It's true that mechanically, Earthbound's core is a simple Dragon Quest rip-off. But aesthetically and narratively, it's a few steps beyond Matt Hazard. I found it - and it's predecessor, Mother - best played using an emulator, so the Fast-Forward function is available. But only to rush through the tiresome JRPG menu-combat when the quirky enemies stop being so humorous and/or challenging.StriderShinryu said:Never ever got into Earthbound and have never really understood it's appeal. To me it's sort of like a popular sitcom (I'd name one, but there are so many of them) that everyone thinks is so clever and funny but that I just think completely fails for trying too hard. I know that Earthbound is supposed to be cute and clever as it pokes fun at itself and the genre as a whole.. but it just comes across to me as not funny or pleasing in any way.
Now that I think about it, Earthbound reminds me of that Matt Hazard game that was released not too long ago. The main thrust of the game was how it made fun of various game archetypes and tropes in the context of a standard 3rd person shooter, but the jokes were too obvious to be funny and the gameplay too run of the mill to be enjoyable so all you were left with was a shoddy version of what it was trying to imitate.
I'd argue that there's more to it than that. It seems that Nintendo of Japan just doesn't give a damn about the Mother franchise anymore. If they did, then why was Mother 3 released on the GameBoy Advance in 2006 instead of the Nintendo DS? And why aren't any of the Mother games on Virtual Console in Japan, where the legal issues are much less of a problem (or rather, no one cares about them). The fact that the franchise was never a big seller to begin with probably doesn't help either.Despite having a vocal fanbase, the Mother series have yet to see an official translation, or a virtual rerelease. The reasons for this are partly pedestrian, hinging on difficulties in copyright - as it turns out, imagining an America of Coca-Cola and McDonalds is a really great way of running afoul with those actual trademarks, and the localization of such a property may have people skittish.
Have you played the Sailor Moon series of RPGs? They're a pre-cursor - halfway between Earthbound and Final Fantasy that uses makeup to replenish their magic power.Brendan Main said:Few games are as true-blue American as Nintendo's classic JRPG Earthbound.
/agree 100%hurricanejbb said:This fine analysis is yet another reason they NEED to bring Earthbound to the Virtual Console, so more people can experience how incredible it is.
I do believe it's this.Mr. Fister said:I'd argue that there's more to it than that. It seems that Nintendo of Japan just doesn't give a damn about the Mother franchise anymore. If they did, then why was Mother 3 released on the GameBoy Advance in 2006 instead of the Nintendo DS? And why aren't any of the Mother games on Virtual Console in Japan, where the legal issues are much less of a problem (or rather, no one cares about them). The fact that the franchise was never a big seller to begin with probably doesn't help either.Despite having a vocal fanbase, the Mother series have yet to see an official translation, or a virtual rerelease. The reasons for this are partly pedestrian, hinging on difficulties in copyright - as it turns out, imagining an America of Coca-Cola and McDonalds is a really great way of running afoul with those actual trademarks, and the localization of such a property may have people skittish.
It's a bit of a shame, but I think we just have to accept that the whole franchise is in a limbo that it's never getting out of.
EDIT: Whoops, I didn't see that you were agreeing with me there. I gotta learn to read.Grygor said:I do believe it's this.Mr. Fister said:I'd argue that there's more to it than that. It seems that Nintendo of Japan just doesn't give a damn about the Mother franchise anymore. If they did, then why was Mother 3 released on the GameBoy Advance in 2006 instead of the Nintendo DS? And why aren't any of the Mother games on Virtual Console in Japan, where the legal issues are much less of a problem (or rather, no one cares about them). The fact that the franchise was never a big seller to begin with probably doesn't help either.Despite having a vocal fanbase, the Mother series have yet to see an official translation, or a virtual rerelease. The reasons for this are partly pedestrian, hinging on difficulties in copyright - as it turns out, imagining an America of Coca-Cola and McDonalds is a really great way of running afoul with those actual trademarks, and the localization of such a property may have people skittish.
It's a bit of a shame, but I think we just have to accept that the whole franchise is in a limbo that it's never getting out of.
It's not because of copyright/trademark issues, which any decent localization team would be able to work around - it's certainly no more difficult that the changes that regularly had to be made to games to get around Nintendo of America's censorship policies in the 8- and 16-bit eras.
It's not because Earthbound flopped in the US; it sold 140,000 copies in the US, which is in the same league as other JRPGs of the era (in the US, Final Fantasy 2 sold 240,000, Chrono Trigger sold 280,000, and Final Fantasy 3 sold 870,000), even though it certainly wasn't in their league in Japan (Mother 2 sold about 300,000 copies in Japan, compared to 1.4 million for Final Fantasy 4, 2 million for Chrono Trigger, and 2.5 million for Final Fantasy 6). Earthbound sold more copies the the US release of Breath of Fire, a franchise for which every single game, including re-releases, has been released in the US.
And they didn't cancel the US release of Mother because Dragon Warrior flopped in the US - in fact, it seems the main reason the first Mother was never released in the US is that Nintendo decided it would be to expensive to market it properly following the release of the SNES (because if they were discouraged by the relatively poor performance of Dragon Warrior, they never would have started localization in the first place).
Never mind that part of the reason that Dragon Warrior sold so poorly (to the point have having to give away most of the 500,000 copies that were made in a stunning overestimation of the market) was that, while a great game in 1986, it was looking very dated in 1989 when it was finally released stateside. The relatively more modern-looking and graphically-enhanced-over-the-Japanese-original Dragon Warrior 2 had sold 150,000 copies, Final Fantasy sold roughly 100,000 in the US, and Dragon Warrior 3 would go on to sell 100,000 copies despite coming out after the SNES. All decent numbers for a genre represented on the American NES by exactly 7 games (Final Fantasy, Dragon Warriors 1-4, Destiny of an Emperor, and Ghost Lion - 10 if you want to include the ports of Ultimas 3-5, as JRPGs had not yet diverged heavily from their western forbears).
The simple fact of the matter is that Nintendo simply does not care about the Mother franchise outside of Japan.
I'm well aware that there's a sequel but it's not developed by him or the company. And chances are that Nintendo will probably shoot it down.heavymedicombo said:there is a free pc based fan-sequel to it, here [http://mother4.andonuts.net/]
I love the series, and one of the things I like, while it might seem kind of minor, is just how different the final boss fights are compared to most other RPG games. In each game, the final boss is more of an endurance round where you fight to survive while you rely on something other than the strength of your attacks in order to win.Sonic Doctor said:. I believe I tried to play through it twice, the first time I stopped because I got distracted by something else, and the second time I believe I got to the last boss, couldn't beat him for some reason, got angry, and quit.