5 Tiny Things I Hope Get Changed in Skyrim

Susan Arendt

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Jan 9, 2007
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Susan Arendt said:
Vrach said:
Susan Arendt said:
Yes, you could, but it didn't work very well, you couldn't line things up nicely, and trying to, say, display a suit of armor? Yeah, good luck with that.
I managed to line up weapons and arrows just fine in the display cases. Granted it's quite a pain in the arse but I'm not sure if I'd be much happier with a predetermined position if that was the alternative (ie. clicking on a display case, putting in a weapon and the game showcases it for you). I wouldn't mind it as an option, but the only one, eh... not 100%.

As for armor, there just weren't any display cases for that. Personally, I kept only one set of armor showcased and it was lined up on my bed.
Lined up on your bed...huh, I never thought of that. Quite clever!
Olofelefant said:
Susan Arendt said:
And, well, no, we can't have actual Silt Striders as some folks have pointed out, but something along those lines. What would be appropriate for Skyrim?
MAMMOTHS!
Yes. Yes, I advocate this.
 

Zom-B

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Feb 8, 2011
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Deathlisk said:
Obviously you have never used the dark brotherhood horse. That thing runs faster than.... everything!
I don't know... I think I finished the whole Dark Brotherhood chain and I did get the super fast black horse. What was it called? Shadowmere? Either way, yes, that horse is good but that one horse doesn't really make up for my complaints about horses. However, I do enjoy riding the horses, the things I mentioned are, as I said, just annoyances.
 

Jibblejab

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Apr 14, 2009
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In my opinion they definately need to sort out the crime system.

If i accidentally steal something and return it instantly then instantly all the guardsmen from across the world will known that i need punishing. It should be more like, the guards in that town all are on the lookout for you, but you can evade them by disguising yourself or whatever, and they will drop the search after a few ingame days.
 

Lullabye

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Oct 23, 2008
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MiracleOfSound said:
I agree with all 5. Very nice article.

My request?

No stagger mechanic.

It is not fun being in a room with 5 necromancers and having absolutely no chance to fight back as you get repeatedly staggered. Robbing the player of their control is, in my book, a gaming deadly sin.
you must hate 99% of the games out there then.
I personally loved the stagger mechanic. Made for an epic fight between me and the Gatekeeper in Shivering Isles. Plus its my only plus as a hand to hand fighter...
 

Susan Arendt

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Jan 9, 2007
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Thedek said:
Susan Arendt said:
Thedek said:
I couldn't put my trinkets in the display case
Technically, Ms. Arendt you are completely wrong about this one. You could put things in your display cases.

Assuming you were talking about that one really nice house.

Rosewood Hall or such? You COULD open up the cases and put items in them.

However it was largely a pain in the ass to do so. They lacked any real system to do it well and that's probably what you meant which is completely correct. You have to do it in a crappy annoying jury rigged sort of way, with dropping shifting around the item by picking it up and holding it about, and if you want it even remotely how you want it, messing with some telekinesis spells to be able to control how the items moved better.

So you were right that they need a simple dedicated system for these things, but you are wrong if you were saying you couldn't do it at all because you can. It's just tedious, difficult and a royal pain in the ass.


Yes, you could, but it didn't work very well, you couldn't line things up nicely, and trying to, say, display a suit of armor? Yeah, good luck with that.
It occurs to me that my tone may be taken as kind of know-it-all ish. Which wasn't really my intent, but I do tend to think in absolutes. The spirit of the statement was 100%. It was the wording which was a bit more vague and questionable due to it's correctness. Though it does seem funny that I was correcting someone on wording who probably has a journalism degree now that I think of it... eh. No one is always right and I think you got what I meant.

Point in fact the word you used, trinkets were about the only thing that you really could display properly.

Some weapons and MAYBE a chest piece maybe but say Azura's Star or the Skeleton key or such would be a lot easier to show off than as said a full standing armor set.

I can maybe understand if they won't let you rearrange the entire house but it should be simple to allow free movement for an item in a display case if it will fit without all the jury rigging telekinesis spell crap. That part should be easy enough to code in I'd think.

