Shamus Young has a couple of nice articles on this subject. One came out, what, two weeks ago? Essentially, it depends on the gamer. A gamer that wants to enjoy a world or a story doesn't want difficulty to get on her way, at least not unreasonably so, and doesn't want to get stuck because she wants to know what happens next. A gamer that wants to enjoy gameplay wants a challenge because that's what gameplay is composed of: if a challenge isn't hard she can just waltz up to the enemies and shoot them in the face, and use the tools a game provides to 'make believe' and play the game the way the devs intended when it's not optimal is unsatisfying.
Of course, a game with a good story that enslaves gameplay to it isn't doing a good job. It's like... It's like a Weird Al parody. It's funny and it'll make you laugh, but you're not going to compliment Weird Al on the melody, because he didn't even write it. He's just using it to deliver a joke. So your enjoyment of it depends on your enjoyment of the text, not on the enjoyment of the song, and in fact you may enjoy parodies of songs you don't like even better. You'll like it as a joke, not as a song. Likewise, a game that has great story but poor gameplay may be enjoyed as a story, but not as a game.
(Before someone points out Weird Al doesn't write only parodies, I know, and that's why I said Weird Al parody specifically. I guess his polka medleys still don't quite classify in my example. In sum, shut up.)
Under that division, it seems that gamers that enjoy a challenge are being more true to gaming. But exploration, enjoyment of a world, is also something that only games can fully provide and is also something that an easier game will do a better job at delivering. It comes back to what a gamer wants and expects of her games.
Looks like I just rediscovered the (genre) wheel here.
Of course, a game with a good story that enslaves gameplay to it isn't doing a good job. It's like... It's like a Weird Al parody. It's funny and it'll make you laugh, but you're not going to compliment Weird Al on the melody, because he didn't even write it. He's just using it to deliver a joke. So your enjoyment of it depends on your enjoyment of the text, not on the enjoyment of the song, and in fact you may enjoy parodies of songs you don't like even better. You'll like it as a joke, not as a song. Likewise, a game that has great story but poor gameplay may be enjoyed as a story, but not as a game.
(Before someone points out Weird Al doesn't write only parodies, I know, and that's why I said Weird Al parody specifically. I guess his polka medleys still don't quite classify in my example. In sum, shut up.)
Under that division, it seems that gamers that enjoy a challenge are being more true to gaming. But exploration, enjoyment of a world, is also something that only games can fully provide and is also something that an easier game will do a better job at delivering. It comes back to what a gamer wants and expects of her games.
Looks like I just rediscovered the (genre) wheel here.