5 Game Endings that are worse than Mass Effect 3

MASTACHIEFPWN

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Mar 27, 2010
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Fallout 3? Are you goddamned kidding me?
Imagine Fallout 3 as more than a mindless action game.
It's like a 3 act tragity.
In act 1, you are kicked out from safety, and forced to adapt or die at light speed.
In act 2, you find your father, and he dies.
In act 3, you run away, recollect your strength, and finish the primary goal of the game.
You do have choice in fallout 3, now they are just "Good" and "Bad" choices, but that should be your goal all along, to finish what your dad started. You're not supposed to be some selfish war-monger (But the game is nice enough to let you follow this path, or any path), you are a kid who was kicked out of his home, looking for his dad like a 3 year old in an uber crowded mall or something. (Except all of the mall's inhabitants want to kill him)
 

General BrEeZy

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Shadow of the Colossus made me sad...

ME3 was very interesting...SPOILER I chose Synthesis. Joker and EDI at the end made me Smile. So I'm ok with it.

havent played the OP's 5, but i wanna say that i hate Seinfeld's Series Finale. Weirdest and Lamest TV series ending ever! xD hahaha
 

Callate

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It may be a testament to Valve's craft that the end of the original Half Life 2 had me mad at G-Man... but not at Valve.
 

Smeggs

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Rage's ending was only so bad because I didn't even see it coming.

"I'm not even on the third disc yet, this is awesome so far, now I'm finally starting to fight the Authority!"

*VROOM-ENDING*

"...Wait, what? That's the ending?"

I felt like I'd been cheated out of the second half of the game. I understand it's for a possible sequel, which I'd totally buy, but really? I got smacked in the face with something that wasn't even hinted at being close.
 

hooksashands

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Deus Ex: HR
You don't even get a cutscene, just Christian Bale narrating a moldy epilogue. All 3 choices feel the same in outcome, except maybe the mass suicide option.
 

Smeggs

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WAIT.

GUYS.

I JUST REALIZED.

THE G-MAN IS THE CATALYST.

THE COMBINE'S RULERS ARE THE REAPERS, WHO CAME INTO THE GALAXY ONCE GORDON DEFEATED THE COMBINE.

And The Catalyst also takes the liberty of choosing your final actions.

MY GOD...
 

Furioso

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MASTACHIEFPWN said:
Fallout 3? Are you goddamned kidding me?
Imagine Fallout 3 as more than a mindless action game.
It's like a 3 act tragity.
In act 1, you are kicked out from safety, and forced to adapt or die at light speed.
In act 2, you find your father, and he dies.
In act 3, you run away, recollect your strength, and finish the primary goal of the game.
You do have choice in fallout 3, now they are just "Good" and "Bad" choices, but that should be your goal all along, to finish what your dad started. You're not supposed to be some selfish war-monger (But the game is nice enough to let you follow this path, or any path), you are a kid who was kicked out of his home, looking for his dad like a 3 year old in an uber crowded mall or something. (Except all of the mall's inhabitants want to kill him)
Except for the radiation suits scattered around, the rad x, the rad away, the, I don't know, companion (Fawkes) who very recently before made it very, very clear that he was 100% immune to radiation, and lets not forget that other companion you can get who is a ghoul, plus the other reasons others have pointed out that I can't remember at the moment, it has been a while, all of these make the final choice unbelievably stupid and could have been easily fixed with a little more thought from the devs in order to make it a true tragic ending
 

Raggedstar

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No mention of Mirror's Edge yet? Man was it's story was awful beginning to end. It had more potential than this, and the game kinda just ends there. Some climactic moments (when you weren't cursing at how bad platforming and freerunning can be from first-person) and then a non-climactic ending. There are so many plotholes and dangling ideas (that were never expanded on or resolved) in the game that I don't know how it can bloody stand!

Ok I'm done.
 

evilneko

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Jun 16, 2011
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Furioso said:
MASTACHIEFPWN said:
Fallout 3? Are you goddamned kidding me?
Imagine Fallout 3 as more than a mindless action game.
It's like a 3 act tragity.
In act 1, you are kicked out from safety, and forced to adapt or die at light speed.
In act 2, you find your father, and he dies.
In act 3, you run away, recollect your strength, and finish the primary goal of the game.
You do have choice in fallout 3, now they are just "Good" and "Bad" choices, but that should be your goal all along, to finish what your dad started. You're not supposed to be some selfish war-monger (But the game is nice enough to let you follow this path, or any path), you are a kid who was kicked out of his home, looking for his dad like a 3 year old in an uber crowded mall or something. (Except all of the mall's inhabitants want to kill him)
Except for the radiation suits scattered around, the rad x, the rad away, the, I don't know, companion (Fawkes) who very recently before made it very, very clear that he was 100% immune to radiation, and lets not forget that other companion you can get who is a ghoul, plus the other reasons others have pointed out that I can't remember at the moment, it has been a while, all of these make the final choice unbelievably stupid and could have been easily fixed with a little more thought from the devs in order to make it a true tragic ending
And it still ain't got nothin on how terribad the ME3 ending is.
 

