Pyrian said:
loa said:
If it doesn't stop gameplay, you usually can't skip it.
True. And as a designer, you don't want people
accidentally skipping your cutscene, especially if it includes vital information. So what's a good solution? Maybe just press escape, lol.
There is an easy solution to that. First, you get the prompt, "Do you really want to skip this scene", to give the player the ability to back out if they accidentally skipped. I have accidentally skipped a cut scene I did not want to and wished this feature had been implemented. I know I have played games that did give me the opt out chance.
The second solution, and hopefully you provide both of them, is the ability to go to the menu and play any previously watched cut scene. That way I can go always go back and watch later if I get interested in the cut scene as I play more of the game.
Easy solutions to that issue. I think designers know to implement these, they just don't think a player should or would want to skip that beautiful cut scene they spent all the time and money on. Heck, sometimes they are even right, the first time I watch it. What about the second, third or tenth? Skippable cut scenes are a MUST.