I can?t help but think Samyn raises discussion because he?s deliberately out to provoke people. He makes some fair points but he also overstates his case, fully I believe, aware of the ire this will cause.
The main culprit in this article (emphasis his) being:
?When a medium can represent a soldier and it can recreate a theater of war, it needs to have something to say about this subject matter.?
As Bullwinkle succinctly put it in the first comment ?No it doesn?t.? It certainly would be nice if it did. If it was striving to be art then yes it should be making some sort of statement. But as a piece of entertainment, it certainly doesn?t. It?s obvious from the rest of the article that Samyn feels that games should be being more than entertainment; but describing this as a ?need? is massively overstating his case. Entertainment and art can happily coexist side by side; you can have your Tom Clancy?s sharing the same shelf as your Sebastian Faulks? and both of them have their own merits. Well I have respect for Samyn?s desire for greater artistry in games, I can?t help but feel he?s out to cause a ruckus.
I also think there are a few contradictions to be found in the piece. For example Samyn suggests that ?commercial considerations? are not a valid reason for the non persual of artistic merit in games then later goes on to say,
?It takes an enormous amount of effort to produce the spectacle we know from blockbuster videogames. This effort requires heaps of time and money and above all an extremely tight production plan.
The admirable tightness of videogame production planning may very well be the core reason why games haven?t evolved into an art form yet. There simply is no place for art in such a tight schedule.?
Now stop me if I?m wildly missing the point, but that sounds like a commercial consideraton right there. It doesn?t seem like a ?mask to hide behind? at all. Even assuming a more artistic product would open up the mass market there?s no way a mid to large size studio could survive for long enough financially to realise whatever artistic vision they may have. Such an endeavour seems doomed to failure. Unless you had somebody charismatic who could somehow manage to continually acquire investment despite end product being ages away (think 3D Realms and Duke Nukem Forever), which seems unlikely at best.
Moving on, I also have issues with the following point:
?By definition, the essence of a work of art can only be communicated through the work itself. Otherwise, there is no point to making the work in the first place. This essence cannot be communicated to fellow team members, per definition. [...] The only way to create art with a large team is for everyone to trust the author to follow his vision and to give him full authority over the production, because the author is the only one who has the real knowledge of what is actually being made.?
I don?t buy that communicating the essence of a work of art is entirely impossible. I may be looking at this in a naive and simplistic manner but it seems to me that when an artist must work as part of a team to complete their endeavour then they have a responsibilty to be able to communicate what their art is about. If they don?t manage to achieve this, then failure to convey what the artist wanted is entirely the artist?s fault and they need to work on their communication skills. Yes, I agree, you wont get the full sense of the piece untill it is complete but I don?t buy that you can?t convey some of what you are trying to do with descriptions, be they words or images. Look at something like architecture. It?s a massive collaborative effort, which would be a shambles without solid lines of communication between the architect and those in charge of construction.
I think Samyn?s right in that there has to be a willingness in members of the team and those involved int he more technical aspects to trust in the artist?s creative vision even if they don?t really understand it. I think this does need to happen more in the game?s industry. But I think there?s also onus on the artist to at least try and explain to someone whose putting in the hard graft what all of their work is trying to achieve. And of course the person putting in the hard graft needs to get paid, and as covered above this could be a problem.
So yeah, I think Samyn is going about things the right way if he wants to create art. He?s got a small team of like minded people with creative and technical skills and they are trying to create something unique and worthwhile. More power to them, I?m glad they are willing to try and I wish them every success. But I can?t help but feel that he expects too much of the rest of the game?s industry in pursuing similar goals and I also can?t help but find his insinuation that art and entertainment can?t happily coexist if the medium is to move forward as an overstatement of his case at best and absolutely baffling pig headed stubborness at worst.