287: No Gods, No Devils

Jan 9, 2011
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'Grim Fandango' is a masterpiece, and it's the closest I've seen a game ever come to earning the label of 'art piece'. It isn't just one of my favourite adventure games; it's one of my favourite games of all time. The writing, the concept, the characters, the creativity and the atmosphere were all brilliant. It's an incredible game that I'd recommend to any gamer.
 
Apr 28, 2008
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Nutcase said:
The game is basically impossible to buy and doesn't work right anymore -> great candidate for a Good Old Games release. I'd buy for sure. Never had the chance to play the real thing but my game designer friend swears it's the best adventure game made.
With all the buzz the internet created for this game, its practically guaranteed to sell well. I'd also love a GoG release.

I used to have it, but I gave up on it. Thats a decision I regret to this day. Wish I stuck with it...
 

SonicWaffle

New member
Oct 14, 2009
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Call me a godless heathen, but it seems to me that this idea of the Land of the Dead perfectly reflects the Land of the Living. Nobody is in charge, corruption is still rampant, and we still don't really know what's going on. So, as with life, we just live from day to day and hope it'll all work out in the end.

What a gloomy message :p
 

WaspFactory

New member
Nov 11, 2010
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Hello,
being old enough and having played Grim Fandango when it was first released i can say that i loved it, before it became cool to love retro games. It appealed to me as it was a different game at the time. All my mates were playing NES and Sega, whilst i had a beat up 386 or tried to get my Spectrum ZX81 or my Commodore Vic 20 to work. I played Grim Fandango, Monkey Island and Alone In The Dark (at the time having to work out a code using playing cards in the box to start the game each time, take that EA DRM!).

However the reason why we don't have these games anymore, why story is often last on the list, excusing a few notable exceptions; such as Mass Effect or Half Life, which often get pillored for being too 'wordy' (Yahtzee), is that the majority of gamers, yes you out there, always bother your Mum to buy games like Black OPs or Halo. You do this without realising that you are killing creativity.
These games are the huge releases of the year yet they lack imagination, originality and consist of a story no deeper than "alien is bad, must shoot alien." In recent times this has expanded to also "Must shout at similar gimps whilst doing so."

Are the teens of today going to talk about Black Ops the way we're talking about Grim Fandango now? Of course they're not.

What will they be talking about in 15 years time...?

"Halo 14", or "Blacky Inky Black Really Black Ops (this time its personal) Kinect Version - Make the tea bag action in real life over your beaten opponents!"

What a fantastic future gaming has.


WaspFactory
 
Jan 9, 2011
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I agree whole-heartedly with WaspFactory. 'Grim Fandango' is a wonderfully imaginative and perfectly crafted game with quality in all aspects; 'Black Ops' is just like every other 'Call of Duty' game (and basically every other mindless first-person shooter), simply with a different coat of paint - it's like buying the same barbie doll 50 times just because each time she's sporting a new hat and handbag. Now, I've got nothing against the FPS genre, but when companies continue to make carbon copies of the same game, and millions of people still buy them over underrated masterpieces like 'Grim Fandango', that's what pisses me off. It's about time people started to wake up, and actually invest their money in good and innovative games, rather than throwing it away to buy generic crap like 'Black Ops' - pathetic.
 

Narcogen

Rampant.
Jul 26, 2006
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A great game, but I think the article stumbles early on its premise and never recovers.

Grim Fandango is not a game with a new and revolutionary look at death. Death does not occur within the context of the game. Everyone you meet is already dead, your character cannot die, and the Land of the Dead is merely a texture swap for the real world. That's not a revolutionary new look at life and death or karmic consequences, it's a lack of them.

Acknowledge that the Land of the Dead is merely a setting for a fantastic, but otherwise conventional, adventure game in which players don't die, like Monkey Island (also a great game) and this becomes apparent.

I just think it's a shame the author chose to focus on this entirely cosmetic feature of the game, and tried to make more out of it than is really there.
 

Karlnp

New member
Jan 5, 2011
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Excellent article. I'm particularly glad to see Chandler mentioned - his brand of character-driven noir is one that tends to get ignored in favour of the more pulpy Max Payne style. I've loved Grim Fandango ever since I first brought the box home and opened it up, and most of the reasons I do are in this article.

Narcogen, I think that's a little disingenuous. It's not just 'making more out of it than is there', it's an examination on the unique features of the game's setting and what they imply about the game's moral system. This kind of thinking, the 'oh, but that's just a simple aspect of the setting, it's not worth paying attention' hamstrings writing about games and is shamefully anti-intellectual. There's nothing wrong with examining games to see how they work. In fact, I'd wager that this kind of careful and insightful criticism is essential to learning from past games and driving the medium as a whole forward. Part of the reason Grim Fandango is as memorable as it is comes from its playing with our assumptions about game conventions. If we ignore that, then we're blinding ourselves to potential improvement.

Similarly, Monkey Island takes the standard 'level up an adventurer pirate' that you'd have seen in Sid Meier's Pirates and other games of the era and subverts it. Not only do you start on an island where all the pirates are landbound, but you're made to complete tasks that are essentially meaningless and don't provide you with any reward. I'd go on but that's another article in and of itself.

And you can die in Monkey Island. Hold your breath for more than ten minutes.
 

Hatchet90

New member
Nov 15, 2009
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I have an original copy of Grim Fandango, but it has NEVER. FUCKING. WORKED. I've spent many hours tampering with it. I think the disc is flawed in some fashion. I wish they would just release it on Steam. THAT would be awesome.
 

Funkysandwich

Contra Bassoon
Jan 15, 2010
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I rented it back in the day, when I was 8 or 9, about 3 times because I couldn't afford to buy it. Never finished it, but it is still a game I remember fondly.
 

Bostur

New member
Mar 14, 2011
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Lucasarts were bound to examine the meaning of death. They were after all the studio that banished death completely from their adventure games. And rightly so because it didn't serve much purpose in that genre.

They probably didn't get any closer to answering the ultimate question, but they did manage to make one of the most memorable games in history. Unfortunately this game risks getting lost in the mists of time, unless it is republished somehow.

It's true that the game was slightly scarred by the control scheme. The dead may not need controls but we mortals do, and unfortunately a lot of people were turned of by this. If some of the readers happen to have it lying around but never managed to get into it, or find it lying around in a budget bin, do give it a chance. At the very least hang on to it, because it is a bit of a collector's item by now.

Thank you for the excellent article, and sorry for the forum necromancy.