It's in open beta. Google it, this should help you find the website. Then sign in with your Origin account and away you go.Dominic Crossman said:With the game being less than half a month away I only have question.
Where is Dragon Age Keep?
Seriously, I've got a lot of options that nedd tweaking (For Multiple Playthroughs, Mage Human in Origins and Mage Hawke in 2 so they are related being my main)
it's still in beta. the full version will probably launch a week or 2 before inquisition.Dominic Crossman said:With the game being less than half a month away I only have question.
Where is Dragon Age Keep?
Seriously, I've got a lot of options that nedd tweaking (For Multiple Playthroughs, Mage Human in Origins and Mage Hawke in 2 so they are related being my main)
Actually, I've managed to create the world for my current characters from DA:O and DA2.-Ezio- said:it's still in beta. the full version will probably launch a week or 2 before inquisition.Dominic Crossman said:With the game being less than half a month away I only have question.
Where is Dragon Age Keep?
Seriously, I've got a lot of options that nedd tweaking (For Multiple Playthroughs, Mage Human in Origins and Mage Hawke in 2 so they are related being my main)
https://dragonagekeep.com/en_US/
you can only play around with pre-made characters right now.
You can use your existing characters as long as you were allowing uploads to the EA servers when playing the first two games, if you turned that off you will have to log into both games and load the characters you want to upload and save the game again.-Ezio- said:it's still in beta. the full version will probably launch a week or 2 before inquisition.Dominic Crossman said:With the game being less than half a month away I only have question.
Where is Dragon Age Keep?
Seriously, I've got a lot of options that nedd tweaking (For Multiple Playthroughs, Mage Human in Origins and Mage Hawke in 2 so they are related being my main)
https://dragonagekeep.com/en_US/
you can only play around with pre-made characters right now.
I hope for your sake that your just trolling. Because if your understanding of humans, human limitations and entertainment is so limited or blinded by shallow morality than life will be hard on you. Unless you just retreat 100% into your morale fantasies.ExtraDebit said:Why do game developers insist on getting inspiration from distasteful things like inquisition, crusade and witchhunts? Are people really proud of that part of their history?
There have been tons of mods released for just about every EA game except the battlefield 3/4 so I don't see that being a problem even without a toolset.KingsGambit said:If only this wasn't an EA game, we might've gotten a toolset for it. I would've loved to see what the modding community could do with this kind of game.
I'd say that's false. With Bileware games you will really only find .ini tweaks and texture mods. You will seldom find anything more than that because BW do not release modkits.Coreless said:There have been tons of mods released for just about every EA game except the battlefield 3/4 so I don't see that being a problem even without a toolset.KingsGambit said:If only this wasn't an EA game, we might've gotten a toolset for it. I would've loved to see what the modding community could do with this kind of game.
The group in the game is named after the first Inquisition from about a thousand years earlier. That one was literally a group of mage-hunters, which is likely why the devs went with that name. A hundred or so years later they combine with the newly formed Chantry and became the Templar Order (who police mages and are controlled directly by the Chantry) and the Seekers of Truth (answers directly to the Divine - leader of the Chantry - and keep an eye on the Templars as well as other issues).ExtraDebit said:Why do game developers insist on getting inspiration from distasteful things like inquisition, crusade and witchhunts? Are people really proud of that part of their history?
Without a toolset, it's unlikely there'll be any particularly great mods. Without one, it's likely that at best there'll be some model/texture replacers, unlocking class/level restricted items, maybe some extra character creation options and some ini tweaks. BW used to give us toolsets, as in BGII, NWN and DA:O, but since EA buyout we'll never see another one. Community content runs against their policy of releasing a gazillion DLCs and in this case, since it's using their own in-house (Frostbite) engine, we're definitely not going to get one in case it might be used to mod other Frostbite games.Coreless said:There have been tons of mods released for just about every EA game except the battlefield 3/4 so I don't see that being a problem even without a toolset.KingsGambit said:If only this wasn't an EA game, we might've gotten a toolset for it. I would've loved to see what the modding community could do with this kind of game.
Your statement is the false one, you should do your research before accusing others of lies.Sam17 said:I'd say that's false. With Bileware games you will really only find .ini tweaks and texture mods. You will seldom find anything more than that because BW do not release modkits.
Sometimes I fantasize about overseeing the production of a massive AAA RPG. On that very first day, I get to assign all the "teams" to their various tasks creating and refining all of the game's features and systems. But when it's time to decide who should work on crafting and resource gathering, I just laugh loudly for a few minutes before crossing these features off the list entirely and reassigning any affected personnel to the writing/narrative departments. I don't even care if they're writers. I'd rather have coders contributing to characters and story than even one person diligently trying to shoehorn a shallow, shitty facsimile of Minecraft into a single-player RPG.The last major feature I got to spend some time with was the much more extensive crafting and resource system. Gathering resources is much of the incentive for hunting down every corner of the map