So, Alpha protocol is a pretty broken game, huh? That is too bad. You would think in this day people could make sure that things were not having glitch problems that could possibly break an experience.
Though back on topic....Choice has always been an interesting thing to me. In KOTOR 2, my favorite part was when you first ran into Atris. You could choose to stir up old wounds, and start an argument, or perhaps avoid the conflict, and talk sensibly and good, or be a threatening ass all the way through. It ultimately didn't effect much, but it was interesting to see how things always turned out. Push the fight too far, and she just pushes you off, pissed at you.
Though, I have always held that fallout did the best in its people measuring scale. When you act like an ass in a town, people don't much care for you IN THAT TOWN. Rather than doing a few bad things in a town, and it chasing you all over the place until you "Rescue ten Kittens" to quote from the article.
Interesting times though. At the end there, saying how voice acting and graphics have eaten away at games. Perhaps things were better back in the day, because people didn't care as much about such things.