So in your mind, repetitive grinding with a bad loot system is fun?Daaaah Whoosh said:I just got off the Bungie forums because I was tired of people complaining about the loot system. At least this is mildly amusing, but still. Destiny is fun to play, people, regardless of what loot you get. Kind of like Christmas, but I guess you have to be a certain age to figure that out.
I am not sure if its the loot system or the level system is my problem with the game, for they both seem tied together after level 20. Maybe if you didn't need the higher level gear for Light Levels it might not be so frustrating to people. I just wonder who thought of merging a loot system that is completely random like Classic Diablo 3 and then gating higher level content to that gear was a good thing?nodlimax said:So in your mind, repetitive grinding with a bad loot system is fun?Daaaah Whoosh said:I just got off the Bungie forums because I was tired of people complaining about the loot system. At least this is mildly amusing, but still. Destiny is fun to play, people, regardless of what loot you get. Kind of like Christmas, but I guess you have to be a certain age to figure that out.
People have some weird taste in terms of game play these days.....
This is what you get when you hype the shit out of game and delivers nothing at all.major_chaos said:Good lord. Grey, did a Bungie employee shoot your dog or something?
Also, people, if you really want a game to fart legs at you every two seconds till the experience loses all meaning Torchlight 2 is thattaway->. Now that was a shitty loot system IMO.
They don't. Legendary engrams have a drop rate of like 3% (that's my drop rate, I don't have a hard number since it's RNG). The percentage of those engrams giving out a legendary item (for me) has been 25% [i/]and I've been called lucky[/i]. I know people who've been playing since day 1 who've never seen a legendary engram. Next add the fact that most end-game stuff, like the best Strike playlists and the only Raid, require you to be level 26. Now to get to level 26 you need 76 Light, but Rare items only give a max of 15 Light. So the max level you can get without Legendaries is 24 (15*4=60, level 25 requires 65 Light).Paragon Fury said:As a long time WoW player, I have to ask;
Why the fuck do people think they're entitled to loot? Or good loot?
So access to higher level content is... random.Sanunes said:I am not sure if its the loot system or the level system is my problem with the game, for they both seem tied together after level 20. Maybe if you didn't need the higher level gear for Light Levels it might not be so frustrating to people. I just wonder who thought of merging a loot system that is completely random like Classic Diablo 3 and then gating higher level content to that gear was a good thing?nodlimax said:So in your mind, repetitive grinding with a bad loot system is fun?Daaaah Whoosh said:I just got off the Bungie forums because I was tired of people complaining about the loot system. At least this is mildly amusing, but still. Destiny is fun to play, people, regardless of what loot you get. Kind of like Christmas, but I guess you have to be a certain age to figure that out.
People have some weird taste in terms of game play these days.....
Don't take my word as first hand knowledge for my experience with Destiny is playing another person's copy, but from what I have seen from vendors in the game you can buy some legendary gear from participating in the Crucible or Fireteams, but it is a slow process. One account from a person going into Vault of Glass (Level 26 Raid) is that they spent around 50 hours grinding to get ready for it, between grinding reputation followed by grinding the gear itself.Netrigan said:So access to higher level content is... random.
Yeah, that's just stupid and messed up. At the very least provide the player with starter gear when they hit the level cap or the ability to buy the gear with an in-game economy.
The more I hear about this game, the less I want to give it a go. I was never impressed with Halo's controls and guns, so that wedded to a poorly thought-out loot-centric level grinder makes it sounds like a weird circle of hell.
Mind you, they can be fun... for a while. The sense that there's always something happening can cover up serious cracks in a game, but the moment you become bored with the central mechanic is the day you stop playing and never return.