Okay, lots of what I'd expect in terms of "including mobile gaming shouldn't count" and "what casual gamers?" and such.
Here's from the
Source of the Article - what the article we have here was written about.
Source Article said:
Adult gamers have been playing for an average of 16 years, with adult men averaging 18 years and adult women averaging 13 years (p. 3)
I'm trying to think to what degree our pure Gaming with a capital G community was "polluted" by "casual" and "mobile" games 10 + years ago. I'm pretty sure it wasn't all that pervasive just yet, and 13 year history playing on average means a good deal of those women answering were above 15 years to bring the average UP to 13 years
if a bunch of those answering were saying things like 4 years and 5 years as casual and mobile games have boomed. Think about it.
Source Article said:
47% of gamers play social games
I would have liked it if they had defined what "social games" are - they could be "social media games" shortened, or they could be multiple player games or games you play with friends or online interaction with others games - I have no idea. No gender separation on that either, so that makes it somewhat useless.
Then again - it's not a
gender study at all. Gender demographics are included in the first few pages, but the overall report is a general statistics survey - how many parent's play with kids, how many know about ESRB, how many agree with ESRB, top grossing games for the period, console vs. PC popularity by genre, etc.
Pulling statistics off these things and then either parading them around trying to convince people they are some end-all assessment of their pet situation is asinine. For the same reason doing that same thing in any other field for the same reason is asinine: that's just not how statistics from generalized and purposefully non-specificly parsed surveys are meant to be useful.
Now, I know there is a sizable group of women who play main stream, previously established definition of the word "gamer" endorsed video games all the time and it's as much a thing for them as it is for the perceived hordes of men who self-identify as "gamer" in the same spirit. I know there's another - much larger, in my estimation from personal observation - group of women who play casual and social media games or even "old" games online in digital format (Solitaire, Poker, Monopoly, Risk, etc.) who don't have any experience with the more "traditional" experiences and habits of being a "gamer," but claim the title anyway for expediency of description or it's just a handy category to borrow.
What I don't like about this is that while I should be overjoyed that more people are having more fun and playing a little in their lives instead of working and staring at the television dominating their daily activity pattern? I have to dislike them existing, because apparently there mere existence is enough to discredit the idea that women are/can be/have always been "gamers" in the "traditional" (or, if you prefer "exclusionary") sense. Somehow there's this idea that I am thrilled to have these casual/socials around. Somehow it's assumed that they bolster my cause of getting recognized simply as someone who plays games and wants to enjoy them. They don't - as you can read here they do quite the opposite. Sure, I like that my fiancé's mom can get into picture-find fun after work and be happy about a game, but I know she's watering down
my reputation as a gamer while she's doing it - something I've had to fight for from every guy who plays video games I've ever met in life. So, yeah - it's a mixed bag for some of us, y'know. We're not a hive-mind on any topic.