MASTACHIEFPWN

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Mar 27, 2010
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Furioso said:
MASTACHIEFPWN said:
Fallout 3? Are you goddamned kidding me?
Imagine Fallout 3 as more than a mindless action game.
It's like a 3 act tragity.
In act 1, you are kicked out from safety, and forced to adapt or die at light speed.
In act 2, you find your father, and he dies.
In act 3, you run away, recollect your strength, and finish the primary goal of the game.
You do have choice in fallout 3, now they are just "Good" and "Bad" choices, but that should be your goal all along, to finish what your dad started. You're not supposed to be some selfish war-monger (But the game is nice enough to let you follow this path, or any path), you are a kid who was kicked out of his home, looking for his dad like a 3 year old in an uber crowded mall or something. (Except all of the mall's inhabitants want to kill him)
Except for the radiation suits scattered around, the rad x, the rad away, the, I don't know, companion (Fawkes) who very recently before made it very, very clear that he was 100% immune to radiation, and lets not forget that other companion you can get who is a ghoul, plus the other reasons others have pointed out that I can't remember at the moment, it has been a while, all of these make the final choice unbelievably stupid and could have been easily fixed with a little more thought from the devs in order to make it a true tragic ending
True, but Fawkes does give you a poorly drawn reason. And even still, if you let the brotherhood chick go in, it can be implied that the chamber exploaded, and you would have died anyway. But why should the select few who happen to have companion A or companion B get to have a free ticket for infinant play? Doesn't seem to justified to me.
 

BehattedWanderer

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Jun 24, 2009
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Dragon Age 2 had a terrible ending. Bioware is just apparently bad at endings now. Enslaved had a pretty bad ending, with a giant "it was all a misunderstanding, really" feel to it, and you look back on the millions of dead and fail to find any pity for the largely unknown but painted as evil throughout organization.
Fappy said:
How about the end to every Zelda game ever? Link does all this shit to save Zelda and she doesn't even have the class to give him a courtesy hand job.
Depends on the game. Tetra would totally be all over that, but I doubt she'd stop there. Saria and Illia were more the interest than Zelda when they show up, and Midna...well, you can use your imagination on that one. Or hit up DeviantArt. Though, the ones where it's chiefly Zelda, and she hardly says three words to you? Yeah, that's a load.
 

Shoggoth2588

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him over there said:
Halo 2, time to finish the fight! ALL right time for the last Mission! Boss Fight! Something! And right then and there the credits roll.
I knew I wasn't the only person who remembered Halo 2's ending. That being said, Halo 3 had a pretty shitty ending too. There was one Prophet, one Flood-Infected Prophet and, The Gravemind. So, which one is your final boss? None of them. Which one of them is a boss in general? None of them.

I kind of liked the ending of Fallout 3...well, the good ending. If you send in Wos-her-name Lions it doesn't make sense that you can't go back out into the wasteland.

Dragon Age 2 should have ended after the ousting of The Arishok and, Quarian...I think that's the species name...the third act seemed completely unnecessary.

Fappy said:
How about the end to every Zelda game ever? Link does all this shit to save Zelda and she doesn't even have the class to give him a courtesy hand job.
The same could be said for the Mario games...but something weird is going on in the Mushroom Kingdom considering Mario inviting DK and Bowser to his parties and, sports-outings.
 

