Microsoft Bans up to One Million Xbox Live Accounts

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Microsoft Bans up to One Million Xbox Live Accounts



In an effort to combat piracy, Microsoft has banned up to a million Xbox Live users whose Xbox 360 consoles have been modified to allow them to play pirated games.

Ouch - as part of its annual November piracy sweep, the Redmond-based software giant announced that it had banned "a small percentage" of Xbox Live users worldwide from playing online. As with previous sweeps, the banhammer was targeted at Xbox 360 owners who had physically modified their consoles to be able to play illegally obtained copies of games - though as noted in the Guardian's report [http://www.guardian.co.uk/technology/2009/nov/11/xbox-modded-consoles-live-cut-microsoft], modded consoles are also used to play homebrew applications and imported titles that would otherwise be unplayable.

The exact number of consoles affected by the sweep has been estimated at anywhere from 600,000 up to one million. While a million is still a pretty darn big number, considering that there are ~20 million Xbox Live users in the world, we're still dealing with less than 5% of the total - which would fit with Microsoft's claim that it had banned "a small percentage" of the total userbase.

According to Microsoft, the annual sweep detects consoles that have had the hardware modded to play pirated games, and adds them to a list which is then fed to Mr. Permaban. While the Xbox Live ban doesn't prevent the console from functioning normally offline, it does mean that if gamers want to play online multiplayer, they'll have to get a new Xbox Live account - and more importantly, a new Xbox 360.

It's unclear exactly how Microsoft detects whether a console has been modded or not (since it isn't like they're physically coming into your home to check), and the company is unlikely to reveal specific details anytime soon, lest clever modders figure out how to fool the system. That isn't to say that nobody thinks they can dodge the long arm of the not-quite-law - some modders claim to be able to turn off the chips in order to avoid detection, viewing a no-pirated-game-November as preferable to getting banned from the service for good.

While virtually all hardware modification of consoles is illegal in the United States and Europe, that hasn't stopped it from becoming a fairly large business. But remember - as this mass banning shows, mod at your own risk.

(Via Edge [http://www.edge-online.com/news/up-to-one-million-xbox-live-accounts-banned])

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ae86gamer

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Mar 10, 2009
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Well that sucks for them.

I really thought that there would have been more than a million.
 

johnman

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Oct 14, 2008
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ae86gamer said:
Well that sucks for them.

I really thought that there would have been more than a million.
Only a million have been detected, doubtless there are plently more.
I would hate for mircosoft to be able to control my hardware like that, I do what I please with my pc, try and stop me MS.
 

Baby Tea

Just Ask Frankie
Sep 18, 2008
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Good! Lock 'em out!
I can't stand piracy, so it's good to see something else being done besides ineffective DRM.
 

Volucer

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Sep 4, 2008
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I heard this on the radio on the way home from work, along with the best/funniest comment regarding piracy ever: "When they banned me it felt like someone had told me my dog had died". Seriously, I'm losing more and more faith in humanity as the days go on...
 

No_Remainders

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Sep 11, 2009
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If they're stupid enough to mod their consoles and break the clear rules of the licensing agreement, then they deserve to have their consoles banned. Good work MS.
 

AndyVale

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Mar 18, 2009
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As someone who has always loved and legally bought their games I have no sympathy with pirates. But I do worry that it may catch out those who are modding their consoles for other reasons.
 

LGC Pominator

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Feb 11, 2009
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Baby Tea said:
Good! Lock 'em out!
I can't stand piracy, so it's good to see something else being done besides ineffective DRM.
Agreed

I paid good money for countless AAA titles on my 360 and I don't want some wanker with an internet connection and a modchip to be get the same title for nothing, they are parasites like Paris Hilton and the Conservatives so I have no sympathy for them
 

xHipaboo420x

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Apr 22, 2009
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They're only banned from Xbox Live which, in my experience, is the worst part of owning a 360 anyway.
 

stabnex

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Jun 30, 2009
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Wanna know something funny? My store only buys systems with broken Microsoft Warentee Stickers for $7. Punks! HAHAHAHAHAHAA!!

Your expensive pirating doesn't pay.
 

duchaked

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Dec 25, 2008
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pirates of any nature (somalian or gamer) seem to share the similar characteristic in that when they get caught or shot down (literally for the former haha) they never admit or acknowledge fault (not even an "oops") but instead it's a "how dare you America!" or "nooo Micro$oft banned me" lol

I mean, the risks are pretty clear...accept the consequences, seriously

I don't mess with my stuff (not even jail breaking the iTouch), tho I do have friends who mod their Wiis, PSPs...but one guy was like "yeah I'm not gonna risk getting banned on my 360/GT"
 

uppitycracker

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Oct 9, 2008
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I'd have to guess that this is done by banning people who end up with the games early. A buddy of mine has had his modded 360 since I can remember, and he has never been hit by the ban hammer. Plays all his torrented games online quite frequently, just never connects to xbox live unless the game has officially been released.