Space, Flying and Space Flying

geldonyetich

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Aug 2, 2006
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My theory is that space games died out because they're too easy to make. As mysterious and wonderful as space is, there doesn't seem to be that much in it. Rendering a big ol' cube of bugger-all and some particle effects probably doesn't look too good on a developer's resume
My theory is that space games died out because developers were distracted by easier cash-ins such as adventure games (no longer as viable), FPS, RTS, ect.

Really, judging by how badly some of those earlier Elite games crashed and burned to bug infernos, making a space game must be hard.

I would love to see a massively multiplayer Mace Griffin: Bounty Hunter. And by Massively Multiplayer I mean stop instancing the hell out of your MMORPGs.

Another good perspective to consider would be Sundog: Frozen Legacy.
 

Tonimata

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Jul 21, 2008
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Interesting article, but I'm more interested in knowing that the game developers actually took the criticism so well. You would have thought someone got annoyed at their game being called "disappointing". Proves some fanboys should really start reconsidering their attitudes.
 

Crazy_Bird

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Oct 21, 2009
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I believe space games are too complicated. X3 is a good example.

I really liked Freelancer. That game was straightforward. thing were to explore I could rob transporters. Lots of factions and ships and good characters with a suspenseful story.

I played this game 2 times and one additional time with a hacked in alien Battleship. Good times should it pick up again.
 

JEBWrench

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Apr 23, 2009
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Jeff Combos, Bill Roundhousekick, Wendy Chop... Them people is good people.

So, can we start pestering Yahtzee to push his space flight game out earlier?

(Seriously though, good luck with Unity. I couldn't wrap my mitts around it very well.)
 

Xersues

DRM-free or give me death!
Dec 11, 2009
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I miss Freespace. That and X-Wing Vs. Tie fighter were two the of the best space fighters ever made.

Play FS and FS 2 and experience the awesomeness of both. Seriously. The FRED editor was just brilliant move. Best 30 bucks I ever spent on a game back when.

Poor Volition, Inc. When will you make good games again?
 

BlueInkAlchemist

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Jun 4, 2008
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Xersues said:
I miss Freespace. That and X-Wing Vs. Tie fighter were two the of the best space fighters ever made.

Play FS and FS 2 and experience the awesomeness of both. Seriously. The FRED editor was just brilliant move. Best 30 bucks I ever spent on a game back when.

Poor Volition, Inc. When will you make good games again?
The Wing Commander series, for me, is part of that pantheon of good space flight sims as well.
 

TraumaHound

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Jan 11, 2009
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I loved Elite on the C64 as well as the first couple of Wing Commander games (and I'd wanted to give Privateer a go but my PC at the time just wouldn't run it.) I think some space-flight sims would be cool, something like Privateer where you could trade, be a pirate, or what have you. There could be an over-arching storyline, but still sandbox it if one wants to play it that way.

The first Mech Warrior game (I never played the later titles) had something like this, with the main story always waiting for you to pick it back up where you left off. And until you did you could just jump across the galaxy earning money and buying up bigger and badder mechs.

And I'm sure I've said it before but I'd LOVE to see a sequel to Crimson Skies. I loved the world it was set in and definitely have been wanting more of it (hmmm...maybe I'll fire it up on the 360 and give it a go-again.)

I plan on picking up Dark Void at some point, too. Seeing it at last year's PAX had me really wanting to be the Rocketeer beating up alien-baddies. I wish the 8-bit version was coming out on an actual cartridge instead of just the DSi-download (since I have a DSLite.) It looks like a fun visit to some classic gameplay.
 

pfloriani

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Jul 24, 2009
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I love flying in games. Not only does it give me the invigorating sense of freedom that man has envied from the moment he first glanced up from his cave to see a flock of pterodactyls sweeping past
Over/under on number of people failing to get the joke and indignantly reporting that pterodactyls died out tens of millions of years before the first men walked the earth?
 

KDR_11k

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Feb 10, 2009
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I see the Elite-likes and the Wing Commander-likes as two different genres using the same theme and perspective (just like Myst is not like Half-Life). The last space combat game I remember was Starlancer (if we don't count Shattered Horizon since that has astronauts fighting, not space ships), space trade games have been a bit more common recently. I think all that's left of the straight-up space combat games now is various mods for Freespace 2. There are some on the iPhone (I got Star Rangers) but they don't seem to be nearly as good as the old ones. Space RTSes are growing in popularity (and I gobbed into that particular river with the Spring engine game THIS [http://springrts.com/phpbb/viewtopic.php?f=14&t=14192] myself) but those aren't a substitute for space combat games.

Best of luck to you with your space game, I've been thinking about making one myself but the only engine I know much about is Spring and that doesn't really like space so all I could make was Air Raid [http://springfiles.com/show_file.php?id=2274].
 

blipblop

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May 21, 2009
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They started to make freelancer 2 to xbox 360 but it got canceled

The only space flight game that looks somewhat ntresting to this generation of consols is "The Precursor" but it´s only out in russia I think
 

hermes

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Mar 2, 2009
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My theory is that space sims died because they couldn't fit all the commands like redirecting shield energy, changing weapons or selecting targets into a console controller, and they just give up.

Good luck trying to revive them. I would really love some more Freespace...
 

Gildan Bladeborn

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Aug 11, 2009
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I often mourn the current dearth of good space sims, though I generally make a point of mentioning that there actually hasn't been a really good one since Freespace 2, since it's the greatest space sim ever and if you disagree with me you are wrong.

Xersues said:
I miss Freespace. That and X-Wing Vs. Tie fighter were two the of the best space fighters ever made.

Play FS and FS 2 and experience the awesomeness of both. Seriously. The FRED editor was just brilliant move. Best 30 bucks I ever spent on a game back when.

Poor Volition, Inc. When will you make good games again?
Do you still have the game? If so, good. If not pick it up from Good Old Games for $6 [http://www.gog.com/en/gamecard/freespace_2].

Now go here [http://www.hard-light.net/forums/index.php?topic=65038.0], and follow the directions. Welcome to the wonderful world of "Holy crap, there's still an active Freespace 2 community that's been dramatically overhauling the engine and graphics so that it runs on modern operating systems and looks like it could have been released last year instead of over a decade ago?!

You're welcome.
 

InsaneOne10

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Feb 9, 2010
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I would love to see space-sims make a come back, especially one with almost proper Newtonian physics and an IL-2 style damage system, no more health bars.
 

TheBlackKnight

ESEY on the Kross
Nov 3, 2008
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There is "Vendetta Online", a "twitch" MMO set in space, twitch means you have to aim on your own to hit the enemy.
There is also Everchron Legends, another take on the Elite/Privateer type of Space game. Pure flying-around-kill-shit type of games - Hmmm The demo of "Beyond the Red Line" comes to mind and there are of course some mods who implemented space combat "Angels Fall First" for UT3 and "Eternal Silence" for HL2, but yeah a Freespace 3 would be awesome.
 

Sampler

He who is not known
May 5, 2008
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I played the beta of the star trek mmorpg at a games convo which has the full 3d space flying fighting bit before beaming down to the surface for some 3rd person shoot-em-up.

I sucked at both due to horrid controls and we thoroughly bored.

The idea appeals to me though, that was just horridly executed.
 

KDR_11k

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Feb 10, 2009
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hermes200 said:
My theory is that space sims died because they couldn't fit all the commands like redirecting shield energy, changing weapons or selecting targets into a console controller, and they just give up.

Good luck trying to revive them. I would really love some more Freespace...
Meh, HAWX worked fine and there's not that much difference between a 3d flight action game and a 3d space flight action game.