAA++++ games for her?
 

vid87

New member
May 17, 2010
737
0
0
What I want to know is are male teenagers just a smaller demographic than we've been led to believe or are they leaving gaming for something else (weed)?
 

synobal

New member
Jun 8, 2011
2,189
0
0
vid87 said:
What I want to know is are male teenagers just a smaller demographic than we've been led to believe or are they leaving gaming for something else (weed)?
Because weed wasn't around for the last 30 years at all, nor has anyone ever smoked weed and played video games at *gasp* the same time.

No kids aren't leaving video games for something else.
 

Karadalis

New member
Apr 26, 2011
1,065
0
0
Only semi usefull.. what we can take from it is that "gaming" has finaly reached a broader audience and acceptance through the board then ever before.

What it doesnt tell us is what kinds of games the different demographics play.

Thats like comming up with a statistic that says 50 % of people listening to music are female! Nawwww.. are you sure captain obvious?
 

Zontar

Mad Max 2019
Feb 18, 2013
4,931
0
0
vid87 said:
What I want to know is are male teenagers just a smaller demographic than we've been led to believe or are they leaving gaming for something else (weed)?
The numbers are shown in a way that are incredibly misleading. This study looks into people who play games. All games. From the Triple A blockbusters on consoles to solitaire on a PC, from Handheld consoles to smartphone aps.

Teens, especially teenaged males, are not leaving gaming, in fact if you look at the data, given the definition of what a gamer is, 39-45% of gamers have been women since at least 2002.

This is simply intentionally bad data gathering being used to make a false image of gaming, and is harmful in the long run since it gives smaller indie devs who don't know any better an image of a market which isn't there.
 

Zontar

Mad Max 2019
Feb 18, 2013
4,931
0
0
MarsAtlas said:
And people are already on the "they don't play the games I do so they don't count as gamers" bandwagon, also disparaging mobile games as "not real games", even though just on page 2 of the PDF it says that the majority of households have at least one dedicated gaming device, and that 68% of households that have a dedicated gaming device have a console.

Kindof depressing to see that the sales of the RPG, strategy, and adventure genres on consoles combined don't equal the sales of shooters on consoles, but all three of those eclipse shooters on computers. Interesting.

I think most interesting is the last fact, which now shows that the majority of all game sales are now digital. I'm really surprised that I haven't seen anybody post about that yet.
I think the main reason is that it isn't that much of a surprise. For myself, almost all the games I have purchased in the past year have been digital, as have those of the people I know.

The real issue of this article is that it treats all game forms as a single market, when there are vastly different markets within the scope of gaming (such as indie horror, Triple A, casual apps, etc.) which should be separated due to the markets being different ones. You don't see movies or books lumped up into a single, format-wide statistic for just this reason.
 

EvilRoy

The face I make when I see unguarded pie.
Legacy
Jan 9, 2011
1,846
544
118
It feels a little condescending that the entire report is presented as what is basically several pages of infographics.

I suppose the information is interesting, if unsurprising, although I found the way some of the stats presented to be ambiguous. I know that they probably didn't include smartphones as dedicated gaming devices, but the way the framed some of the numbers made it seem like they had.
 

loa

New member
Jan 28, 2012
1,716
0
0
This is completely meaningless if we don't know what their definition of a "gamer" is.
I consider mobile gaming a completely different universe compared to the call of duties on consoles and I don't believe that it's a 50/50 spread in whatever folks call "hardcore games" these days since those and their communities have that slight tendency of making people of the female persuasion uncomfortable.

So unless you further elaborate, the data you chose to present to us is unclear at best and misleading at worst.
 

TravelerSF

New member
Nov 13, 2012
116
0
0
It would've been interesting to see how different kinds of game genres and platforms divide between different age groups and sexes. I've never even liked the term "gamer", so I have no interest in excluding mobile or casual players from using that definition. However, as it is now, this survey doesn't have much value to me. The difference between someone like me (pc/ps3 owner who follows gaming media daily and likes to analyze games as an artform) and someone who, for example, plays primary mobile games on the go, is just too big. Both could be considered gamers, but they each have completely different culture and values when it comes to gaming.

Nevertheless, the results seem to be overall positive, that's always nice to hear.
 

medv4380

The Crazy One
Feb 26, 2010
672
4
23
Zontar said:
You don't see movies or books lumped up into a single, format-wide statistic for just this reason.
True, they split them by MPAA [http://www.the-numbers.com/market/] releases your nonexistent format-wide statistic every year for movies. Who knew they had more to their job then suing people. Books would be the same, but most people are interested in book revenue until there is a break away hit like Potter.
 

Genocidicles

New member
Sep 13, 2012
1,747
0
0
MarsAtlas said:
And people are already on the "they don't play the games I do so they don't count as gamers" bandwagon, also disparaging mobile games as "not real games", even though just on page 2 of the PDF it says that the majority of households have at least one dedicated gaming device, and that 68% of households that have a dedicated gaming device have a console.
People aren't saying they're not 'real gamers', they're just saying that these kind of statistics don't mean what everyone thinks they do.

These statistics will be probably trotted out by some SJW, complaining about how triple A games should be made for women too because they make up almost half of the market, ignoring that the study doesn't go into which demographics play what games.
 

Zontar

Mad Max 2019
Feb 18, 2013
4,931
0
0
medv4380 said:
Zontar said:
You don't see movies or books lumped up into a single, format-wide statistic for just this reason.
True, they split them by MPAA [http://www.the-numbers.com/market/] releases your nonexistent format-wide statistic every year for movies. Who knew they had more to their job then suing people. Books would be the same, but most people are interested in book revenue until there is a break away hit like Potter.
That MPAA report is much more detailed then the ESA report though, and brakes down the numbers in a meaningful way that is relevant to the industry. The ESA report, on the other hand, is useless in terms of functionality for the industry as it gives too little information on the details.