XxRyanxX said:
The way I understand it is that for them the achievement didn't represent accomplishing the actual challenge set by the developers. Instead, they made peace with the fact that they were never going to be able to finish the entire game on expert, but still wanted a challenge out of the game. So what they did is they took the premise of that achievement and cut it down to bits they could handle.
If you ask me they seemed to have a pretty tough time getting through the game this way already. They also forced a set dead line on themselves, which couldn't have been that easy. Though I myself don't glitch, I applaud the perseverance of the author and his friends. They kept their eyes on the prize and as the author stated, for him the achievement stands for something completely different than what the developers meant for it. I'm sure he won't be going around saying he actually did finish the whole game on expert. He denied a challenge he knew was impossible for him and replaced it with one he could succeed at.
I get where you're coming from with the analogies on cheating, but to me they seem flawed. The premise of cheating at a test is right; A fellow student did his best and got a good grade, you decided to take a short cut and got the same grade. Not fair. But this is a game we're talking about, not something that could shape your future. That achievement has no value whatsoever, besides from sentimental value. Grades are for determining whether someone has what it takes to pass a course and enter a certain career path. Achievements do nothing of the sort. You don't gain anything of consequence by acquiring them and you don't deny anyone else a deserved opportunity by obtaining them in an unfair manner.
Same goes for the gambling analogy: When you cheat at gambling, you steal money from people. You don't steal
anything by glitching to get an achievement. The two are not comparable.
One could argue that glitching to get an acievement is like stealing. When you cheat you cheapen the value of the achievement. What once belonged to a group of elite players can now be obtained by anyone with an internet connection and minor Googling skills. It would be a fair argument, however that's a flaw within the system. If companies would want their achievements to reflect on the player's true skill in matters like this they should either release a bug free game or withhold expert achievements until all bugs are fixed so no one can take the easy way to obtain them.
Unfortunately something tells me developers don't care for that much, they just want you to log in tons of hours into their game trying to get those achievements. Don't think they really care how you do it.
On the other hand, fortunately the people who earn their achievements fair and square know what they accomplished, and it's that personal sense of pride that makes you put yourself through it, not the 35 points added to your gamerscore. It's why I played through Halo 3 on Legendary with all skulls on (co-op, I'm not completely suicidal).
That being said I'd like to agree with everyone here who says glitching ruins the game for other players. But this is only the case when it matters. It matters when you're in competitive play and your fellow players want to play fair but you'd rather glitch your way through a match. It matters when you're in online co-op and get booted for not glitching along to get through a tough bit in the campaign. It
doesn't matter when it's just a couple friends playing on a private server who have all agreed they want to exploit the game's weaknesses to have fun.