Except that you're still depriving the seller of revenue from a sale. They spent time and, in most cases, a lot of money working on these games.DarthFennec said:This guy has the right idea. Data piracy and theft are two completely different things. The immoral part of theft comes not from the thief having something he didn't have, but from the victim not having it anymore. If someone breaks into your house and steals your TV, that's theft, but if someone sits in their own house and uses some kind of machine to make an exact copy of your TV in their living room, there's no harm in it. Maybe Sony loses a few bucks to the guy because he didn't pay them for the TV, but if that kind of technology exists that can replicate things perfectly over large distances like that, I think Sony should expect people to do things like that. Because they will. At this point, buying TVs from Sony becomes less about having a TV and more about keeping business going to the guys that can give you more and better TVs. If not, they go bankrupt and die, and even though you got your TV for free, you'll never get a better one.
I'll grant that there are differences, but that's still not a justification for piracy.DarthFennec said:You can see the correlation between this fantasy and what's really happening with piracy. Thieves and pirates are not the same thing. The motive of the thief is usually desperation or selfishness; you have something they need/want and they'll take it from you. But in a world where it's so easy to copy things, like the internet, pirates are actually being given these things. They don't have to steal, it's not thievery. It's just sharing. Therefore, the motive is completely different.
And that would be great, if it were actually true. Did you read the link I posted?DarthFennec said:It's obvious that artists and developers need money if they want to keep developing. If a pirate likes the way a game was developed, they're going to look forward to more. Anyone with half a braincell can put two and two together and realize that if the developer isn't paid, that's a bad thing for the pirate who's a fan. It's just logic, and most pirates are intelligent enough to have it. If you like a dev, you support them, because otherwise you won't hear from them again. That's not a thought process you see with thieves.
So, pirates have every incentive to pay. The vast majority of pirates have enough forethought to realize that paying helps create more games from that developer. It's a pity, in my mind, that more people don't seem capable of such forethought.
If you had, you would see that out of the scores submitted for that game, 71.2% were from pirated copies.
They then analyzed the numbers to see how many of those pirates later bought the game and submitted scores from legitimately purchased copies of the game.
None of them ever did. Not one.
Another instructive example is this [http://www.escapistmagazine.com/news/view/100576-Who-Would-Pirate-the-One-Cent-Humble-Indie-Bundle]. These guys were selling a bundle of six games for one cent, and still had a 25% piracy rate. I can understand wanting to try a game before buying it, although I still find piracy reprehensible. But at the point where you're unwilling to pay $.01 for six games... that's just being an asshole. To make matters worse, some of these pirates actually downloaded the game from the developers instead of from other download sites, meaning that the people who made the game had to pay for the bandwidth of the people illegally downloading their game.
It's also worth noting that the 25% figure does not include BitTorrent or other such sources... just downloads via forum links, so the actual piracy rate was almost definitely higher... perhaps much higher.
Try reading what I write. I didn't say you have to pay the developer, I said you have to pay. Although, to be fair, I do think the gaming industry has a legitimate beef with used game sales, though I'm not sure what a good solution is there.DarthFennec said:I have every right to play the game without paying the developer. It's called rental. I'm just bypassing the rental store. I expect now you'll whine at me about how I'm stealing money from Blockbuster Video, then.UltimatheChosen said:*snip*
You made a huge logical jump from "I don't have to pay the publisher" to "I don't have to pay at all".
Personally, I have never had much trouble learning if a game is good by reading enough reviews. I look at Escapist reviews, Game Informer, and so on, and I try to learn which reviewers share my tastes.DarthFennec said:Reviews and demos are as misleading as adverts and hype, surely any gamer understands that. To get a good enough feel for a game, it has to be actually played.UltimatheChosen said:*snip*
If you do your research intelligently, it's possible to make a decision without, y'know, breaking the law.