Pretty much all of the above. You can mitigate some of it with INI tweaks, but you can't completely iron out all the issues given how systemic they are. Even official patches won't be able to resolve certain things simply because a lot of the systems/mechanics are fundamentally flawed and can't be changed without essentially remaking the game from scratch.AC10 said:Can anyone mention how the PC version of alpha protocol is? Is it a horrid console port with mouse acceleration out the ass so it's uncontrollable (like Ghost Busters or Dead Space)? Is the UI a piece of shit meant to be used with a controller? Is it an unoptimized, buggy mess that crashes and chugs along even with a good PC?
Well, thanks for being honest about it thenTerrorFromTheDeep said:Pretty much all of the above. You can mitigate some of it with INI tweaks, but you can't completely iron out all the issues given how systemic they are. Even official patches won't be able to resolve certain things simply because a lot of the systems/mechanics are fundamentally flawed and can't be changed without essentially remaking the game from scratch.AC10 said:Can anyone mention how the PC version of alpha protocol is? Is it a horrid console port with mouse acceleration out the ass so it's uncontrollable (like Ghost Busters or Dead Space)? Is the UI a piece of shit meant to be used with a controller? Is it an unoptimized, buggy mess that crashes and chugs along even with a good PC?
I've got to say, I really find--and this is as a musician and music teacher--that people greatly misunderstand the interaction of "freedom" and "creativity." Mostly, that misunderstanding leads people to think they go hand in hand: that creative thinking is a product of being "free" to think creatively. I'd like to posit that this is a complete myth.Shamus Young said:Experienced Points: Alpha Overhaul
Here's hoping other developers are paying attention to Alpha Protocol.
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I assumed at the time that you could even lose Shepard for relatively minor mistakes. Turned out I was wrong, but it heightened the excitement, and I definitely would have played it had it been true.... since, after all, I believed it was true.Cynical skeptic said:Using mass effect 2 as an example; The entire game is a build up to a "suicide mission." Which is a non-existent concept in gaming. I'm pretty sure most people wouldn't even play the game if there was any realistic possibility of failure or losing squad members.
I lost two people, specifically Thane (because I didn't want to risk Tali on what was claimed to be a suicide mission through the ducts, and Thane seemed a natural choice as an infiltrator anyway) and Zaeed (who I thought would be a decent squad leader, since he founded the Blue Suns and all). And actually, I prefer having lost a few people. Makes the idea of consequences seem real.But since most people ace the suicide mission (apart from one or two "random" deaths mostly caused by missing the fact mordin is not leadership material!), the illusion of risk becomes paper thin.
Wait, what? Presumably, he skipped all the loyalty missions and didn't bother with any of the ship upgrades. How is that *more* work?Now... if most playthroughs looked like this [http://social.bioware.com/forum/1/topic/105/index/1165725], we'd have something to talk about. This guy spent countless hours sabotaging the game in every way possible to kill every character possible. The fact he had to work exponentially harder to get a bad outcome from a suicide mission should bother the shit out of everyone.
Well, if you said it wasn't difficult, I'd agree, but you do have to put in time and effort to ensure that you save everyone. And even then, you still have to make the right choices in the final mission in order to save *everyone*But its a measurement of everything wrong with current game design. You don't earn anything.
Look at the link again. See that little ring about all but 3 party member's feet? That indicates they were loyal.Labcoat Samurai said:Wait, what? Presumably, he skipped all the loyalty missions and didn't bother with any of the ship upgrades. How is that *more* work?
Ok, but it doesn't change the fact that skipping loyalty missions is a pretty easy way to accomplish it.Cynical skeptic said:Look at the link again. See that little ring about all but 3 party member's feet? That indicates they were loyal.Labcoat Samurai said:Wait, what? Presumably, he skipped all the loyalty missions and didn't bother with any of the ship upgrades. How is that *more* work?
Thane is painted as an expert infiltrator, which is something that would require extensive computer skills in Mass Effect's world. If all it would take to prevent him from assassinating you is a decent security system, he'd not have the reputation he has.And to be completely personal, you sent thane on a mission that was described as required extensive hacking/technical knowledge and a guy who may have founded a merc band, but got betrayed by essentially everyone he ever "led." That paints him as a bad leader. Thus, those are DURR moves.
The game all but tells you to pick tali or legion for that role. "Infiltrator" != "I will take the hardest, most secure path to reach my target."Labcoat Samurai said:Thane is painted as an expert infiltrator, which is something that would require extensive computer skills in Mass Effect's world. If all it would take to prevent him from assassinating you is a decent security system, he'd not have the reputation he has.
Zaeed was betrayed in a power grab by the guy with whom he co-founded the Blue Suns. This says nothing of his leadership ability. Furthermore, the "good" leadership choices are Garrus, who lost his whole team, and Miranda who is not widely liked by the rest of your team.
Both of them are solid choices, not "DURR moves", and I don't appreciate the unnecessary implication that I'm an idiot for making them.
He had to crawl through a duct (something he was doing shortly before you met him, incidentally) and then hack a terminal. Are you saying that, as an infiltrator, he's never had to bypass a security system? Consider that they have no knowledge of the Collectors' systems. They just speculated idly that someone would probably need "tech skills" to open a door. I don't think it's unreasonable to think that Thane has, at some point in his career, developed the skills necessary to bypass security locks on doors.Cynical skeptic said:The game all but tells you to pick tali or legion for that role. "Infiltrator" != "I will take the hardest, most secure path to reach my target."
Honestly, I don't recall that. But it's irrelevant. They were mercenaries after all, and it was a large mercenary organization. It's not exactly shocking to think that a few of them could have been bought with promises of power or money.Zaeed wasn't just betrayed by one guy in a power grab, he was betrayed his "best men." Six of them (plus whatshisnuts) ambushed him, and didn't flinch at the idea of him dying.
Are you sure about that? Maybe there were those who did, and they were quickly and quietly silenced. The game doesn't exactly say one way or the other. And as for the rank and file, one top merc boss is the same as another. Who are they to risk their necks for a guy with whom they have little direct contact?Then the entire organization had no problem with him not leading anymore.
"Whatshisnuts" is a traitorous coward and a lying snake. Also, he might be biased, seeing as how he betrayed Zaeed and now Zaeed is attempting to kill the shit out of him.Whatshisnuts describes him as a 'mad dog.' Which is what he was. A solo player, not a leader.
Not at all. Jacob said that the person who went through the ducts was likely going on a suicide mission. I considered Tali, but ultimately did not want to risk her. Then I considered Thane, who I knew to be dying anyway. Given his infiltration skills and having little to lose comparatively, he seemed the solution to a difficult quandary. Consequently, he died, but it was most certainly not for lack of paying attention.What I call "DURR" moves are results of simply not paying attention.
As for the game telling you who's best, that's inconsistent at best. Miranda volunteers for the leadership role, yes, but she is immediately challenged by Jack. Later, she also volunteers for the biotic role, and if you choose her, you'll get someone killed.The game tells you to upgrade. The game tells you who's best for the vents. The game tells you whos best for the leadership roles.
And if you're any indication, civil discourse is a rare skill set in the mainstream gamer. Seriously, the previous sentence's smart-assery aside, it's possible to talk about this stuff without making it personal.If you're paying attention, the suicide mission is piss easy... but apparently, if you're any indication, "paying attention" is a rare skill set in the mainstream gamer.