LaoJim said:
white_wolf said:
But now given just my sample list what are you to make of this data? How is this suppose to help you when designing games the game developers go I already got her money so there isn't any need to make the game more enjoyable for her she obviously liked something about our game so she bought it so why go that extra mile? So what if she might have wanted to say play MGS2 as Meryl I'll just make MGS8 with snake again or better(worse) yet Raiden! He looks girly enough surly she'll play as him (even when I'd rather hangout in a snake pit before picking up said game).
They don't seem to be able to understand how to use their own data
I've always wondered who exactly likes the typical effeminate style Japanese hero, like Raiden or ones you find in a lot of JRPG's. I guess the obvious answer is Japanese people, it certainly seems to drive a lot of Western players, male and female up the wall. I wonder if you are right about them not using their own data, are they not collecting it, are they collecting it but then ignoring it, or have they used it properly and then decided Japanese player > Female Players and conciously hence gone with girly Raiden.
Anyway, you gave us a lot of good information about yourself as a player. Looking through it I'm not sure exactly how to respond as I haven't come to any great conclusion apart from "Women like and dislike games for a variety of different reasons, the same as men", which is not going to make me look like the sharpest tool in the box if I present it as some kind of stunning revelation. The tempation is also there to go through the list and say "cool, I liked that game too" or "what! you didn't like that game for that reason!" Instead I have to look at it in the way I guess a researcher would. So there's a couple of interesting things about your post. For example:
You played (and enjoyed?) Sleeping Dogs, but not GTA. Why were you attracted to SD? Superficially there are very similar. I loved SD for many reasons and I could maybe guess at some possible reasons.
white_wolf said:
Dead space 2 - I found the fist game to be dull, predictable, not scarey, and sickening
But you listed Alan Wake as one of your games in your original post, so there are lots of potential questions there about what makes a good scary game.
white_wolf said:
With fem lead games a great way to lose me is too sexy outfits for her occupation if her purpose isn't a stripper but a warrior like Red Ninja
Ok, this is an interesting perspective, do you really mean that you would be okay with a game which does feature sexy outfits when the character IS a stripper? As long as there is context it's okay for my new game to start level one in a strip club, the zombies invade and our hero leaps from the middle of her strip-tease into action?
white_wolf said:
The game thinks that cute animals, pink, and doll dresses = female
Ok, so how are you on "cute" games in general? (Sonic, Animal Crossing, Mini-Ninjas etc) Is it just when it's associated with females that you find it a turn-off.
white_wolf said:
BS - oddly I didn't like being in an undersea environment and ripping the heads off of children ( I know this is an optional item but I just wasn't going to bother with the game) sure I sometimes hate npc children but not that much!
So would it be fair to say there is some content in games you are unhappy with being there, **even though** you have a choice not to do it? Many people are unhappy about the torture scene in GTA V at the moment, would it improve their opinion of the game if you could chose not it?
I think we're creating a huge quote wall! But I'm going to leave this whole section up so no one has to go back and find my post then link them to your questions but I will still sum up your questions below. OK here we go I'll start by answering some of the easiest ones:
Q: would it be fair to say there is some content in games you are unhappy with being there, **even though** you have a choice not to do it? Would it improve their opinion of the game if you could chose not it?
I can't speak for other people in the way of would they find it improving if content X was optional but for me if the content of torture so and so or leave them for npc to deal with was an option and this was a game I was interested in playing anyway I'd take the leave the guy to npc to deal with and I (the character) leave before the teeth pulling and screaming begins would be ok.
For instance in the Witcher 2 I can choose to sleep with Triss at the bathhouse or not I'm cool with this I can walk away. I'm cool with after treating Vess like a warrior she decides she likes me and wants to sleep with me ( a bit cliche and male ego here) but by the way she's been portrayed all game this seems plausible with her character, I save the elf girl from fire she wants to thank me with sex (again cliche male ego) but its plausible and optional I can say no thanks ma'am. I'm not cool however with the opening moment of the game where Triss is naked on the bed Geralt is not and I as the player disassociate at this moment and go it's going to be like GoW again right? Luckily not much is started before it ends she could've been under the sheets but then the boys miss all the eye candy. I guess make Geralt also naked give the ladies some fan service and we'll call it even. Sex can be done in a way that isn't too fan service and gets the point across hero + love have a deep connection to each other see ME or DA.
If the content is optional or I can walk away from torture or beat the prostitute to get back my money or kill my hero's best friend then I'll do it even if it leads to say hero's best friend decides he is going to kill himself because she (my hero) didn't kill him and Stan couldn't take the shame of whatever evil he did or helped facilitate. But I can also see where budgets come in too many options not enough main plot action isn't always good depending on the story.
Q: Do you really mean that you would be okay with a game which does feature sexy outfits when the character IS a stripper?