Furioso

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MASTACHIEFPWN said:
Furioso said:
MASTACHIEFPWN said:
Fallout 3? Are you goddamned kidding me?
Imagine Fallout 3 as more than a mindless action game.
It's like a 3 act tragity.
In act 1, you are kicked out from safety, and forced to adapt or die at light speed.
In act 2, you find your father, and he dies.
In act 3, you run away, recollect your strength, and finish the primary goal of the game.
You do have choice in fallout 3, now they are just "Good" and "Bad" choices, but that should be your goal all along, to finish what your dad started. You're not supposed to be some selfish war-monger (But the game is nice enough to let you follow this path, or any path), you are a kid who was kicked out of his home, looking for his dad like a 3 year old in an uber crowded mall or something. (Except all of the mall's inhabitants want to kill him)
Except for the radiation suits scattered around, the rad x, the rad away, the, I don't know, companion (Fawkes) who very recently before made it very, very clear that he was 100% immune to radiation, and lets not forget that other companion you can get who is a ghoul, plus the other reasons others have pointed out that I can't remember at the moment, it has been a while, all of these make the final choice unbelievably stupid and could have been easily fixed with a little more thought from the devs in order to make it a true tragic ending
True, but Fawkes does give you a poorly drawn reason. And even still, if you let the brotherhood chick go in, it can be implied that the chamber exploaded, and you would have died anyway. But why should the select few who happen to have companion A or companion B get to have a free ticket for infinant play? Doesn't seem to justified to me.
That would be where the mentioned rad suits, rad x, and rad away come in, and if they weren't there, and you didn't have the companions, that would be a far better excuse for the noble end, and I would much rather have a "best ending" scenario where you can continue on in the world only if you had those characters than one just bullet riddled with plot holes, the whole thing was just very poorly designed
 

Storm Dragon

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You forgot to compare Fallout 3 to LotR. I would offer this analogy: "For no reason, Frodo's only options for destroying the Ring are to jump into the lava with the Ring in hand, or give it to Sam and push him in."
 

MASTACHIEFPWN

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Mar 27, 2010
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Furioso said:
MASTACHIEFPWN said:
Furioso said:
MASTACHIEFPWN said:
Fallout 3? Are you goddamned kidding me?
Imagine Fallout 3 as more than a mindless action game.
It's like a 3 act tragity.
In act 1, you are kicked out from safety, and forced to adapt or die at light speed.
In act 2, you find your father, and he dies.
In act 3, you run away, recollect your strength, and finish the primary goal of the game.
You do have choice in fallout 3, now they are just "Good" and "Bad" choices, but that should be your goal all along, to finish what your dad started. You're not supposed to be some selfish war-monger (But the game is nice enough to let you follow this path, or any path), you are a kid who was kicked out of his home, looking for his dad like a 3 year old in an uber crowded mall or something. (Except all of the mall's inhabitants want to kill him)
Except for the radiation suits scattered around, the rad x, the rad away, the, I don't know, companion (Fawkes) who very recently before made it very, very clear that he was 100% immune to radiation, and lets not forget that other companion you can get who is a ghoul, plus the other reasons others have pointed out that I can't remember at the moment, it has been a while, all of these make the final choice unbelievably stupid and could have been easily fixed with a little more thought from the devs in order to make it a true tragic ending
True, but Fawkes does give you a poorly drawn reason. And even still, if you let the brotherhood chick go in, it can be implied that the chamber exploaded, and you would have died anyway. But why should the select few who happen to have companion A or companion B get to have a free ticket for infinant play? Doesn't seem to justified to me.
That would be where the mentioned rad suits, rad x, and rad away come in, and if they weren't there, and you didn't have the companions, that would be a far better excuse for the noble end, and I would much rather have a "best ending" scenario where you can continue on in the world only if you had those characters than one just bullet riddled with plot holes, the whole thing was just very poorly designed
Yeah, but the Rad X and Rad Suits don't solve everything. There are certain areas where the pockets of radation will kill you no matter what. Now, you do have a reasonable argument seeing as how that Enclave general saved himself after the system was overloaded in the chamber. I personally thought the ending fit well with how the game went along, though.
 

