I didn't notice it at all, but I guess they look a little pixelated.The_Darkness said:So... How do the 3DS graphics hold up against the Gamecube version of Majora? Because those screenshots you have there look a tad more pixelated than I remember MM being...
You're in for a huge treat if you're a MM veteran! It's an improvement all around. A bit of a "Director's Cut" if you will.Z of the Na said:I'm very glad to see that one of my favorite games of all time is getting such high scores for its re-release! The way I'm seeing it, this is more of a second chance for people to experience Majora's Mask than anything else, as I distinctly remember people weren't too fond of the game some 15 years ago when it released the first time.
I hope to be picking up the re-release here pretty soon for myself, even if I have the game memorized forward and back. I can play Majora's Mask a hundred times and never tire of it. It truly is a Zelda game in a league all its own.
My personal opinion is it's still no contest. The new 3DS graphics leave the original N64/Gamecube/Virtual Console version way behind.The_Darkness said:So... How do the 3DS graphics hold up against the Gamecube version of Majora? Because those screenshots you have there look a tad more pixelated than I remember MM being...
If you play the Song of Time backwards you give yourself twice as much time to do things. The time limit isn't really an issue; just don't enter a dungeon on the 3rd day. Save, reset time, warp back to dungeon. Then you have all 3 days to do it.Silvanus said:Never played MM through before; I started, but gave up after the first dungeon because the time limit thing put me off. I was silly and unappreciative.
Can't wait for this re-release; almost the whole game will be new to me, and it looks like I'll love it to bits.
This is because they aren't displaying at the 3DS' native resolution. The system runs at 400x240 (800x240 in 3D), and looks MUCH better at native resolution than upscaled slightly.The_Darkness said:So... How do the 3DS graphics hold up against the Gamecube version of Majora? Because those screenshots you have there look a tad more pixelated than I remember MM being...
I doubt it If I recall the boulder disappears on its own on day 3 so if they had an owl statue any closer you would be able to avoid Getting the biggoron powder keg Quest altogethertruckspond said:I played the original partially through a couple of side quests and part of the way through the first dungeon. I am glad that the song of soaring is given earlier in the game than on the way to the first temple - Even for a N64 game the world of Termina is BIG and crossing it takes time.
I wonder if they've put one of the owl statues in Romani Ranch this time around...
Oh, so there's a quest to let you use those powder kegs! That explains that...Ocelano said:I doubt it If I recall the boulder disappears on its own on day 3 so if they had an owl statue any closer you would be able to avoid Getting the biggoron powder keg Quest altogethertruckspond said:I played the original partially through a couple of side quests and part of the way through the first dungeon. I am glad that the song of soaring is given earlier in the game than on the way to the first temple - Even for a N64 game the world of Termina is BIG and crossing it takes time.
I wonder if they've put one of the owl statues in Romani Ranch this time around...
Kind of You couldn't buy them until you got Certified by the big guy he made you manually carry a keg accross 2 whole screens before it blew and use it to take out a big rock after that you were free to buy them from the dude in the city which was how you got into the ranch before everything went to crap there.truckspond said:Oh, so there's a quest to let you use those powder kegs! That explains that...Ocelano said:I doubt it If I recall the boulder disappears on its own on day 3 so if they had an owl statue any closer you would be able to avoid Getting the biggoron powder keg Quest altogethertruckspond said:I played the original partially through a couple of side quests and part of the way through the first dungeon. I am glad that the song of soaring is given earlier in the game than on the way to the first temple - Even for a N64 game the world of Termina is BIG and crossing it takes time.
I wonder if they've put one of the owl statues in Romani Ranch this time around...
They are, but I'd say that has more to do with the physical size of the 3DS and it's screen than the game, these shots are larger than actual size (since actual size is 400x240).The_Darkness said:So... How do the 3DS graphics hold up against the Gamecube version of Majora? Because those screenshots you have there look a tad more pixelated than I remember MM being...