Let's see.
The intro of Bioshock 2.
The ending of Half Life 2: Episode 2.
The climax of the Geth/Quarian war in Mass Effect 3.
Let's not forget cartoons, anime, books and all other media's that don't rely on visuals to convey emotion.
The reason so many games fail to elicit emotion is because they are trying to engage us in other areas. Games such as Halo and Call of Duty are not really designed to tug at the heartstrings. The same way films such as The Expendables and action movies in general aren't.
The intro of Bioshock 2.
The ending of Half Life 2: Episode 2.
The climax of the Geth/Quarian war in Mass Effect 3.
Let's not forget cartoons, anime, books and all other media's that don't rely on visuals to convey emotion.
The reason so many games fail to elicit emotion is because they are trying to engage us in other areas. Games such as Halo and Call of Duty are not really designed to tug at the heartstrings. The same way films such as The Expendables and action movies in general aren't.