Susan Arendt said:
5 Tiny Things I Hope Get Changed in Skyrim
Five unimportant things that will hopefully change for Skyrim.
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I'm in total agreement with the exception of one thing: I don't think this stuff is unimportant!
Even MMOs used to provide all of these things--particularly the full-access house decoration--so there's no excuse for them to be missing from single-player RPGs that seem to be all about immersion. Two of the rules of immersion (in my humble opinion) are thus:
1. Immersion requires letting your player perform actions that make sense to them in real life. Sitting in chairs, moving a table, these are included in that. If you think to include a chair, spare a moment to allow character models to sit in it at will.
2. Immersion requires choices, and choices require variety. If you're going to include voices, include enough that they're not overlapping too often. If you want social gameplay (like the persuasion wheel) make sure that different encounters feel different.
Corollary to 2: If you're not going to provide enough choices, consider leaving that element out. Otherwise, it only draws attention to the lack of choices. Only 3 tattoos? Just leave them out. Can't sit in chairs? Omit them.