The waves of pleasure hitting my brain from this idea feel better than any drug could ever hope to feel.Mass Effect series
New Genre: Space Sim
The space sim genre has dwindled a bit of late, but if there's a series that could bring it back to prominence, it's Mass Effect. Think of it as Freelancer meets Mass Effect. You aren't Shepard, but you're living in his world, and maybe encountering him at some point. You'd acquire a ship, outfit it, crew it, and then carry out missions across the galaxy. You could work as a trader, a mercenary, or any number of professions while visiting the planets and systems of the [em]Mass Effect universe. It's almost a no-brainer.
Good grief! I can imagine wandering the pitch-black wilderness with one spare pokeball, a machette and a flashlight. Twigs crack, crickets chirp and surely was that a rustle of leaves behind you?? Oh shit, a Bulbasaur growling "buuullllbaaaaa" as it wraps its' tentacles around your legs and begins devouring your face with its' back bulb/plant whatever that is(we can change the anatomy for horror's sake).Silentpony said:Pokemon as a survival/horror game.
You mean like GhostControl Inc? Its not exactly X-Com quality but it can be a fun little game.Ghostbusters
New Genre: Turn-based Strategy
One of things you can (supposedly) do in Mass Effect 4 is send crewmen off to do random crap. Kinda of a lite version of what was suggested.Xan Krieger said:The waves of pleasure hitting my brain from this idea feel better than any drug could ever hope to feel.
I always hoped that they'd let the Zelda formula find its way into other themes. Like a sci-fi LoZ game. I mean Link is supposed to be the hero of legend, whose legacy spans history, right? So why not show what happens when Space Lord Ganon shows up with his armada of battle cruisers and army of space marines and challenges the Hero to battle over the tri-force. Use the (Tri)Force, Link! Blow up the Death Bubble! It's NO MOON!Aiddon said:y'know, this list has one, giant, glaring problem: that it's choices are way too obvious. Bringing up the Zelda shift in particular, it's incredibly uninspired. It's why when Zelda made a spinoff it made Hyrule Warriors instead. I remember when that was first revealed (and even to this day) people whined that they wished it was Fire Emblem instead. Which is precisely why they didn't do it and instead chose to do a fusion between Fire Emblem and Shin Megami Tensei to create Genei Ibunroku. Those choices were creatively lazy and didn't constitute a big enough shift to really be anything meaningful. A game series shifting genres should be a BIG change, juxtaposing the inherent differences in genre while still marrying them and using their differences to create something special. What a creator NEEDS to do is make something people don't know that they wanted in the first place.