"To move Halo's gameplay forward and deliver a true next-gen experience, tough choices had to be made."
343 states that the decision to remove split-screen from Halo 5 was "driven by a desire for scale, fidelity, and focus," and that many of their goals for the game would be compromised in a split-screen setting."
Which is PR code for, "The console we're building our game for is woefully underpowered."
This is them basically being too afraid to openly admit this (making their "tough choices" line hilarious) and looking for a roundabout way of saying it.
343 states that the decision to remove split-screen from Halo 5 was "driven by a desire for scale, fidelity, and focus," and that many of their goals for the game would be compromised in a split-screen setting."
Which is PR code for, "The console we're building our game for is woefully underpowered."
This is them basically being too afraid to openly admit this (making their "tough choices" line hilarious) and looking for a roundabout way of saying it.