No, i didn't misread the message Extra Credits was trying to say. I don't think you understood their point. The point was that whether we're yay or nay for the motion control craze, it's too late now. Time and money has been poured into the project and if it sinks, it will hit the industry bad. That's not good when the industry itself is weak, just look at how second hand games sales, piracy and a myriad of other problems such as controversy (see the November bill) are and will be causing a lot of problems for the industry. If these projects fail to take off, Sony might just go back to making televisions and Microsoft might just stick to computers. Not to the point where video games no longer exist, but it will definitely impact the industry as a whole. What Extra Credits said was that we shouldn't actively fight back against kinect. No, we don't have to like it, but we should welcome the audience that kinect is marketed to, because it's that supposed untapped audience that will keep the industry afloat and develop. The whole idea of the debate on kinect, and arguably this article, is to say "well i understand kinect isn't for me, but i'm not going to grab a torch and pitchfork and kick up a stink about it. I'm going to acknowledge it's a part of my culture now, whether it's for me or not, and not try to boycott / start a revolution / be a hero whenever it's mentioned". Because every time you go "MOTION CONTROL LOLWUT" it scares off a casual or someone else who might have been interested in the product. No-one wants to be part of a community that are full of foul-mouthed offensive 'hardcore, yo' trolls. Video games are meant to bring people together, after all. The idea of being more welcoming and open to kinect isn't about kinect itself. It's about being welcoming and open to the people that it brings with it. The new community.