I had to do an ass backwards thief to get things to work right due to the scaling idiocy. My main haunts were my House in Anvil and the Rosethorn Hall I think it was called. I liked to keep my akaviri katana I got from joining the Blades next to my bed in the anvil house.

Most of my other stuff was in the other one... I forget where that one was. Was I the only one annoyed of how the dark brotherhood armor was all one piece so you couldn't use boots( like the bots of bloody bounding given to you IN the brotherhood quest chains) and such?
I write conversationally, which sometimes includes hyperbole and exaggeration for effect. My degree is actually in English, with a minor in Education.
 

TheKruzdawg

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I second the recognition of things that I've done. I hated talking to NPCs and hearing talk about "the Hero of Kvatch" or something when as if I'm not standing RIGHT THERE!
 

S_K_U_D_G_E

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Apr 30, 2011
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What I would like to see:

Lockpicking alternatives for combat oriented characters - Character builds that have high combat related skills but low "practical" skills (such as security, armourer etc) should have the option to open doors by force. Obviously large, sturdy doors wont simply be knocked down, and rightly so, the player should have specialist skills to open such a door however I think its ridiculous that a strong brutish character cant open a flimsy wooden door by force. This, in my opinion, would allow players to focus more on increasing skills they want to improve instead of having to waste points on security so they can actually get some loot. I cant imagine some blood lusting, warhammer wielding hulk pulling out a little lockpick to calmly open a tiny treasure chest...

Weapon & armor customization - Probably the most obvious feature, simply let us use parts that we find such as reinforced armor plates, higher quality materials (whether it be fabric, wood or metal) etc to upgrade our equipment.

Combat styles - I would like to see different combat styles, for example if you are a swordsman, you could either have a very fast paced and flamboyant style but less accurate with each blow and do slightly less damage or could have a calmer, more focused style where precision and power is prioritised. This would apply to all weapons.

Less money - Money should be a highly valuable object with very little to be found or earned. It seems stupid to me that with every Bethesda RPG I play, I end up with vast amounts of money in very little time and with very little effort whether it be caps or gold. Earning say, 50 gold should feel highly rewarding for the player to receive where as such a sum is nothing in Oblivion. Although it seems very obvious, the less you do of something or the easier something is the less you should earn. Basically what I want is to cherish gold and have to spend it wisely. It goes without saying that all items should also be dramatically reduced in price.

Transportation services - I would prefer a realistic system, such as carriages, that you have to pay for to transport you from A to B if you do not want to travel by yourself. The benefits for your character would be less chance of attack, appreciate the scenery and get a well rested bonus or something (something that has significance unlike Fallout's Well Rested for example). I would prefer the fast travel system to just be cut out of the game to be honest. I also think there should be different "classes" of carriage, like poor, average, posh etc.

"Hardcore" mode - I liked the idea of what Fallout: New Vegas was trying to do, just not the execution. I dont want to go on and on about it so simply you need to eat, drink, sleep, temperature regulation, disease/illnesses (that have more noticable effects this time) etc etc etc...

I could go on and on and on... but I will stop there, there is a lot more I can think of but I doubt you want to hear them. I completely agree with the person who said NPCs items should be reset after a short period of time if they have been misplaced, I also think they should attack or at least tell the player off for persitant vandalism. Also agree with no more bugs or at least some patches, more voice actors and many more.
 

Worr Monger

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Bags159 said:
Worr Monger said:
Why have a massive land to explore if you just fast travel everywhere at the click of a button?
Probably because it's optional? I ran everywhere my first time through. However, after that it gets tedious and fast travel is an absolute must.
Stopped reading before my final statement?

Worr Monger said:
Yes I realize it's optional... but using Silt Striders as a more immersive alternative in Oblivion was NOT optional.
 

Ack-ack

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Aug 13, 2009
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At least few quests that are one or two races/characters only, like in morrowind, where you couldn't do mages/fighters/thiefs guild unless you were mage/warrior/thief.

That and the fact that no matter what race i played as everyone treated me the same broke the immersion for me. I mean I was arch-mage as high elf mage sure, but my orc warrior and dunmer thief too??
 

