Blame TV and movies, first. They made CPR and a defibrillator into a magic spell more potent than any ingame medkit.Kojiro ftt said:I never thought about the unintentional marketing here. A lot of people already have blind faith in modern medicine.
From http://forums.studentdoctor.net/showthread.php?p=4131273#post4131273 (best thread ever).That goes hand in hand with waiting to call EMS when grandpa slumps over in his chair drooling, has facial droop, slurred speech, and right sided paralysis with neglect because the EMS providers will insist on interrupting the game to get information. Grandpa will be just fine for another hour and a half because (and I quote) "those neurosurgeons can just turn him back on, you know, like in that movie?" (actual EMS call when I was still an OT student and working as an EMT-B)
Eh, I had some problems with Dark Corners of the Earth. Immersion is generally great, but some things, like an enemies' guns dissapearing into thin air rather than you being able to pick them up, are blatantly immersion destroying attempts to increase difficulty. The devs wanted to restrict your ammo and weapon availability, so they simply make the guns of enemies dissappear when they die, and force you to look in safes and closets for guns. Another example would be some areas where enemies infinitely respawn. There are also immersion reducing things that result in less difficulty- for example, you can carry several metric buttloads of guns and ammo. There is no canonical explanation for these events. The removal of a hud and the multiple stage healing system and such all add to the immersion, but these are overshadowed by the various things that reduce immersion. So in some ways the game is more immersive, in others, it is actually less immersive than other games.Owlslayer said:Lovely article, and quite true, too. Games wouldn't really be that interesting if you had to constantly worry about HOW and with what to heal yourself.
It's just much easier to eat a Sandvich, you know?
Of all the games I've played, the most realistic healing system was in Call of Chtulhu: the Dark Corners of the Earth. If i remember correctly, it had 4 types of wounds, and you needed 4 types of medical equipment to deal with them. If you fell from a high place, you'd break a leg and needed to use a splint to patch it up(though even that isn't as real as reality) If you didn't heal yourself up fast with a needle and some bandages, you'd bleed to death. And even if you managed to survive all those wounds, you'd still go crazy and shoot yourself if you looked at messed up things for too long.
I played the game quite a lot of time ago, and I was pretty damn impressed when i saw how it all worked and the little details, like a piece of bone sticking out of your leg. Your character was not pretty to look at after a long and difficult fight/escape, believe me. Though, to be honest, i had very little time to be impressed because most of the time i was really, really scared.
Also, i loved how you used the L4D meme for the article. I giggle every time Louis says those lines.
Obligatory Youtube video:
I have to admit, i played it quite a long time ago ( it was available on a PC in 2006), and i don't remember that much. Only the most memorable parts got burned into my memory (aka most of the scary parts). So i don't really remember infinitely-spawning enemies.RelexCryo said:Eh, I had some problems with Dark Corners of the Earth. Immersion is generally great, but some things, like an enemies' guns dissapearing into thin air rather than you being able to pick them up, are blatantly immersion destroying attempts to increase difficulty. The devs wanted to restrict your ammo and weapon availability, so they simply make the guns of enemies dissappear when they die, and force you to look in safes and closets for guns. Another example would be some areas where enemies infinitely respawn. There are also immersion reducing things that result in less difficulty- for example, you can carry several metric buttloads of guns and ammo. There is no canonical explanation for these events. The removal of a hud and the multiple stage healing system and such all add to the immersion, but these are overshadowed by the various things that reduce immersion. So in some ways the game is more immersive, in others, it is actually less immersive than other games.
I'd swear I've seen at least one newspaper headline suggesting this.randommaster said:Have cancer? Just eat some fruit.
Yeah, Taskmaker and Tomb of Taskmaker had that... TOT's highest (best) healing item was a can of spinach. "I'm hero the sailor man..." Okay, maybe not. And then you had everything from iron rations to apples and steak for your healing needs, plus potion of healing. Avernum goes this one better. Not only do you have all sorts of food and potions to heal with, but bandages as well!BehattedWanderer said:What's that? Another chance to plug Earthbound? Why yes, I do believe I'll take that one...
The above mentioned game takes an interesting approach to food--condiments! Condiments make everything better, used correctly, and will amplify the effects of food. And food, well, food is a magical item that restores health! And, no just health--puddings, cakes, pies, truffles, and other delicious desserts will supply Psychic energy, revitalizing you! Who knew??
Then there's the Gauntlet strategy, of offering different levels of food. Fruit? Well, if you have a papercut, sure, go get some fruit. What? Ham? Well, you better be missing a leg, ya hear? Eh? What's that? You're almost decapitated, you've stepped in spring-launched spikes, your arm is on fire, and you're more than a bit peckish? Well, you best get a meal then--hop to it it kiddo!