Furioso

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MASTACHIEFPWN said:
Furioso said:
MASTACHIEFPWN said:
Furioso said:
MASTACHIEFPWN said:
Fallout 3? Are you goddamned kidding me?
Imagine Fallout 3 as more than a mindless action game.
It's like a 3 act tragity.
In act 1, you are kicked out from safety, and forced to adapt or die at light speed.
In act 2, you find your father, and he dies.
In act 3, you run away, recollect your strength, and finish the primary goal of the game.
You do have choice in fallout 3, now they are just "Good" and "Bad" choices, but that should be your goal all along, to finish what your dad started. You're not supposed to be some selfish war-monger (But the game is nice enough to let you follow this path, or any path), you are a kid who was kicked out of his home, looking for his dad like a 3 year old in an uber crowded mall or something. (Except all of the mall's inhabitants want to kill him)
Except for the radiation suits scattered around, the rad x, the rad away, the, I don't know, companion (Fawkes) who very recently before made it very, very clear that he was 100% immune to radiation, and lets not forget that other companion you can get who is a ghoul, plus the other reasons others have pointed out that I can't remember at the moment, it has been a while, all of these make the final choice unbelievably stupid and could have been easily fixed with a little more thought from the devs in order to make it a true tragic ending
True, but Fawkes does give you a poorly drawn reason. And even still, if you let the brotherhood chick go in, it can be implied that the chamber exploaded, and you would have died anyway. But why should the select few who happen to have companion A or companion B get to have a free ticket for infinant play? Doesn't seem to justified to me.
That would be where the mentioned rad suits, rad x, and rad away come in, and if they weren't there, and you didn't have the companions, that would be a far better excuse for the noble end, and I would much rather have a "best ending" scenario where you can continue on in the world only if you had those characters than one just bullet riddled with plot holes, the whole thing was just very poorly designed
Yeah, but the Rad X and Rad Suits don't solve everything. There are certain areas where the pockets of radation will kill you no matter what. Now, you do have a reasonable argument seeing as how that Enclave general saved himself after the system was overloaded in the chamber. I personally thought the ending fit well with how the game went along, though.
I also thought a self sacrificial ending would be good, I just wish they had handled it better, maybe a self contained explosion preceded by your companion getting separated from you somehow or something, that solves the surviving radiation problem and the companion issue
 

Jesse Billingsley

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MiloP said:
Gears of War 2's ending sucked worse as well.
GW2 was probably the crappiest ending that I had ever seen, All you did was hang out in the chopper and shoot shit. Woohoo, so hard. There wasn't even a BOSS!
 

MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
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Furioso said:
MASTACHIEFPWN said:
Furioso said:
MASTACHIEFPWN said:
Furioso said:
MASTACHIEFPWN said:
Fallout 3? Are you goddamned kidding me?
Imagine Fallout 3 as more than a mindless action game.
It's like a 3 act tragity.
In act 1, you are kicked out from safety, and forced to adapt or die at light speed.
In act 2, you find your father, and he dies.
In act 3, you run away, recollect your strength, and finish the primary goal of the game.
You do have choice in fallout 3, now they are just "Good" and "Bad" choices, but that should be your goal all along, to finish what your dad started. You're not supposed to be some selfish war-monger (But the game is nice enough to let you follow this path, or any path), you are a kid who was kicked out of his home, looking for his dad like a 3 year old in an uber crowded mall or something. (Except all of the mall's inhabitants want to kill him)
Except for the radiation suits scattered around, the rad x, the rad away, the, I don't know, companion (Fawkes) who very recently before made it very, very clear that he was 100% immune to radiation, and lets not forget that other companion you can get who is a ghoul, plus the other reasons others have pointed out that I can't remember at the moment, it has been a while, all of these make the final choice unbelievably stupid and could have been easily fixed with a little more thought from the devs in order to make it a true tragic ending
True, but Fawkes does give you a poorly drawn reason. And even still, if you let the brotherhood chick go in, it can be implied that the chamber exploaded, and you would have died anyway. But why should the select few who happen to have companion A or companion B get to have a free ticket for infinant play? Doesn't seem to justified to me.
That would be where the mentioned rad suits, rad x, and rad away come in, and if they weren't there, and you didn't have the companions, that would be a far better excuse for the noble end, and I would much rather have a "best ending" scenario where you can continue on in the world only if you had those characters than one just bullet riddled with plot holes, the whole thing was just very poorly designed
Yeah, but the Rad X and Rad Suits don't solve everything. There are certain areas where the pockets of radation will kill you no matter what. Now, you do have a reasonable argument seeing as how that Enclave general saved himself after the system was overloaded in the chamber. I personally thought the ending fit well with how the game went along, though.
I also thought a self sacrificial ending would be good, I just wish they had handled it better, maybe a self contained explosion preceded by your companion getting separated from you somehow or something, that solves the surviving radiation problem and the companion issue
Yeah, that would have been intelligent, and simply have another on-board explosion after the system is set to make sure you don't live, and Rad-x can't save you. So yes, you are right, they could have handled that better. I just guess it was a bit of lazy programming.
 

Therumancer

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Fawxy said:
endtherapture said:
Neverwinter Nights 2 ending is pretty bad.

Cave collapses on party. You all die.
Holy fuck, really? I had my vote all set for Borderlands, but that looks like it takes the cake.

Thanks for saving me the 100+ hours I would've eventually put into that game. Huh.
To be fair however it was a cliffhanger, there is a direct sequel involving the same hero from that gamed called "Mask Of The Betrayer" which is actually considered one of the better RPGs in recent memory... ie it was continued in the expansion pack.