306: Disney-Colored Death

Puzzlenaut

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The Lion King was pretty much the only time I ever cried in a film, even as a kid.

That was such a powerful scene.
 

Whytewulf

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Timmehexas said:
shado_temple said:
I have to admit, Up made me care about the protagonist and his wife faster than any movie I've seen in a while; I bought the soundtrack to the movie, and every time I hear the music from the "Married Life" montage, I admit that I feel the tears coming on.

<youtube=GroDErHIM_0>

If I can find a game that can move someone that quickly, I'm all for it.
Oh god you horrible, horrible person! Why'd you have to make me watch that again... *blubbers*
I should have refused to watch that.. DANG IT!...

Ehem..


Anyways.. great article.. and ya.. Disney..is Disney for a reason.. Good stuff.. Games seem to need to have less of such drama, but I think they can do it.. But someone say "was that fun". The definition of fun, may need to change in their mind about the game.
 

Thespian

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Alex Spencer said:
From Bambi to Up, Disney films have hardly pulled their punches when it comes to showing death to a young audience in their films. What can videogames learn from their example?
This was, at it's core, an interesting article, but the Lion King was more or less 100% plagiarized from Kimba the White Lion, (seriously, it's ridonkulous - Matthew Broderick even said so :O) including the surprisingly blunt death scenes...

Even so, very nicely written article. Interesting points.
 

Alex Spencer

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Thespian said:
This was, at it's core, an interesting article, but the Lion King was more or less 100% plagiarized from Kimba the White Lion, (seriously, it's ridonkulous - Matthew Broderick even said so :O) including the surprisingly blunt death scenes...
Yeah, I'd wondered about this. I've never seen Kimba, but I've heard tell. Is it worth watching? Does the Mufasa/equivalent death work in the same way?
 

Thespian

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Alex Spencer said:
Kimba was an anime TV series, from which key moments are very (VERY) similar to the lion king, and I think it's certainly worth watching - It is essentially a Lion King cartoon series. Kimba ends up trying to eat bugs and whatnot to get along with his herbivore friends.
The Mufasa death thing shows Kimba's father dying in a stampede, but betrayed by his Aunt, not his Uncle, so yes the death is almost the exact same. Not that Disney didn't replicate it well, but it's interesting to know the roots.
 

lowkey_jotunn

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shado_temple said:
I have to admit, Up made me care about the protagonist and his wife faster than any movie I've seen in a while; I bought the soundtrack to the movie, and every time I hear the music from the "Married Life" montage, I admit that I feel the tears coming on.

<youtube=GroDErHIM_0>

If I can find a game that can move someone that quickly, I'm all for it.
And this is what makes Pixar so damn good. Up is ostensibly a kids movie, but starts with a montage that will make grown men cry big manly tears, and turn women into absolute blubbering wrecks. I've seen it happen. Even now, knowing exactly what is going to play out, I feel it welling up.

To be able to evoke that kind of emotion, without a single spoken word, is beyond impressive.

Were a video game able to capture that level of engagement .... damn ...
 

rvdm88

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I am actually really really curious on how Valve would actually cope with the story that has been setup with the loss of Alyx's dad. Will HL3 (ep3) start with Alyx mourning, will it skip ahead, will Alyx be depressed/angry for the entire episode. Will there even be a funeral?
Or will the game start with a cold opening, like a combine invasion continueing and forcing the player to flee a base that is under heavy attack with no time to look at his body or give him a proper send off. And then actually only mention/show/notice the player of eli's death after you have already played a fair portion of the game?
 

Trishbot

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I recommend folks check out Xbox 360 JRPG classic "Lost Odyssey".

It heavily explores the themes of love, loss, death, rebirth, mourning, and sacrifice. When your main character is immortal, and everyone around him very prone to death, the story looks back on his long life and everything he's held dear that time, fate, and nature cruel stole from him before he was ready.

The end of disc 1 alone is a moving, long, painful, drawn-out, and expertly done funeral where the player actively participates in gathering supplies for the send-off ritual, preparing the body, and preparing to say your final farewells to a certain character. It's gut-wrenching, yet it, for the first time, snaps the hero Kaim from his aloof, cold view of the world and gives me the drive to protect the lives of the ones left behind.

Games need more examples like that.