For me if her profession is a stripper then sexy away. I guess you mean if my hero is a stripper or she needs to go undercover as one would I be fine with the sexy outfit? Yes. I would however hope they let me as the player pick how sexy my hero gets for her undercover job and doesn't give points rewarded for super sexy and zero points to less sexy this points rewards make players mad and tells them, " Hey our uber sexy outfit was the choice you stupid player should've picked it!" I don't mind going to missions like in ME were we had to keep going to strip clubs to conduct our business I just roll my eyes and hope I'm out of this zone fast which I always am in ME.
I didn't however like Saboteur having my home base in the strip club/ brothel I wish I had a back entrance I could've used (they did explain why his base was made there) its just this simple back door to my hiding cave would've been fine and then anyone who enjoys the ladies in the front feel free to walk in the main door in this way I just need to be in the club for the opening and short progression of the game after I get rewarded with my cave then I can also use this back door or make it a secret door if you feel worried my enemies will find it! This little add would make me not feel like going to my base was a chore and that I should prolong said chore by mowing down more N.a.z.i.s in my car.
Q: As long as there is context it's okay for my new game to start level one in a strip club, the zombies invade and our hero leaps from the middle of her strip-tease into action?
Basically I just want my fem hero and her fem crew dressed for their jobs like the males usually are if they're warriors give them armor that covers them and protects them neck to toe, if they're dock workers give them pants, a tshirt, and boots, if they're models give them a cute dress and heels if you want that short dress with a back expose its cool here its in context, if the hero was at a beach party and zombies struck yeah she's going to be trapped in the bikini but at least after she makes it to the high walled safe house let her get some real clothing out of the locker give her options to cover up or not samething if our male hero was in his swim trunks give me options to cover him in clothing or not so he can at least not be so readily available for zed feasting hour.
In short if the context is there why we need to be sexy flashy then find but I'd also like options to bunk this when possible unless there is some solid reason as to why I can't get out of my bikini gear the whole game beyond it has special powers cuz I know someone somewhere would use this. Maybe I can't change because I never make it to a safe base I'm a squatter on the run I sleep under palm leaves to hide from zombie hordes no time to raid homes for a sweater and shorts!
If the stripper was starting her dance and zombies show yes I expect her then to put her life above modesty but if she gets a safe house have the option to clothe her the player can always opt to keep her in her performance wear.
Comment: I haven't come to any great conclusion apart from "Women like and dislike games for a variety of different reasons, the same as men",
Yes this is pretty much what it boils down to. It's just our reasons can very a bit. What we consider an item that needs adjusting or a second look the guys may feel is great as is. I've been gaming since the 80's so I've seen tons of games, styles, and genres so my peevs and what I'd like to see or not from a game might be different from a girl whose gamed since 2010. Since I've grown up on them I'm use to lots of things just somethings I'm probably never going to get use to or not dissociate from my game over but usually I try to focus on what things in the game I like and forget about the busty maidens, poor cut scenes that have her naked and posing, poor nonsensical clothing, or cliche girl persona types that exist for fan service as often as possible but sometimes it is very in your face.
Q: You played (and enjoyed?) Sleeping Dogs, but not GTA. Why were you attracted to SD? Superficially there are very similar. I loved SD for many reasons and I could maybe guess at some possible reasons.
This is what I've been pondering since your last post. Why did I like SD and why not GTA? Honestly it's tough to give a straight answer or even a good one here. In GTA I'm a pure thug no apologies, like I said the first PC editions of this game was find car, take it, out run the cops now adays its much more evolved maybe I liked SD because I'm the cop under cover I'm only acting as the badguy and struggling not to mentally become him.
I enjoyed his nightmares showing his regret over the things he'd done and I too felt this way I didn't like the fact I had to do some things and in the parts I was indifferent about he struggled and I wanted to fallow him for it. But in one moment/episode I did feel slightly justified and guilty at the sametime when I had to drive the man to the mother to get hacked up. Granted I didn't know she was going to make stew out of him but I thought she'd do something nasty just not nearly nasty as it was I thought, " ok dude I'll take you to her she'll cut your balls off cuz you atlest deserve that much for what you've done to both of us," but after she gets ahold of him I felt guilty which I also assume was the point of this whole mission. The car mayhem was the fun, being in a world not my own was interesting, and the side quest where interesting (most of them) especially Give me a ride man! Damn I swore him off after he blew up the freaking store I was like " NO WAY I'M I EVER GIVING YOU A RIDE AGAIN!!!!!!" as I'm trying to outrun the entire police force... But in GTA I'm a thug I'm not acting, I'm not doing it for anything other then to excel at the GAME and not video game but game as in the lifestyle the cause doesn't appeal to me one bit can't really give a better reason.
Comment: I've always wondered who exactly likes the typical effeminate style Japanese hero, like Raiden or ones you find in a lot of JRPG's.
