Hmm. Fair enough. I think when I wrote this, I wasn't working off how they defined exploration in the article but the more literal definition of exploration, where you explore, rather than being the opposite of direct conflict. I suppose massive clicking to kill enemies is direct conflict, even if it is a simple control, and the difficulty of surviving what is attacking you shouldn't have any bearing on if it is or isn't direct conflict. So environment is actually anything you can't actually "deal with" by directly conflicting with it.econael said:PvZ should be even more to the left of the chart!Nojh said:So I need to disagree with some of your placements. I can't see how Plants vs Zombies has any real exploration elements. I could see how someone might consider the zombies to be "surviving the environment" but is that really exploration or is it simply just conflict?
You're seldom actively in conflict with the zombies, mostly you're focusing on placing the plants, battling with lack of space, fog, barren terrain and the *type* of zombies, but rarely single zombies. They're mostly stacked up on each other and you don't pay much attention to them, except if it's a giant and you have to place bombs to kill him, that would be a direct conflict part.
Are you kidding/trolling me?Nojh said:Also I contest your placement of Diablo 2. We call it an action-RPG because back in the day, it was one of the first RPGs to let you walk around and hit things in real time but if you analyze the gameplay, It is mostly all your stats. You move and you click a lot, occasionally hitting other buttons to fire off different more complicated abilities. In otherwirds you have a mostly indirect influence on what is happening on the screen. Diablo is also all about looking around enviroments and finding loot. Classic exploration. Conflict is where things are a little iffy in my opinion. For the most part all the creatures you find in diablo aren't really in anyway similar to you. They're all "trash" mobs that are pretty much apart of the background and environment. Only a few of the bosses, Diablo in particular, stand out as something that you go toe to toe against, which is why I say it straddles the SE/SCE line. Which would ironically place it more as Adventure or RPG than the ususal "Action-RPG" we call it.
Not having enough real conflict is what most of the Diablo2 clones do wrong.
In D2, you can escape the trajectory of missiles, so can the enemies. Position is imperative. Flash-like reflexes are also.
Trash mobs... Have you been in hell? Hardcore + hell?
Of course when you're 99 and all geared up, most mobs are trash, but on the way to there, there are enough things which can easily kill you in a second or two if you're not paying attention.
Btw, since when do enemies need to be as strong as you? Then you wouldn't be able to kill hordes of them, now where's the fun in that =)
Bosses being toe-to-toe with you? Wtf? They are insanely imba (Duriel) or can 2 hit you (Mephisto, Diablo) if you're not careful and cheese them.
Don't take it personal if it's not true, but you sound like you haven't played much of D2.
Do you know what an Adventure is? Monkey Island. That's an Adventure. Not D2.
So are traps that you can disable direct conflict, or environment?