Until the publishers starts buying those used copies and selling them themselves, they don't get to *****.Yopaz said:And yet people will come here and say that used sales don't cause the publisher any reason to worry...
Until the publishers starts buying those used copies and selling them themselves, they don't get to *****.Yopaz said:And yet people will come here and say that used sales don't cause the publisher any reason to worry...
The second hand market is a right as well. First Sale Doctrine and all that. Just thought I should mention that as well.Jimmy Sylvers said:Games are a luxury not a right.
So, if I hypothetically bought a membership card to a club, and sold it to another guy, that guy would have paid the club?Deathninja19 said:Also how did the games get to be pre-owned, someone must have bought them so the publishers are getting money.
This hypothetical depends on several things. Is it renewed annually? Do you have benefits at this club that would still exist if you gave your card away?Phas said:So, if I hypothetically bought a membership card to a club, and sold it to another guy, that guy would have paid the club?Deathninja19 said:Also how did the games get to be pre-owned, someone must have bought them so the publishers are getting money.
pretty-much this, the thing is were near the end of a console generation and game fidelity isnt the biggest reason to buy new games, and that tends to be a major selling point for new releases over older trade-insAthinira said:Not compared to any other industry. Every single industry in the world that sells something that isn't 100% a 'service' has to deal with resales. Why should gaming be any different?Yopaz said:And yet people will come here and say that used sales don't cause the publisher any reason to worry...
In short: Instead of worrying about it, factor it into your budget (or as Brad Wardell put it: Make games for your CUSTOMERS, not your users, because not all users are customers).
Edit: And just to clarify, I'm an avid PC gamer. The only console i own is an old Xbox (not the 360). All my games are pretty much bought on Steam or some other digital service. I don't purchase pre-owned games, but i respect people that do.
I think you mean Publishers, and they take a HUGE chunk of income from the developers, so my question is this: How are they different from a bank loan.Draech said:so....
Who would pay the millions of dollars in salaries over the 5 year period the engine is developed and they have no product to sell yet?
Who would pay for the studios? The licences for the software? Who pays people for 5 years where they have no income if not the "fat cat"developers?Publishers
Yes, Section 8 is a good example of what should be happening, but to my knowledge that's the only AAA title that's tried it. Nobody else has tried it. Which is my point. Prejudice was actually decently successful, but apparently it wasn't successful enough to get more to try it. Which brings me again to my point of the industries focus more towards short-term profits, rather than long-term. Even with digital-only products.Draech said:Now the thing is the DLC price rising is more a sign of the increase of used sales. Trying to get more out of the used market. Thou the increase in prices on XBLA/PSN games is more or less an increases in production value. A game like Section 8 was made under the principals of selling it cheaper over digital distribution and they were selling what is really a AAA title for 20$. Wasn't what you were asking for when you wanted cheaper games?
You shouldn't be trying to compare Steam to to XBLA/PSN as they are now thou. What you should be comparing Steam to is services like Impulse and Origin. They act more or less just like steam.
Now if XBLA/PSN became the distribution platform then games would have to compete amongst each other while being able to lower production cost. Ofc we would see a drop in prices from that.
Now you talk about short term gain over long term gain. Again that is the fault of the used market. PC games have a much longer shelf life than console. This is mainly because after initial sales almost every sale will be used . They have to push those first weeks sales because there wont be a steady income of profit over a longer period. Digital distribution makes long term profit come by it self. Sale will still provide profits long after launch and there wont be the risk of "rotting stock" that there is with no physical production.
I know right! its fucking crazy. I remember back when the most expensive games were around $60 and even my young mind considered that to be a lot.Volan said:You know what hurts more? The fact that in Australia and New Zealand, games that are new cost around $130. That's almost twice the amount for Americans. So while everyone is persuading developers to sell their games less than the $60-70 in America and complaining about that price, we're still paying MORE than them.
I think, personally, we get to complain a little more.
I agree...a lot of it is because most of the publishers/developers being talked about are American...and therefore the whole corporate system is at fault. Publisher/Developers in other countries (Japan for example) spend a lot LESS making a game, just because they don't have exorbitant bonuses to pay (the head of Nintendo is on a $1 salary i think?), which blow out the cost of any production. If they actually spent the bare minimum (whilst still keeping production values high) they could reduce the cost of games and make more money. It's a hole that American publishers have dug themselves and doesn't just apply to this industry, why do you think the Music industry is in such fucking trouble right now? I know from experience the amount of excess that goes on there. It's no wonder a kid in his basement can make a record that sells only thousands of copies can turn a respectable profit.TheDooD said:$60 per game NEW, stacking hyped games on the same month, week and or DAY it's fucking sickening. They DARE think gamers are suppose to be a fucking money tree. They make it seem it's wrong that I can borrow a friend's game, more so roommates or family members SHARE 1 copy of a game instead of buying 2+. Also fuck the publishers sitting on your high horse just because you have money flying out your ass that doesn't mean everybody else does you stupid, shithook bastards. They think gamers don't need to pay bills, buy food, take care of themselves.
First off publishers stop spending MILLIONS on a game when it just gonna be for multiplayer. Advertize more online since its cheaper and please don't use a stupid ass songs that'll cost you too much money to license. I got 99 problems and crooked ass publishers are one, I always wonder why in the fuck publishers take the big cut when it comes to the game sell. They overall did nothing warranting their payment amount the big cut should be going to the developers that did all the goddamn work in the first place. Plus why do a majority of new games have to be at the $60 price point I remember in the PSX - PS2 generations new games were $20-$50. So when a game wasn't hyped and it costs $20-40 they'll still get tried out if they were cool.
Yet it's the GAMERS that are causing all your problems. Really publishers, really...
A rare sane voice!Odd Water said:I bought a used house. I've had a few used cars in my life. Some of my clothes when I was younger were preowned by other family members. I bought some used furniture. The entire concept of not buying new is because not everyone wants to spend the full money for buying new, when used or preowned handles your needs perfectly well. Now of course not everyone has to do that, obviously someone has to buy new, or the items won't get out there on the market at all.
Seriously, why is the gaming market the only place I ever hear about the 'evils' of buying used?