Tin Man said:
Taking Pixar as an example, I think all they can teach us in the gaming world, really, is that coming up with some new shit and doing it really well is enough to achieve greatness. But I think the conclusion there is that we need a team who can come up with new ways to express emotion in a way that only games can. Some have come close. But I just don't think its possible for gaming to be able to silence an entire theater audience full of people.
I'm so close to agreeing with you, it was hard to have anything to say that wasn't just nit-picking. But, I dunno, I'm not sure (beyond technical stuff), Pixar do anything *new*, per se. Their films are very very well told and shown stories, but they're quite traditional. What Pixar know brilliantly is that basic theory stuff, all the 'language' of films. Take the way Up pulls on you by just showing a couple of mementoes from Carl & Ellie's life, and playing a bit of their theme, which were so briefly set up in that opening... That's just really sharp, efficient storytelling. But it's not inventive, as such.
samsonguy920 said:
automatron said:
As they say, it's not Disney unless a character dies in a heart-wrenching, usually horrifying way.
Seriously though, how were we not traumatized as children?
Because it felt natural, and was put across for a child to understand without padding the view. It helps that Disney films also end with the protagonist living happily ever after. Able to move on from the pain.
Yes! Exactly this. It's such a beautiful lesson, and something that I think probably helped me. Even now. I can mentally place loss in that kind of narrative, and it's soothing.
Baldry said:
I've never seen lion king or bambi but your descriptions made me sad...So that really says something...I may watch them even though I've had them spoiled...
I'm so sorry, Baldry! But... having Bambi spoilt? Woah, that's kind of impressive!
(I really recommend watching both, btw. They're both brilliant films, in their way. Up's totally my fave, though.)