being old enough and having played Grim Fandango when it was first released i can say that i loved it, before it became cool to love retro games. It appealed to me as it was a different game at the time. All my mates were playing NES and Sega, whilst i had a beat up 386 or tried to get my Spectrum ZX81 or my Commodore Vic 20 to work. I played Grim Fandango, Monkey Island and Alone In The Dark (at the time having to work out a code using playing cards in the box to start the game each time, take that EA DRM!).
However the reason why we don't have these games anymore, why story is often last on the list, excusing a few notable exceptions; such as Mass Effect or Half Life, which often get pillored for being too 'wordy' (Yahtzee), is that the majority of gamers, yes you out there, always bother your Mum to buy games like Black OPs or Halo. You do this without realising that you are killing creativity.
These games are the huge releases of the year yet they lack imagination, originality and consist of a story no deeper than "alien is bad, must shoot alien." In recent times this has expanded to also "Must shout at similar gimps whilst doing so."
Are the teens of today going to talk about Black Ops the way we're talking about Grim Fandango now? Of course they're not.
What will they be talking about in 15 years time...?
"Halo 14", or "Blacky Inky Black Really Black Ops (this time its personal) Kinect Version - Make the tea bag action in real life over your beaten opponents!"
What a fantastic future gaming has.