But see I like Japanese too just not Raiden he was sooooo whinny he was worse then an upset little girl in MGS2 and oddly enough before that game was released there were rumors about the hero being a woman and me and my friend ( she's also a gamer) were so excited to play as a woman doing the stealth action aaaaaannnd we got Raiden. I remember being actually mad at this Raiden looked like a girl which made it sting, we had such hopes of playing a game we already enjoyed as a woman dealing with that universe then oh my gosh he whined and cried like a man-child over little things so did his freaking girlfriend! The story says he was raised as a child solider and I'm like what? Doesn't act like one...boy I've never hated a character as much as I hate him not because he got genderflipped but because he cried and whined and this was our hero to replace Snake? Cool, awesome, legendary Snake? Seriously? I got jipped! This boy wasn't meeting the standards set by Snake at all.
But anyway some JRPGs or anime men I do like Cloud, Sephiroth, Testament, Mafuyu from fatal frame.
Q: But you listed Alan Wake as one of your games in your original post, so there are lots of potential questions there about what makes a good scary game.
I'm drawn in by the psychological horrors you know when the enemy or force is more implied then seen. There were moments in Dead space but no where near what I'd consider to be note worthy. I loved the forest in Wake when the darkness is destroying everything you hear the trees snapping as it swirls around and chases you the helicopters go down in its sheer force, cars are tossed like paper sure somethings were predictable like the waitress being creepy at the door was a dead give away and he was a brick, I'm like, " NO Alan she's creepy can't you see that?! Don't go in there!" But he did and I would've smack him over the head for it if I'd been there with a good I told you so to boot! The ward was crazy in so many ways it was in a setting not many games bother with. Resident Evil 1 and 2 were the best of the series for the creep factor, Kuon, Alone in the dark too. I guess the ability to shoot so readily at the always visible monsters makes the game too safe. I use to think it was the dark shadows or fog that lead to a great horror but its also the narrative the subtle things this genre as one poster pointed out so easy to get wrong but oh so great when you get it right.
I guess the only thing I can really say if you wanted to make a psychological horror game is go back to the classics analyze the crap out of them find out what made them scary and build yours similar but not copy it get the feeling, take your time, and then hope you did enough. It's like making props you've got to put in time.
Q: Ok, so how are you on "cute" games in general? (Sonic, Animal Crossing, Mini-Ninjas etc)
I use to play Sonic back in the day of the Saturn and Ecco but not anymore I grew up and so did my interest. I also don't consider sonic or Ecco to be cute they just are like sly cooper just is they're animals with human likes or personas. I wouldn't touch farmville or animal crossing though I know girls who cross over between animal crossing and racing sims so...you figure that one out...ummm let's see cute...nope the only cute animals I like is my dog in Fable and Haunting Grounds if my animal is useful I'll like it but if he's a window dressing for the sake of it don't bother placing him in the game. Like the cats and pigs in AC3 are nice, they make the world more alive, but considering all that was wrong with that game they could've left the domestic animals out.
Q: Is it just when it's associated with females that you find it (cute animals) a turn-off.
I guess I could say when the game company or marketing think that cute IS female rather then its just a potential. Or pink and fairies IS female. Its like if men where solely classified with the sports car as in no action movies no gore fests its just the male IS the car you'd see 98% of your movies, books, and comics about the male and his car not racing with it just being shown with it posing around it, having it as logos on his clothing, talking about does Jenny like his car, or he's not complete without his car, he would never been seen on screen without something car related, the car is inherent to being male and neither the two shall part. No its not male its a car some men likes cars some men don't the men who like cars are not the sole example to be found in the male population they're varied, unique, some even see cars as a thing to get them from point A to B (gasp!) but all men love cars the only way we can reach them is by showing them cars and men with the cars looking macho and fast motion lines!
Boss: WE need MOAR cars why isn't our war game selling? Why don't they like it?
Intern: Maybe its the cars boss, maybe they like something else?
Boss: No! No man is complete with out a sports car we need more cars!
Intern: But we really only have one type maybe if we changed a few to blue to make it look different.
Boss: I know we need the box colors to be more poppy get more red in there! Get more motion blurred lines They aren't sporty enough!
Intern:.....If it gets anymore sporty I'm going to hurl sir.
It's just some girls like fluffy animals others don't and that doesn't mean we're defined by that like or thats all there is to us. And the girls who've been here playing your HL, theif, RR, MW, and SH didn't buy that game because it had horses, barbie, pastels, and fairies on it. They didn't enjoy those games because it had those thing and they didn't dislike those games because it lacked those things. They've got to find away to contact us the gamers I've never gotten a poll or question or had Ubisoft find me and want to pick my brain or Lion Head wanting me to play test their games for feedback this conversation is as close as I've been to anyone asking anything actually wanting answers.
But I think I answered all your questions if I missed one just reask it and I'll respond. Hopefully all this helps.