It makes sense to be disappointed but we aren't talking about disappointment anymore. At this point I feel more sorry for them then us. We honestly don't really have any reason to expect the worst from them at this point. I don't recall any past egregious betrayals of trust that should raise out suspicions. We don't get something we want so our first assumption is they're screwing us over because their dicks but, guys, what if they really just are stuck in an impossible choice?
If it's really not in the technical cards right now, they only have two options. They can leave in a classic feature that would be nice to have but, by my understanding, isn't used nearly as much now as it used to be. But they have to cut down the framerate, or make the environments less detailed, or just generally hack away at the experience they would otherwise be capable of creating for
everyone. And everyone will ***** because it "isn't any better then last-gen". Or they make the campaign they want to make, the one they feel is the best they can put out there, and people are still pissed.
There is literally no way they can make everyone happy, and not just with this one issue. They're gonna get the Kentucky fried shit kicked out of them for no other reason then because they made it, and because that's the way the internet talks about things. And that's got to be more then a bit demoralizing.
Hairless Mammoth said:
This again? First, they give us the technical reason: the xbone can barely even handle the single player graphics they're forcing through the 'bones chips. ("Also, please buy an xbox One and a copy of Halo 5 for each member of your household.")
Now, they're giving us the "artistic" reason: "Oooo, the story is too grand for the screen to be split." Bull. Halo is an FPS, with a story that is barely a step above a cheap Saturday morning cartoon made to promote a toyline. And from what I've heard about Halo 4's plot, it not even as good as the Bungie games' narative.
If someone really wants to experience the story, they'll play it alone first or really pay attention with their friend/roommate/relative/SO sitting next to them. Good coop takes priority over story in games like this, and 343/MS failed on that part. I don't even know which is worse, MCC (and more games, I'm guessing) needing a solid connection to Xbox Live be able to play on a LAN, or removing a feature, that has been in the series since day one, that many people relied on to be able to play with others without breaking the bank.
A "true next-gen experience" must mean buying more unnecessary hardware to get old-gen features. I've watched the situation get this bad since the early years of the previous generation.
Whatever they want to take priority takes priority. They decide what kind of game it is.
Actually, I genuinely really like the story in Halo. It has the appearance of being a lot simpler then it actually is at first glance because much of it is based in subverting, deconstructing, or exploring enough to justify the tropes in play, and more often then not it does that in a pretty fun way. There's a lot to like if you actually pay attention, and I thought 4 had one of the strongest narratives in the series due to the excellent way it reincorporated more elements from the books that had previously been hinted at the Bungie installments but never really pulled the trigger on. It's one of the main reasons I'm excited for 5. Hell, it'll be the first time we actually get to see Fred, Kelly and Linda in action, I was damn near cheering when I heard about that.
It's all about the experience they want to make, whether that's 'story' or 'atmosphere' or just the scale of the battles you get to fight. If taking it out improves the experience for everyone at the cost of inconveniencing the smaller group of people that would still use local co-op, that math makes sense to me. Needs of the many and all that.
Xeorm said:
Coming from a technical background, the amount of backlash decisions like this get always baffles me. Mostly as the outrage tends to be morally based, when it seems to me to be a simple technical problem. There's only so much they can do with the crappy tech that is the xbone, and something had to give. Choosing split-screen makes sense if there's a small enough user base for it compared to cutting something else.
Of course, what am I saying. Raaagggeee ebul corporations only care about money.
Basically this.