Alpha Overhaul
Here's hoping other developers are paying attention to Alpha Protocol.
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Here's hoping other developers are paying attention to Alpha Protocol.
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First, thanks for saying what I have been thinking Shamus. For all it's flaws, I am seriously loving this game for the exact reasons you mentioned above.Galad said:Here's hoping RPG developers catch wind of this article..
I've got a question for those that have played the game - are there multiple endings depending on your choices throughout the game, and is the difference more than cosmetic?
You obviously haven't freeformed then.If one of my players decided their character was going to retire from adventuring and open up a unicycle repair shop, then I don't think I'd want to keep running a week-to-week simulation of their shop and roleplay a bunch of unicycle customers for them.
Eh, I never really considered Dragon Age's system deep. But then I'm holding it against older systems like Fallout and Arcanum; the former being fairly diverse yet easily comprehensible and the latter being tantalizingly restrictive for all it offered.Onyx Oblivion said:That said, I myself prefer the "leveling up" meaning. But why can't we have both, like with Dragon Age? A deep leveling system and that "role playing", all in one.
True enough. But Dragon Age is clearly an RPG by either of the two definitions. It's got more depth in it than Oblivion/Morrowind/Fallout 3/Mass Effect/Mass Effect 2/Fable/Fable 2, does it not?DeadlyYellow said:Eh, I never really considered Dragon Age's system deep. But then I'm holding it against older systems like Fallout and Arcanum; the former being fairly diverse yet easily comprehensible and the latter being tantalizingly restrictive for all it offered.Onyx Oblivion said:That said, I myself prefer the "leveling up" meaning. But why can't we have both, like with Dragon Age? A deep leveling system and that "role playing", all in one.
As far as the systems go yes. Anything with party management offers more depth and complexity than the loner scenario, as well as the increase of number of stats. Bonus points if the stats are interlaced for the derivatives. The Fable series always felt (for me anyway) as in RPG in the same loose sense of the Legend of Zelda franchise. Really an action-adventure that somehow passes into the considered RPG genre without too much fuss. It's probably because the usual high-fantasy setting has become so standardized that anything sporting it just gets lumped into the group.Onyx Oblivion said:True enough. But Dragon Age is clearly an RPG by either of the two definitions. It's got more depth in it than Oblivion/Morrowind/Fallout 3/Mass Effect/Mass Effect 2/Fable/Fable 2, does it not?
Well, maybe not Morrowind...Maybe.
I don't know about you but Sith Lords was a debacle because it was unfinished story-wise not because of its gameplay bugs.Callate said:The article makes Alpha Protocol sound fascinating; unfortunately, the reviews have given me deep misgivings. As a PC gamer, I have some hope that the game might be patched to the point where I wouldn't feel my investment of time and focus might be betrayed by some shoddy code-checking. It does sound like they've succeeded in making a game where the player's choices will be rewarded simply in having a real effect on the in-game world. And I agree that I'd like to see that in more games; I've certainly had my share of frustrations with the limitations on some of Bethesda's recent stable. I'm just not sure how many bugs I'm willing to grit my teeth through in exchange for that kind of choice, or whether the "we 'depthed' ourselves into a disaster" story is one unique to Obsidian. I got burned by The Sith Lords; I'm not sure I want to go that route again.