GameMaNiAC

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Sep 8, 2010
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I hope they won't remove the ability to sit on chairs that was in Oblivion, Fallout 3 and New Vegas. It's the most minor thing in the game but I love to roleplay in TES.
 

brunothepig

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Susan Arendt said:
All great points, most of which I've been hoping for, one or two I didn't think of, but I didn't play a lot of Oblivion.
Even Morrowind had a way to decorate your house. It was finicky, but you could place items from your inventory. And, there were some cool mods that had practice dummys you could make "wear" your armour, to display it. That's a cool mod, maybe they could implement something like that...
As for the fast travel, I feel it needs to be removed. Providing an alternative might work, but the problem with Oblivion was it was geared to have the fast travel used. You could forgo it, but I didn't feel like riding back and forth across the map to do one quest... Morrowind was perfect, with the silt striders, mage teleports, and your own spells.
My rather major gripe. GET RID OF AUTO-LEVEL, PLEASE!
I didn't feel I was increasing in power, when trolls could still put up a fight, and bandits were wearing either daedric or elven armour. In Morrowind, I started about a weak pathetic *****, explored, grew in power and confidence, got killed by my own arrogance, learned my lesson, slowly assumed the mantle of a hero etc. It worked, by the time I could wade into a group of daedroths and clannfears and such, I felt like an invincible son of a *****, which I was, and I felt I'd earned it.
Oh, one other thing (ok, there's many more, but I should stop). I liked the gray fox thing, but I'd also like to throw on a cloak and enter a city and not be recognised... It'd be so cool. So basically, a disguise mechanic.
 

Neonit

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why not simply give options? if some people are against fast travel, give an option to turn it off. if some people want need of eating and drinking, give it as an option. thats what i liked in new vegas - you can choose.


what i would really want to see in skyrim are chargeable spells (there is an awesome mod in oblivion for that) and better enchanting/spellmaking mechanics (also here is a list of mods that fix that in oblivion)

(did i mention i will not play it on console because of mods? :p)

and i really hope that they will find a way to make playing mages more..... interesting. but seeing as this game will be called "skyrim" im afraid they will concentrate more on warriors.....
 

Tcafitra

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Apr 30, 2011
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Ack-ack said:
At least few quests that are one or two races/characters only, like in morrowind, where you couldn't do mages/fighters/thiefs guild unless you were mage/warrior/thief.
Well they're doing away with classes so guilds won't discriminate on that. An idea might be that a recruiter for each guild will assess your skills and base their decision on that.

For instance if you walk into the Fighter's Guild with a robe and staff and piss poor 'fighting' skills (blade, blunt, etc) they're not going to be too keen on letting you join. Likewise with the Mage's Guild, go to their recruiter wearing a full set of heavy armor and huge warhammer knowing little to nothing about the arcane arts and he's just going to show you the door.
 

Ack-ack

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Tcafitra said:
Well they're doing away with classes so guilds won't discriminate on that. An idea might be that a recruiter for each guild will assess your skills and base their decision on that.

For instance if you walk into the Fighter's Guild with a robe and staff and piss poor 'fighting' skills (blade, blunt, etc) they're not going to be too keen on letting you join. Likewise with the Mage's Guild, go to their recruiter wearing a full set of heavy armor and huge warhammer knowing little to nothing about the arcane arts and he's just going to show you the door.
It was like that in morrowind. You needed increasing skills in the area of the guild to join/advance, but that sadly did not get into oblivion. That is what I meant, also the thing about races having something unique about them besides minimal skill bonuses and useless talents, like 1 race only quest chain or something. Because with the 3rd person-mode being broken, if the only difference is visual, every character is only the skills they have :(
 

Tcafitra

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Ack-ack said:
It was like that in morrowind. You needed increasing skills in the area of the guild to join/advance, but that sadly did not get into oblivion. That is what I meant, also the thing about races having something unique about them besides minimal skill bonuses and useless talents, like 1 race only quest chain or something. Because with the 3rd person-mode being broken, if the only difference is visual, every character is only the skills they have :(
It's been far too long since I've played Morrowind, I might have to blow the dust off the disc. I do remember the guild quests a bit.

Let's hope for a playable 3rd person mode. And surely an Orc's -5 disposition to all other races in Oblivion isn't useless :p

I know what's immersion breaking, if I play an Argonian how come when I go into towns I don't hit over the head from behind and wake up being sold into slavery?